Trading Double One Touch Binary Options - The Guide to

Groestlcoin June 2020 Release Notes!

Groestlcoin June 2020 Release

As 2020 continues to unravel with people worried about their health, livelihoods, jobs and general way of life, one thing at least can remain constant - Groestlcoin's release schedule. We at the core Groestlcoin team really hope everyone is doing well and coping with what 2020 is throwing at us all. For anything to change in this world, major and seemingly dramatic change and chaos unfortunately needs to first ensue but rest assured everyone will come out of 2020 much stronger people! The Groestlcoin team have been working on a vast amount of new technology during these uncertain periods which we would like to share with you today.
Groestlcoin Core 19.1
The full list of changes in Groestlcoin Core 19.1 are too long to list here so we won't bore those who do not want to see every slight change here. For that, please go to https://github.com/Groestlcoin/groestlcoin/blob/2.19.1/doc/release-notes/release-notes-2.19.1.md. Instead we will list a general list of changes here. We recommend upgrading to this version if you are running a full node yourself.

How to Upgrade?

Windows

If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), then run the installer.

OSX

If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), run the dmg and drag Groestlcoin Core to Applications. Users running macOS Catalina need to "right-click" and then choose "Open" to open the Groestlcoin Core .dmg.

Downloads

Download the Windows Installer (64 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-win64-setup-unsigned.exe
Download the Windows binaries (64 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-win64.zip
Download the OSX Installer here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-osx-unsigned.dmg
Download the OSX binaries here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-osx64.tar.gz
Download the Linux binaries (64 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-x86\_64-linux-gnu.tar.gz
Download the Linux binaries (32 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-i686-pc-linux-gnu.tar.gz
Download the ARM Linux binaries (64 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-aarch64-linux-gnu.tar.gz
Download the ARM Linux binaries (32 bit) here: https://github.com/Groestlcoin/groestlcoin/releases/download/v2.19.1/groestlcoin-2.19.1-arm-linux-gnueabihf.tar.gz
Linux Snapcraft: https://snapcraft.io/groestlcoin-core
Linux Flathub: https://flathub.org/apps/details/org.groestlcoin.groestlcoin-qt

Source code:

https://github.com/Groestlcoin/groestlcoin
Zeus GRS iOS Wallet Release
Zeus GRS: A mobile Groestlcoin app for Lightning Network Daemon (LND) node operators.
To use Zeus, you must have a running Lightning Network Daemon (LND). You must provide Zeus GRS with your node's hostname, port number, and the LND macaroon you choose to use (hex format).
If you're running a Unix-based operating system (eg. macOS, Linux) you can run xxd -ps -u -c 1000 /path/to/admin.macaroon to generate your macaroon in hex format.

Features:

• Scan LNDconnect functionality
• Dark and light theme
• Option to lock app with a pin
• Open Source
• Connect to your node - Zeus GRS let's users connect to their existing Lightning node, allowing them to send, receive and manage their channels.
• Multiple Wallets - Zeus GRS allows users to create and control as many wallets as they'd like.

Download Link

https://apps.apple.com/us/app/zeus-grs/id1501565324

Source code

https://github.com/Groestlcoin/zeus
HODL GRS iOS Wallet Release
HODL GRS connects directly to the Groestlcoin network using SPV mode, and doesn't rely on servers that can be hacked or disabled.
HODL GRS utilises AES hardware encryption, app sandboxing, and the latest security features to protect users from malware, browser security holes, and even physical theft. Private keys are stored only in the secure enclave of the user's phone, inaccessible to anyone other than the user.
Simplicity and ease-of-use is HODL GRS's core design principle. A simple recovery phrase (which we call a Backup Recovery Key) is all that is needed to restore the user's wallet if they ever lose or replace their device. HODL GRS is deterministic, which means the user's balance and transaction history can be recovered just from the backup recovery key.

Features

• Simplified payment verification for fast mobile performance
• No server to get hacked or go down
• Single backup phrase that works forever
• Private keys never leave your device
• Import password protected paper wallets
• Payment protocol payee identity certification
• Apple Watch support
This application is licensed under MIT. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.

Download from the Apple App Store

https://apps.apple.com/us/app/hodl-grs/id1502310881

Source code

https://github.com/Groestlcoin/hodl-wallet-ios
GRS BlueWallet for iOS and Android Released
GRS Bluewallet is a thin client for Groestlcoin built with React Native and Electrum-GRS.

Features

• Multi-currency, Supporting more than 20 FIAT currencies.
• SegWit - SegWit enabled by default
• Full encryption - On top of the phone multi-layer encryption, GRS Bluewallet can encrypt everything with an added password. Biometric security (touch ID, Face ID) is not safe, so you will have an additional password to encrypt your wallet instead.
• Plausible deniability - A custom made feature thinking about your personal security. GRS Bluewallet allows you to define a different password which will decrypt a fake wallet set up. For any situation you are forced to disclose your access or when you don't want or you can't show your real wallet.
• Open Source under the MIT License.
• Watch-only wallets - Watch-only wallets allows you to keep an eye on your cold storage without touching your private key. Easily import your address or xpub and watch it from your app without ever touching it.
• Lightning Wallets - Wallets with support for the Lightning Network Protocol. Unfairly cheap and fast transactions. You can send, receive and refill your wallets.
• Bump and Cancel transactions - Ability to bump and cancel sent transactions with "Replace-by-fee" (RBF) and ability to Bump received transactions with "Child-pays-for-parent" (CPFP) on Native Segwit wallets (bech32/BIP84).
• Plug-in your Groestlcoin Full node new - Ability to plug-in your own Groestlcoin Full node through Electrum Personal Server (EPS), ElectrumX or Electrs. Don't trust, verify for a maximum sovereignty.
This application is under MIT license. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.

Download from the Apple App Store

https://apps.apple.com/us/app/grs-bluewallet/id1518766083

Download from the Google Play Store

https://play.google.com/store/apps/details?id=org.groestlcoin.bluewallet

Source code

https://github.com/Groestlcoin/bluewallet
GRS Lightning Wallet Released
GRS Lightning: An easy-to-use cross-platform Groestlcoin Lightning wallet
GRS lightning leverages Neutrino to give users a lightweight option to control their own funds, as opposed to running a full node or trusting a third party to play custodian.
Features
• A User Experience for Everyone
• Fully Non-Custodial with LND
• Powered by Neutrino and Autopilot
• Open Source

Nota bene

This is still early technology and there's a risk of losing all of your funds. We recommend not putting in more money than you are willing to lose.
Using the same mnemonic seed between installations or device is not recommended.
Keep the app open till its fully synced, this will take a WHILE.

Download the OSX Wallet

https://github.com/Groestlcoin/lightning-app/releases/download/v0.5.9-alpha-grs/lightning-app-grs-darwin-x64v0.5.9-alpha-grs.dmg

Download the Linux Installer

https://github.com/Groestlcoin/lightning-app/releases/download/v0.5.9-alpha-grs/lightning-app-grs-linux-x86\_64v0.5.9-alpha-grs.AppImage

Download the Windows Installer

https://github.com/Groestlcoin/lightning-app/releases/download/v0.5.9-alpha-grs/lighting-app-grs-win32v0.5.9-alpha-grs.exe

Download from the Google Play Store (Android)

https://play.google.com/store/apps/details?id=org.groestlcoin.LightningApp

Source code

https://github.com/Groestlcoin/lightning-app
GRS LND for Wordpress
GRS LND for GRS is a WordPress plugin for managing & using your GRS LND node directly from your WordPress administration panel.

Features

• Provides a fully functional wallet interface, allowing you to send and receive funds across the Lightning Network with ease.
• The user interface is responsive and will adapt to fit any web enabled desktop, tablet or mobile device.
• You can search the Lightning Network graph, manage peer connections and open & close channels with ease.
• The plugin has QR support, enabling basic encoding & decoding of QR codes.
• GRS LND For WP also adds a number of WordPress 'short codes', allowing you to embed LND functionality directly in your website pages and posts.

Installation

GRS LND For WP can be installed directly from WordPress. Simply navigate to the 'Plugins -> Add New' page and search for 'GRS LND For WP'. You can also view GRS LND For WP on the WordPress.org Plugin Directory
To install the plugin manually using source code from this repository:
Download the latest plugin release from this repository.
Browse to the 'Plugins -> Add New' page of your WordPress admin panel.
Click the 'Upload Plugin' button, select 'Browse' and choose the release .zip that you downloaded in step 1.
Press 'Install Now'.
On the next screen, press the 'Activate' button to turn on the plugin.
You're done. You should now see the 'GRS LND For WP' link on your WP admin navigation menu.

Source code

https://github.com/Groestlcoin/grs-lnd-for-wp
GRS Unstoppable Wallet - Android MainNet and TestNet
Unstoppable GRS is open source non-custodial fully decentralised wallet.
The engineering process behind this wallet is radically driven by libertarian principles. Exclusive control over what is yours.

Features

• Control your crypto - Unstoppable GRS is a non-custodial wallet. The private keys never leave your phone.
• Keep your crypto safe - When you enable the lock code on your phone's operating system, no one will be able to access your wallet funds even if your phone is stolen or lost. In case of a device loss, Unstoppable GRS makes it easy to restore your wallet on another device.
• Be independently unstoppable - Unstoppable GRS was engineered to remain online and fully-functional indefinitely. Transfer Groestlcoins regardless of local government regulations. No entity can stop you from sending or receiving crypto or force Unstoppable GRS to stop working. Finally, you have a secure crypto wallet to spend Groestlcoin, and send & receive crypto.
• Stay private - With Unstoppable GRS you are connecting directly to decentralised blockchains without any restrictions or intermediaries. Only you can see your assets. There are no accounts, emails, phone numbers, identity checks, or third-party servers storing any private data.
This application is under MIT license. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.

Download from the Google Play Store

https://play.google.com/store/apps/details?id=org.groestlcoin.unstoppable

Download TestNet version from the Google Play Store

https://play.google.com/store/apps/details?id=org.groestlcoin.unstoppable.testnet

Source code

https://github.com/Groestlcoin/unstoppable-wallet-android
Groestlcoin Esplora Block Explorer Released (Mainnet and Testnet!)
Groestlcoin Esplora is an open-source Groestlcoin blockchain explorer. This JSON over RESTful API provides you with a convenient, powerful and simple way to read data from the Groestlcoin network and build your own services with it.

Features

• Explore blocks, transactions and addresses
• Support for Segwit and Bech32 addresses
• Shows previous output and spending transaction details
• Quick-search for txid, address, block hash or height by navigating to /<query>
• Advanced view with script hex/assembly, witness data, outpoints and more
• Mobile-ready responsive design
• Translated to 17 languages
• Light and dark themes
• Noscript support
• Transaction broadcast support
• QR scanner
• API support
Groestlcoin Esplora is licensed under MIT. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to Esplora, no compensation will be given. Use Groestlcoin Esplora solely at your own risk.

Groestlcoin Esplora is available via https://esplora.groestlcoin.org/

Esplora Testnet is available via https://esplora-test.groestlcoin.org/

Source code

https://github.com/Groestlcoin/esplora
Groestlcoin WebWallet updated to v1.5
Webwallet is a playground for Groestlcoin in javascript to experiment with. It supports multisig, OP_HODL, RBF and many more. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.

Changelog 1.5

• Custom HD key derivation added
• Added Esplora support
Live version available at https://www.groestlcoin.org/webwallet. But it is recommended to download the webwallet offline and run it on your pc. Open index.html to get started. The built-in wallet can be used with any (non) existing mail address and any password.
This application is licensed under MIT. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.

Warning:

Remember the mail address and password you used otherwise you will lose your funds.

Download the Groestlcoin Webwallet

https://github.com/Groestlcoin/webwallet/archive/master.zip

Live Web Wallet Version

https://www.groestlcoin.org/webwallet

Source code

https://github.com/groestlcoin/webwallet
Groestlcoin LND Updated to v0.10
The Lightning Network Daemon (LND) is a complete implementation of a Lightning Network node.
Lnd has several pluggable back-end chain services including grsd (a full-node), groestlcoind, and neutrino (a new experimental light client). The project's codebase uses the grssuite set of Groestlcoin libraries, and also exports a large set of isolated re-usable Lightning Network related libraries within it.

Changes

• Macaroon Bakery
• Multi-Path Payments
• Weakness Addressed by MPP
• Single-Shot MPP Payments by Default
• Custom Onion-Tunneled TLV Payment Metadata Records
• New Payment Type: keysend
• First-Class Rebalancing via Circular Payments to Self
• Local balance check
• Privacy Enhancement
• Validate Sorted Uncompressed Short Channel IDs
• Add payment_secret to BOLT 11 Payment Requests
• Cross-Implementation Protocol Compatibility Fixes
• Decoupled Min HTLC Settings
• Option Upfront Shutdown Support
• Sweep Small Outputs
• Autopilot External Score Trigger
• Channel Fitness Tracking
• Pathfinding Improvements
• Deeper Feature Bit Inspection
• Updates to Default gRPC Settings
• Uniform lncli Hex-Encoding
• Updates to QueryRoutes
• New RPC Calls
• Default unsafe-disconnect Setting and Deprecation
• Peer to Peer Gossip
• Invoice Handling
• Channel State Machine
• On-Chain Contract Handling
• Architectural Changes
• Multi-Path Payments Sending Support
• Payment tracking
• Lifted Invoice Limit
• PSBT Funding
• Anchor commitment format
• Watchtowers tor support

Download the OSX Version

https://github.com/Groestlcoin/lnd/releases/download/v0.10.0-grs/lnd-darwin-amd64-v0.10.0-grs.tar.gz

Download the Windows Version

https://github.com/Groestlcoin/lnd/releases/download/v0.10.0-grs/lnd-windows-amd64-v0.10.0-grs.zip

Download the Linux Version

https://github.com/Groestlcoin/lnd/releases/download/v0.10.0-grs/lnd-linux-amd64-v0.10.0-grs.tar.gz

Source code

https://github.com/Groestlcoin/lnd/
Groestlcoin Eclair Updated to v 0.3.3.0
Groestlcoin Eclair (French for Lightning) is a Scala implementation of the Lightning Network. It can run with or without a GUI, and a JSON API is also available.
Groestlcoin Eclair requires Groestlcoin Core 2.17.1 or higher. If you are upgrading an existing wallet, you need to create a new address and send all your funds to that address.
Groestlcoin Eclair needs a synchronised, segwit-ready, zeromq-enabled, wallet-enabled, non-pruning, tx-indexing Groestlcoin Core node.
Groestlcoin Eclair will use any GRS it finds in the Groestlcoin Core wallet to fund any channels you choose to open. Eclair will return GRS from closed channels to this wallet.
You can configure your Groestlcoin Node to use either p2sh-segwit addresses or BECH32 addresses, Groestlcoin Eclair is compatible with both modes.

Changes

• Multipart payments
• Trampoline Routing Preview
This application is licensed under Apache. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.
Groestlcoin Eclair is developed in Scala, a powerful functional language that runs on the JVM, and is packaged as a JAR (Java Archive) file. We provide 2 different packages, which internally use the same core libraries:

eclair-node (headless application that you can run on servers and desktops, and control from the command line)

https://github.com/Groestlcoin/eclaireleases/download/v0.3.3/eclair-node-0.3.3-6caf7b6.jar

eclair-node-gui (JavaFX GUI):

https://github.com/Groestlcoin/eclaireleases/download/v0.3.3/eclair-node-gui-0.3.3-6caf7b6.jar

Source code

https://github.com/Groestlcoin/eclai
Groestlcoin C-Lightning Updated to v0.8.2
C-lightning: A specification compliant Lightning Network implementation in C.
C-lightning is a lightweight, highly customisable and standard compliant implementation of the Lightning Network protocol.

Changes

• We now support gifting mgro to the peer when opening a channel, via push_msat, providing a brand new way to lose money!
• Preliminary support for plugins hooks which can replace the default groestlcoin-cli with other blockchain querying methods (API may change in future releases though!).
• listforwards now records the outgoing short_channel_id, even if it wasn't possible to start forwarding.
• Plugins can set additional feature bits, for more experimentation.
• More than one plugin can register for the htlc_accepted hook: others will become multi-user in future releases.
• Prevent a case where grossly unbalanced channels could become unusable.
• New config option --large-channels (also known as 'wumbo') which enables opening channels of any size. (Note that your peer must also support large channels.)
• This release includes a keysend plugin, which will enable receiving 'keysend' payments, as first introduced by Lightning Labs. Note that the included keysend plugin is receive only for this release. Nodes which do not want the hassle of spontaneous unrequested payments should add 'disable-plugin=keysend' to their config!
• We'll now announce multiple connection endpoints for a single 'type', e.g. multiple IPv4 addresses.
• Big performance improvement in the pay command (~1s speedup on average).
• c-lightning nodes can now participate in creating larger channels (with the --large-channel config option).
• We now wait until the first payment through a channel before updating the feerate; this should help with some spurious closures at channel open or re-connect that were occurring against older versions of other implementations.
• A new command getsharedsecret for getting the BOLT-compliant shared secret finding for a node and a point.
• Facilities for building rendezvous compatible onions has been added to the onion devtool.
• Plugin options will now respect the type they were given in the manifest.
• Fixes with plugin cleanups and hangs.
• Python2 has been removed as a dependence.

Install on Linux:

https://github.com/Groestlcoin/lightning/blob/mastedoc/INSTALL.md#to-build-on-ubuntu

Install on OSX:

https://github.com/Groestlcoin/lightning/blob/mastedoc/INSTALL.md#to-build-on-macos

Source code

https://github.com/Groestlcoin/lightning
Groestlcoin SparkWallet Updated to v0.2.14
Groestlcoin Spark Lightning Wallet Android: A minimalistic wallet GUI for c-lightning in Android.
Groestlcoin Spark is currently oriented for technically advanced users and is not an all-in-one package, but rather a "remote control" interface for a c-lightning node that has to be managed separately.

Changes

• Fix bug with missing channel reserve
• Fix channels view
• Detect if the "base directory" is provided and default to the Groestlcoin mainnet network subdirectory within in.
• Don't display unconfirmed onchain balance
• Fix: Some QR codes not read properly in the web QR scanner
• Fix: Resolve TLS issues with NodeJS 10
• Electron: Update to v8
• Fix bug in automatic credentials generation
• Fix Android crashes caused by plugin-local-notifications
• Cordova Android: Allow connecting to server in cleartext
This application is licensed under MIT. There is no warranty and no party shall be made liable to you for damages. If you lose coins due to this app, no compensation will be given. Use this app solely at your own risk.

Download from the Google Play Store

https://play.google.com/store/apps/details?id=org.groestlcoin.spark

Download for OSX

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-mac.zip

Download for Windows

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-win-setup.exe

Download for Windows (Portable)

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-win-portable.exe

Download for Linux (AppImage Installer)

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-linux-x86\_64.AppImage

Download for Linux (Snap Installer)

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-linux-amd64.snap

Download for Linux (Deb Installer)

https://github.com/Groestlcoin/groestlcoin-spark/releases/download/v0.2.14/groestlcoin-spark-0.2.14-linux-amd64.deb

Source code

https://github.com/Groestlcoin/groestlcoin-spark/
submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

[FO4] Fallout 4 S.T.A.L.K.E.R. Build Guide.

Alright you dicks. This is gonna get long. (But it did go GOLD! thanks anon!)
https://i.imgur.com/ae9pwNF.png (putting this here to change the cover photo.)
I've seen a lot of posts asking how to make your fallout playthrough more akin to a "Metro" experience, or a "STALKER" experience. Well guess what...this guy is here, he's bored enough at work, he just bought a new keyboard, and hes fuckin ready to help you get your shit together. and just like some guy from the desert said...I never said it would be easy, I just said it would be worth it...and stable. we are really going for stability here
After playing STALKER COC periodically over the years and most recently for like 4 months straight (and even making a mod for it (shameless plug) https://www.moddb.com/mods/call-of-chernobyl/addons/stcop-soundoverhaul) I have walked over every single inch of that game and I can say that it not only kicks ass...but that compared to a Bethesda game it has all the bugs with half the content. I've done EVERYTHING in that game and most of its mods. And if you're like me, you're always looking for more people to murder, more loot, more guns, and more fun to partake in while wandering a post apocalyptic wasteland. Guess what, Fallout has a shitload of content, so you're in luck. Plus it's a great candidate for uploading an unholy amount of mods while maintaining relative stability. Which is exactly the right kind of environment we need for our particular crusade and the reason I installed it in the first place.
What Fallout 4 lacks is direction. It's like a 50's satire/post apocalyptic/shooterpg/serious/cartoony/silly/scary...thing. its all over the fuckin place. WE are going to give this game some direction
NOW before we go any further. I dont want to hear anyone bitching about it not being exactly like STALKER. of course its not. Theyre different games, that's why you paid money for each of them (hopefully). One of them is a russian sci-fi-horror masterpiece, the other is a quasi-50's nuclear survival mix up. Theyre inherently different. One of them is russian weird, the other one is 50's kitsch. and this is also personal preference for what *I* like (but i think you'll genuinely enjoy, and that you can tailor to your own tastes). There are a number of mods that you can add to get it more like stalker (armor, weapons blah blah)...im not going for stalker recreation...im going for that FEELING you get when you play stalker. that FEELING like you need to shower and write home to babushka. So you're going to have to look past some of this shit and really focus on gameplay, or keep in mind that specific mods in specific categories can be swapped out to your liking. Dig it? Good.
First fuckin things first. We need to look at what makes Metro and STALKER the experiences they are (you can skip this shit if you want, but for me it was important to look at when making my game play the way I wanted it to).
ATMOSPHERE:
STALKER is absolutely DRIPPING with specific things. It's more than "cheeki breeki" memes, russian pseudo-realism, and an unstable game engine ripe with funky glitches and crashes (in that respect its identical to Fallout).
If STALKER nails one thing right... its DREAD. It makes you feel the urge to explore but making you apprehensive to do so. You want to walk outside and see what kind of rad shit is out there, but you are constantly checking your inventory to make sure you have what you need, and always looking over your shoulder for those fucking snorks.
Its a masterclass in uncomfortable tension immersion. Everything about it is there to pull you in and make you feel like toasted shit. The music, the tone, the tonemapping, the atmosphere (find me a review that doesn't have the word "atmosphere" in it of STALKER and I'll...do nothing but be surprised) buuut, it also makes you curious as to what's out there in the world. I still feel like im discovering new shit whenever I play COC, and I think that compelling mix of dread horror, exploration and a touch of non hampering realism mixes well into something fun and digestable. There's no faux-rpg nonsense, theres no "you cant fight this guy because you aren't the right level" bullshit. It's a matter of "do you have enough food, enough anti-rad, and enough firepower to not only make it there, but wade through the shit, and then have enough room in your backpack to haul back the loot?" Never once have I felt like it was hampered by any of it's mechanics.
SO, the things we need to pay attention to in recreating this in a different game:
--ATMOSPHERE - the main contributors to this iconic tension are the sounds (music is the biggest one by far...the music in STALKER set the entire tone, creaks, groans) the ominous fear of attack at any second, the look of the game (drop shadows from flashlights (in fallout if you want this add "bAllowShadowcasterNPCLights = 1" in your mygames\fallout4\Fallout4Prefs.ini), the tonemap (very grey and desolate) the rusted burnt out industrial areas, brutalist buildings etc) and the feeling of the unknown. that game is really interesting because you wanna know what the fuck else is out there. even when you think you've seen it all there is some weird curve balls thrown at you and it's a world you've never seen before (for the record...that last one is the hardest to recreate and until someone (im working on it) makes an anomaly mod for Fallout 4 it is something you're going to have to live without).
--GAMEPLAY - STALKER has unique gameplay where it's like a stripped down shooter, a stripped down RPG, an experiment in horror, and at the time...focused entirely on keeping you immersed. The vanilla gunplay is okay, the non-human enemies look ridiculous minus the bloodsuckers, and the snorks (snorks look dumb, but i'd be damned if they don't scare my britches off every fucking time i see one). The vanilla weapons aren't great, the firefights are okay. Buuuut. again, that feeling of wanting to explore. that feeling of wanting to get out there and see what the fuck is going on...thats powerful. because there are some games that are ripe with stuff to do, but i dont really want to go out and do it. im like "meh". but the discovery feeling is really important in STALKER, and it's also a feeling of overcoming your own fear, and the relief you get when you get back to your stash like "ah fuck...i made it". you should dread going outside your door and relish when you get back. You are also against enemies that are scary. They can be killed, there really arent any that are particularly hard to kill, but they pose a challenge in the way they kill you, or the circumstances you encounter them in (enemies that you need to run away from. well you just ran into one in a small room and now you're getting jacked). Also the gunplay feels relatively realistic as far as damage. Fallout is a bulletsponge nightmare. Stalker is headshots do work...so we are going to need to overhaul the damage system
TWO MAIN THINGS WE NEED TO RECREATE FROM STALKER - ATMOSPHERE & UNIQUE GAMEPLA
Now, Metro has arguably some of the best gameplay mechanics of any AAA first person shooter. they took the cliches and flipped them on their ass. The need to plan your gear as IMPERATIVE. The environment makes a difference on what you carry. The modularity of weapons plays a huge role in how you approach a situation and how you deploy. if you know you're going to be getting in long range skirmishes you loadout. if youre heading into a linear part...well buddy youll be packing a shotgun. they made ammo hard to get, they made health kits a strategy, and they made your gear and environment play in a way that if you leave your base without being properly prepared you WILL NOT succeed. Period. not to mention it does have many of the qualities listed in STALKER. but for me...STALKER works better. Metro is amazing, but STALKER feels more organic in atmosphere. but METRO feels more proper in gameplay. Also...Metro Exodus is a serious contendor for one of the best looking video games ever made. I was absolutely blown the fuck away while playing it. and this fidelity is possible depending on your hardware within Fallout. Not exact...but you can treat yourself to a graphical wonderland depending on your taste and specs. it is possible.

so things we need to recreate:
--GRAPHICS - What fallout does have is fluid visuals...unfortunately they are ugly, they look decidedly last gen, and they are unoptimized. its undeniable. but they do fit well together. Metro is also very fluid looking, it looks like ONE guy made the entire game in the same art style. its gorgeous. not to mention the fidelity is breathtaking. you can look at a texture through a scope and it still looks good. you can open a door and the entire room looks solid, fleshed out, and tended to. When we are modding the visuals of a game we dont want conflicting art styles in our texture packs, we dont want an ENB on there that clashes with the base game, and more than anything we want the entire game to elicit a mood. We want to feel immersed in a post apocalyptic wasteland that is actually serious...not a kitschy cartoon. If you enjoy that fine...but for me...i want dismal. I want heavy.
--GAMEPLAY - Metro has one of my favorite things that i've touched on multiple times throughout this long ass tirade...you need to plan ahead. if you leave without being equipped, if you're lopsided in your equipment (too much ammo not enough health kits, or not enough filters) you will fail...or at the very last have a hard fuckin time accomplishing your goals. BUT it never reaches the point of impossible, and it never hampers the gameplay. It's not like Tarkov where any mistake absolutely beats the shit out of you. we still want to have fun. Not to mention the guns in Metro feel solid, they shoot hard, it feels like you're wrecking on shit when you're fighting...and fortunately for us Fallout 4 does have excellent base shooting mechanics...we just need to mitigate the bulletsponge and be sure that we are making both parties lethal. you want to question whether you should engage a target, or whether you should sneak by.
--STORY - Sorry buddy...Metro Exodus had a killer story and you're stuck trying to find your ugly ass baby. Not much we can do about that. No Anna either...that russian minx. buuut, Curie is kinda similar and shes just a good person (robot?) all around, give her a shot.

IN CONCLUSION: what we are looking to recreate is a highly atmospheric, lethal experience that looks great, plays great, runs great, and mimics the idea of a realistic, threatening, resource scarce, overwhelming nuclear wasteland as best as possible with minimal gear you may find laying around if shit hit the fan and you found yourself looting a body. to me that means real world tactical gear, real world weapons, survival options, scavenging and finding real world items. keep in mind I'm a huge military/gun/tactics nerd, so this might be a little tacticool for some...thats fine, but for me it really makes a great experience and I think you'll like it too.
We are limited to specific parameters. again...no anomalies, no metro or stalker monsters, and no weird russian shit. but we can work with what we have, and while it wont be exact in every aspect...the feeling, mood, and experience is what we are looking to recreate here.

YOU CAN SKIP THAT OTHER SHIT AND START READING HERE:

Recommended Mod Manager - Vortex. (but really, mod how you like. im not here to judge.)

Disclaimer: if you break your game...well. reinstall it. This setup has worked for me for over a month now solid. If it doesn't work for you or it doesn't fit your style, either add mods that fit your style, delete mods that dont, or dont follow this guide.

TWO THINGS:

  1. DONT ENABLE MODS UNTIL YOU ARE OUT OF THE VAULT (use "start me up")
  2. CHECK ALL REQUIREMENTS BEFORE INSTALLING MODS. IF SOMETHING DOESN'T WORK CHANCES ARE YOU MISSED ONE ITS DEPENDENCIES.

** WEAPONS :
(What kind of STALKER playthrough would you have if you didn't have a good arsenal?
also...this is in no way exhaustive, you can add any weapons mods you want. im just sticking in the basics; rifles, snipers, smgs, shotguns. find whatever you want and throw them in, but these are guaranteed to not conflict or mess with game.)
AK-400 - (https://www.nexusmods.com/fallout4/mods/36873)
AK-400 WEAPON REPLACER (https://www.nexusmods.com/fallout4/mods/38602)
AK47/74 MODULAR MOD (this is on GUNNETWORK.org because it does have ripped assets from Tarkov, but the work is incredible, and uses the AK400 as a base, but adds way more customization options and more real world weapons. its a must if you're a gun nut)
RU556 M4 - (https://www.nexusmods.com/fallout4/mods/22536 / https://www.nexusmods.com/fallout4/mods/35712)
RU556 WEAPON REPLACER - (https://www.nexusmods.com/fallout4/mods/33409)
Winchester 1987 Shotgun - (https://www.nexusmods.com/fallout4/mods/33313?tab=description)
MPX (great submachine gun) - (https://www.nexusmods.com/fallout4/mods/34628)
L96A1 (https://www.nexusmods.com/fallout4/mods/38554) (for the record, i dont use this mod anymore...the weapon is SEVERELY underpowered, and i think sniper rifles should be 120-150 HP per shot. if you know CK you can bump this up, but i dont use this mod, i just use the stock in game sniper rifle because its rad.)
Browning Hi-power pistol (https://www.nexusmods.com/fallout4/mods/20143)
Browning hi-Power replacer (https://www.nexusmods.com/fallout4/mods/33789)
OPTIONAL WEAPON MODS
Lowered Weapons with a button (https://www.nexusmods.com/fallout4/mods/6364)
Shell Rain (https://www.nexusmods.com/fallout4/mods/870) (not needed but for no performance impact...get it)
Muzzle Flash Shadow (https://www.nexusmods.com/fallout4/mods/2571/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D2571&pUp=1)
Basic Ammo Crafting (https://www.nexusmods.com/fallout4/mods/30048) (not needed, but for me...its a must.)
-
NOTE: There are holster mods for all of these weapons. You can find them if you want them. They're not needed hence not included for brevity (brevity...HA!)

** APPEARANCE :
(This will cover things like player armor, enemy armor, and NPC appearance for all your dress up needs).
AWKCR - (https://www.nexusmods.com/fallout4/mods/6091/) (MOST mods need this, download it)
ArmorSmith Extended - (https://www.nexusmods.com/fallout4/mods/2228) (again...used by tons of mods)
PLAYER APPEARANCE //
High Speed Caps - (https://www.nexusmods.com/fallout4/mods/31178) (hats...cool ones)
CROSS Headset - (https://www.nexusmods.com/fallout4/mods/10131) (you dont want to go deaf buddy)
BF4 Armor pack (cant link this, its on gunnetwork.org, go find it. looks amazing).
Modular Plate Carrier (cant link this one either, found on gunnetwork.org. search "asnavaro plate carrier")
NPC APPEARANCE //
Militarized Minutemen (https://www.nexusmods.com/fallout4/mods/29853) (makes them not lame looking)
Raiders in Rags (https://www.nexusmods.com/fallout4/mods/27176) (makes raiders anywhere from normal people just looking for a bite, to rust covered hard asses)
The Mercenary (https://www.nexusmods.com/fallout4/mods/20088) (adds a bunch of sweet armor for NPCs and character)
BF4 brotherhood of steel replacer (https://drive.google.com/file/d/1HTHJ7S_RTch8y-RptUfY67_b66JL4GmK/view?usp=sharing) (requires BF4 armor pack)
GHOULS //
(2 mods...choose which one you prefer)
D.E.C.A.Y. https://www.nexusmods.com/fallout4/mods/2500 (overhauls them completely with added shit. I like keeping my load as light as possible...sort of. So i use the next one, but this mod is GREAT).
More Feral Ghouls (https://www.nexusmods.com/fallout4/mods/36653) (Adds more variety to the ghouls but keeps them fast and creepy. Light, easy, performance friendly.)

** GAMEPLAY :
(these will change things in game that will divert the feeling from Fallout to a more...not fallout feel. also just nice shit to have.)
ABSOLUTE MUST HAVE - Better Locational Damage - (https://www.nexusmods.com/fallout4/mods/3815) (I left this completely stock how it came and have had ZERO issues. it runs perfectly, and completely mitigates the bulletsponge that fallout 4 is famous for, turning this game from an "RPG" into a satisfying shooter).
Monsters to Raiders - (https://www.nexusmods.com/fallout4/mods/17678) (check whatever you want during the installer...i personally turned off all the fucking flies, and weird monsters because fuck those fucking things, why wont you die when i shoot you with a shotgun 12 times, why are you like this, what kind of sick joke are you playing, who programmed this, oh my GOD im going to kill someone, and pretty much only left super mutants, synths, deathclaws, and humans of course)
Endless Warfare - (https://www.nexusmods.com/fallout4/mods/17626) (this one took a fat minute to get configured right, and while I cant share my setup with you if you do use it be sure to change the Randomness of the spawnspots, otherwise youll have 20 guys spawning at random places all over the map fighting each other...not really what you're going for. It adds just the perfect amount of random fights, random ambushes, and most importantly...performance. it turns a simple walk to the corner for some aluminum cans into a paranoid ridden pain in the ass, keeping you on your toes the entire time.)
Survival Options - (https://www.nexusmods.com/fallout4/mods/14650) (this mod makes it so playing on survival mode, which you should be doing, is less of a pain in the ass...allowing saves during cell changes, sleeping, eating, whatever. Enabling fast travel, etc. Set it up however you want. but its a must. set it up according to your tastes).
Start Me Up - (https://www.nexusmods.com/fallout4/mods/18946) (lets you skip the intro).
Also mentioned by Nebuchadnezzer2 but never played with - Fast Start (https://www.nexusmods.com/fallout4/mods/29227 ) Skip the intro)
Gas Masks of the Wasteland - (https://www.nexusmods.com/fallout4/mods/17491) (seriously a game changer. I do not use the weather mod included, i use NAC which is included below, but this adds a really important mechanic on scarce resources, and really makes preparing all the more important. I have it set to only run when it rains/rad storms. All the time isnt really my cup of tea.)


** GRAPHICS :
(These will make your game gorgeous)
TEXTURE PACKS.
Enhanced Blood Textures - (https://www.nexusmods.com/fallout4/mods/212/) (performance friendly).
Werefull's realistic blood (https://www.nexusmods.com/fallout4/mods/31646) (makes the blood less corny.)
FlaconOil Retexture pack - (https://www.nexusmods.com/fallout4/mods/3747?tab=description) (I run the 2k, looks fantastic).
Valius Texture pack - (https://www.nexusmods.com/fallout4/mods/318) (i run the 4k pack because it is breathtakingly on point)
Vivid Fallout texture pack. - (https://www.nexusmods.com/fallout4/mods/25714) (2k all day)
-- Other visual overhauls.
Enhanced Lights and FX - (https://www.nexusmods.com/fallout4/mods/13596) (makes interiors gorgeous, dark and dynamic. Taxing.)
Boston FPS Fix (https://www.nexusmods.com/fallout4/mods/26286) (it...fixes...the fps in boston).
NAC weather mod - (https://www.nexusmods.com/fallout4/mods/7657) (this adds more weather but also flattens the image to a more realistic and dry look. An INSANE amount of options to tailor it to your experience. Darker Nights, Darker interiors, sscreen effects...it is hard to get down right, but once youve got it set it really can facelift your entire game. It can look a little pale, recommend coupling with a good ENB. (i will include a link to my personal setting that I think looks really nice. Desolate but realistic...its not too washed out, but also not too colorful. I think its got a great look and ran on a 660 FTW with SSAO turned off (since then has been turned on and tuned. it is the one included with NAC and i take no credit whatsoever. its simply my preset files).
ENB - choose whichever you like. if you are interested you can use my preset included below (edited NAC preset, i take no credit) BUT YOU WILL NEED TO DOWNLOAD THE ENB BINARIES FROM (http://enbdev.com/mod_fallout4_v0385.htm) AND INSTALL THEM FIRST.
Pip-Boy Flashlight - (https://www.nexusmods.com/fallout4/mods/10840) ( as far as I'm concerned one of the defining features of STALKER when i first played it was the drop shadow from the flashlight. it absolutely blew my mind and how realistic it looked and to this day adds depth to scenes that some games still havent achieved. For a STALKER playthrough this is an absolute must have. relatively performance friendly too. BE SURE TO ENABLE SHADOWS. (also, if you know anything about CK you can change weapon lights to spotlights with shadows, completely changing the visuals of the game too, its super easy if you dare))
Honorable Mentions:
FO4 Enhanced Color Correction (https://www.nexusmods.com/fallout4/mods/5060) (this mod is an absolute win as far as I'm concerned. He corrected the colors of the game with ZERO performance loss and did it perfectly. It deepens the scenes and really touches up every shortcoming from the vanilla game with default shaders. IF YOU ARE RUNNING AN OLDER CARD (GTX 660 or below) THIS PACK IS A MUST. If you want a great looking game that runs well with lower specs avoid ENBs and give this a try. You'll be pleasantly surprised.)
Dynamic Lights and Shadows (VERY VERY TAXING. USE WITH CAUTION) - (https://www.nexusmods.com/fallout4/mods/34572) (Makes shit look absolutely bananas outside)
NOTE: People like to run grass mods. I dont run any. The performance impact even on halfway decent rigs like mine is just unacceptable for the looks it gives me. I think the default foliage is fine, its a little sparse but for consistent performance I've had to overlook foliage mods. If you want one, search for it. See performance notes below for possible issues when installing them. If any readers have any suggestions that dont break precombines please let me know.)

LAST ONE
IMMERSION:
(These will make sure you never want to go outside again.)
MUSIC MODS (what would STALKER be without the music? seriously).
STALKER music mod - (https://www.nexusmods.com/fallout4/mods/36844/) (this ones good but for some reason it never seemed to properly fit in the Fallout universe for me. So...i ended up using this next mod)
Spaceout Ambient Music Overhaul - (https://www.nexusmods.com/fallout4/mods/959/?)) (this mod just slays. the music works PERFECTLY for the fallout universe. interiors are creepier. Night time is scary as fuck. Daytime has an epic melancholic feel to them. This mod was exactly what I was looking for in a STALKER-esque music mod. You should give it a shot. If you dont love it, head back to the STALKER music mod, no harm no foul.)
HUD MODS (the Fallout 4 HUD is in your face like Vin Diesel. Lets fix that.)
HUD Framework - (you need this to run gas masks anyway, just be sure to install it before the next one).
DEF_UI - (https://www.nexusmods.com/fallout4/mods/10654) (lets you edit your own HUD, just follow the instructions. if you're not into that I'm going to include my preset with my ENB setup as well (again...all credit to the authors, these are just my edits.) if youre not into THAT, then check the requirements list on DEF_UI's nexus page and you can see the infinite list of other peoples presets. Find one that fits your taste.)
No More Cash Register Noise - (https://www.nexusmods.com/fallout4/mods/100/?)) (seriously who thought hearing that every 5 seconds was a good idea? NOTE, i think disabling the widget that pops up during XP gain in DEF_UI will make that noise stop. I dont have this mod installed anymore and my HUD turns off that widget...so maybe? Give it a shot on your own setup.)
Shut The Followers Up - (https://www.nexusmods.com/fallout4/mods/24590) (turned my experience of having someone follow me around just chatty kathy as fuck, acting like nothing was wrong during our disease ridden excursion through a desolate nightmare, with NPC firefights plagued by supposed to be hardcore ass wasteland badasses saying absolutely ridiculous shit mid fight, to a much more realistic experience composed of fights being a surprise without anyone shouting their intentions straight at their enemies. This mod is a MUST if you like followers or want more immersive combat. It really ratchets up the intensity with such a simple change.)
Realistic Death Physics (https://www.nexusmods.com/fallout4/mods/4371?tab=description) (no longer will people fly across the room when you shoot em.)


LOAD ORDER FROM TOP TO BOTTOM (pro-tip, if you want this mod order, simply install in this order with Vortex...not needed but you could run into potential conflicts if installed differently).
(to be honest, i've only had to move around a few mods for this to work properly, namely pip-boy flashlight)
-
Pip-Boy Flashlight
Flacanoil texture pack
Valius textures
Werefulls Realistic Blood
Winchester 1897
Shut the followers up
Survival options.
enhanced lights and fx
shell rain
realistic death phyysics
raiders in rags
ru556 armory project
no combat music (added by BLD)
cross uni headset
better locational damage
basic ammo crafting
Gas Masks of the Wasteland.
BOS BF4 armor replacer (found on gunnetwork)
BF4 armor pack (found on gunnetwork)
Button lowered weapons
AK400
High Speed Caps (hats mod)
mercenary
militarized minutemen
modular AK (found on gunnetwork)
more ghouls (called ghoulblood in vortex)
RU556
monsters to raiders plugins (theres like 9 of em)
BLD level lists
MPX weapon
Better locational damage
Armorsmith extended
enhanced blood
vivid fallout
NAC
endless warfare
boston fps fix
everything else related to AWKCR
(there are multiple plugins that i skipped over, but they are arbitrarily stacked in the load order, and if not listed they wont cause issues if they are loaded differently. this list is simply provided as a template if issues do arise in your game and you want to know where to put something. it is not an end all be all optimized list. my shit works good, so i included it.)
THINGS TO LOOK OUT FOR.
Look, this list isnt going to satisfy everyone. You're inevitably going to go down the mod rabbit hole just sticking completely useless shit in your game. That's half the fun. So heres some advice.
If you need to know anything about modding Fallout 4 is that it'll make you think it's running well...when you really just broke some shit that you'll run into six hours from now which either demands reloading an old save, or reinstalling the game. That said I'm going to make your life easier with some quick tips.
-
AVOID ANYTHING THAT BREAKS PREVIS/PRECOMBINES. Dont know what they are? Tough shit. Don't touch em. Mods that edit exterior cells (that dont include rebuilt precombines) will break them, and they will make your game run like shit. Bethesda's half assed optimization system is hanging on by a thin thin thread, and as soon as its broken its reload or live with it. Ask my 128 hour character how he felt about returning back to a 12 hour save because I broke downtown Boston and had to reinstall the game. He wasn't very excited. In fact his is now driving a bro-dozer blaming his problems on poor people like a complete idiot. Confederate flag sticking out of the bed, he hasn't shaved in weeks, smoking pyramids, its a disaster.
RULE OF THUMB FOR THESE. Stay away from exterior environment mods, flora overhaul mods and scrap mods (which sucks because i really like having a clean house...in game). Texture packs and shit are fine, but mods that edit cells will degrade your performance unless you know how to rebuild precombines...which some people do but odds are you're not one of them. Things that change the size of grass aren't a big deal...but ReGrowth, Spring Cleaning, and shit like that? yeah. Messed my game right up.
OVERLY TAXING ENB'S. Look, you want your game to look good. I get that. But there are ENB's out there that have plenty of useless shit enabled that does nothing but bog your system down. Poorly optimized DOF shaders, SSIL with the quality set to high that isnt turned on enough to even be noticable. shit like that. You can make a performance friendly post processing preset that fits your style very easily...and you can probably find someone who did it for you, better than you can, that actually runs well. Avoid shitty ENBs, and be sure to check off any features that don't make a noticeable difference, or that are too taxing for your setup. nothing wrong with dialing shit back for the sweet 60
CONCERNING TEXTURES It is imperative that you texture you game according to your specs. if you have less than 8GB VRAM try all 2k textures, if you have less use 1k. prioritize what you look at the most. I personally want anything im really close to to look great, therefore I made sure the packs that affected interiors were higher resolution. 2k for the outdoors stuff. The work these guys put into their packs is insane...and to honest they all look great on any resolution. So just work around your specs and youll make a great looking game. my card is 8GB, and these packs coupled with the armor packs and stuff equals out to be about 7.6 gigs of shit on my card. and i rarely experience stutter (this game isnt perfect...and does stutter no matter how clean your mod list is), so if you have a 1070 or up, these texture packs are the perfect combination of looks and performance.)
NVIDIA USERS - have Geforce Experience optimize the game for you. It fixed some shadow shit for me and a few other things. I avoided it until like last week, and was pleasantly surprised at how well it made my game run. Once it optimized the game, I then went in and bumped some of the settings down, just because no matter what you're running, shadows in this game will beat your computer up. and for very little difference you can run them on medium and have great fps + visuals.
AVOID FPS OVER 60 - The game breaks over a certain FPS. Do what you want, but mine is limited to 60 in my ENB. Zero issues. "but my monitorrrr", stop. This game is poorly made. Either work around it, or play something else. (here come the "i run it at 118 just fine!" people. good for you.)
-
FEEL FREE TO UNINSTALL AND REINSTALL SPECIFIC MODS AT WILL. Texture mods, Audio mods, small changes that are only loaded resources...swap em in and out at will. Heavier mods like Gas Masks, and NAC, be sure to follow their uninstall instructions. You can potentially break you game. I mean...i fuckin uninstall random shit it all the time, but im a moron. Don't be a moron like me.
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MY SPECS (provided to compare whether you can run this setup...if you dont meet these simply turn down the graphically demanding mods and you should be fine.)
I5-4670 3.4 ghz
16GB 10600 RAM
Samsung Evo 860 500gb
ASUS H87M Plus
Some 550w PSU.
Gigabyte G1 GTX 1070 8GB
Custom Ducky One 2 Mini 60% Keyboard (not that its really important...i just want you to know that I have one, and that it is in fact amazing, and I dont even know what a ForkKnife is.)
NOTE:
I did not install the Unofficial Fallout 4 Patch. I am sure this mod list would work with it just fine, but it's been running so well since i had to revert to another save that I haven't installed it. but normally i recommend Unofficial Patches to everyone. If you have issues with the patch installed please let me know
IN CONCLUSION - Fallout 4 is a fickle fickle...FICKLE asshole of a mistress, and thats even before you mod it. you will spend a lot of time tweaking an infinite number of things. Shadows mainly. You'll spend two weeks tweaking shadows. But if you take the time and mod your game responsibly you can have a completely different experience that runs smooth, caters to your taste, and gives you that excruciatingly ominous, foreboding, sketched out, melancholic, nightmare stricken feeling when you step into those STALKER boots, or when you pull down your METRO mask. It is possible. Just take it easy, install one mod at a time, make sure they activate, and as platitudinous as it is...have fun. It's not about the destination, its about the potentially frustrating ass journey. Right?
Here is a link to my ENB preset (edited NAC. again, I take ZERO credit) https://www.mediafire.com/file/bf1qd0r4qlcsm2l/STALKER_MOD_FILES.zip/file
Here is an obligatory Imgur album with screenshots of some sweet shit (please dont ask where I got the mods, its all contained in that 32222 character count wall of text - https://imgur.com/a/lgFlWJw
reupload these anywhere, do whatever you want with them. I do not care. punk rock).
submitted by cortlong to FalloutMods [link] [comments]

MAME 0.202

MAME 0.202

You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. It turns out the previously-supported set was a somewhat unfinished prototype.
Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac-Land. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Possibly the most exciting progress this month is in UNIX workstation emulation. InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment.
There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC-FX sound emulation, and another supported US NeoGeo MVS BIOS. Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

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submitted by True_Soullah to IQOptionIB [link] [comments]

MAME 0.197

MAME 0.197

For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.
As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

[1.9.11/ONSLAUGHT] Quality of Life Modpack V12 (Cheat-free, w/ Difficulty Mods)

EDIT : This is now an outdated version. Updated version HERE.
Sup.
It's been well over a month since the last update to the Quality of Life modpack. The time has come for one, and it is a big one.
The centerpiece of this update is the introduction and release of the new difficulty mod Onslaught, Slayer's Oath's counterpart for Adventure mode. More ambient rats, more hordes, more specials, more ogres, more stormvermins, more chaos! In Onslaught, general spawn rates are massively increased, and every map specific event has also been redesigned to match.
Onslaught will, just like stormvermin mutation, be playable on all difficulties. Hell, you can even play both of them together, if you dare..
Now, there is much more to this update than just Onslaught. We have multiple new mods and several new features as well.
Let's get to it. This changelog is going to be a long one :
And here we are. As always, if you encounter any issues with any of the QoL's features, make sure to leave feedback in the comments. This is after all a very large update, and while I hope for the best, it is not impossible for a few issues to slip through the cracks.
Adding a small reminder to those using favorites with the inventory filtering mod : Make sure not to overwrite/delete your Favorite_items.lua file found in mods/patch/storage. If you want to keep your favorites, transfer it to the new installation.
Here is the DOWNLOAD LINK.
And, for those of you who are new to this, here's a full overview of everything :
COMMANDS : The list of chat commands goes as follow : /deathwish, /mutation, /slayer, /onslaught, /killbots, /downbots, /fail, /reload, /ban, /missionstats, /lorebook, /remind.
'Deathwish', 'Mutation', 'Slayer' and 'Onslaught' will toggle on and off their respective gamemodes. Detail about them below.
'Killbots' and 'Downbots' will, as one would expect, either kill or incapacitate all bots instantly. It can only be used at the beginning of a match.
'Fail' will instantly trigger a defeated screen, allowing for a faster map restart/return to inn without the need to disband an ongoing party.
'Reload' should under normal circumstances not see use, but may serve as a temporary fix to minor bugs of the mods.
'Ban' is used to ban users that were recently kicked by you. Without a recently kicked user, it will do nothing.
'Missionstats' will paste into the chat your mission completion stats, for both adventure and last stand.
'Lorebook' will tell you how many pages you have unlocked/left to unlock on every map.
'Remind' will store a custom message until the end of your mission and then say it back to you.
MODS : This download features several mods which can and will affect normal gameplay, in a non-cheaty way. Most of them are highly customizable and can be toggled on and off in-game using an user-friendly settings menu interface.
Here's a list of them :
  • Player List Ping Display : The player list will display numerical ping values to let you know how good or bad your connection or that of your players is.
  • Player List Equipment Display : Credits to Walterr, this mod will show on the player list the current weapons and trinkets of every member of your team, letting you know at a glance who has what.
  • Player List Kicking & Banning : When you are hosting, you may now instantly kick players with the player list interface. Then, you may ban them by typing /ban into your chat.
  • Chat Blocking : When opening the chat during missions, you will now automatically block attacks, and push as you exit the chat (as long as your stamina allows it). This mod can be toggled on and off in-game in the mods setting menu.
  • Bot improvements : The bots improvements are a variety of modifications to the bots created by both Walterr and myself that turn the bots into competent teammates that can stand even double grimoire cataclysm, if equipped properly and led by a competent player. Highly customizable, all of this mod's individual features can be turned on and off at will in the mod settings menu.
  • Third Person Mode : Credits to Grasmann, a serious take on what Vermintide would look like as an 'over the shoulder' 3rd person game. Customizable keybindings allow to switch between 3rd and 1st person on the move, and adjust camera offsets to one's preference.
  • Enemy Health Bars : Credits to Grasmann once more, this mod gives damaged skaven units health bars. The types of units (if any) that will receive health bars is fully customizable.
  • Floating Damage Numbers : Also credits to Grasmann, this mod will render MMO-styled damage numbers over the heads of units you and your team strike. Can be customized to choose who's damage is displayed.
  • Loadout Saver : Credits to Walterr, this mod adds a loadout interface to the inventory, letting you save up to 9 equipment loadouts per hero and quickly load them back up.
  • Inventory Filtering : Credit to Grundlid, this mod adds a filtering UI and commands to the inventory, forge and shrine alongside the ability to add items as favorite that will not show up on salvage.
  • Crosshair Customization : Credits to Grundlid, this simple mod lets you recolor your crosshair and/or make it thicker, should you want to.
  • Ammo Meters : Blue meters attached to the unit frames of your teammates who have ammo (requires other players to also have the QoL modpack), that tell you how much they have left.
  • Buff UI Timers : Credits to Grundlid, adds timers on the UI that show the remaining duration of active potions and attack speed traits.
  • Trueflight Tweaks : Credits to Walterr, this mod lets you customize minor aspects of the trueflight and bolt staff behaviour, such as prioritization of the red targeting outline over blue pings. All changes disabled by default.
  • Third Person Equipment : Credits to Grasmann, this mod displays unequipped weapons and items on the back of heroes.
  • Luck & Dupe Indicators : Credits to Grundlid, this mod adds small reminders over chests and items about luck and dupe trinkets when appropriate.
  • HUD Enhancements : Credits to Walterr, Grundlid and /dev/null, this package of several different mini-mods features an alternate display for friendly fire damage, dynamic overcharge markers for the wizard and dwarf, party trinkets indicators, allows you to see potion types on the ground while carrying a grimoire, a scoreboard fix for damage taken while already downed, the ability to disable bloodlust/regrowth screen FX, an efficient dodge indicator and the ability to always display the gamepad HUD. All features disabled by default.
  • HUD Toggle : Credits to UnShame, this simple mod allows you to toggle on and off all HUD elements at will, both with the mod settings menu and with customizable keybinds.
  • Grimoire Discard Saver : Credits to chrisplusk, this mod changes the discard grimoire input to require push + block instead of a simple left click, to avoid accidental discards.
  • Lobby Improvements : Credits to /dev/null, this mod features a new heroes column in the lobby browser displaying played heroes, the ability to skip the 'Prepare Yourselves' countdown when hosting or joining a game in progress, the ability to alter your spawn to be close to a player when joining a game in progess, and the ability to blacklist lobbies in the lobby browser.
  • DLC Skin Disabler : This simple mod adds options in the mod setting menu to toggle off owned DLC skins without the need of a game restart.
  • Change Weapon Models : Credits to /dev/null, this mod allows you to swap the model of your weapons with that of another quality of the same type, in a manner visible only to you.
  • Cheat Protection : While using this download, cheaters will be blocked from spawning items such as grimoires or ammo boxes in your games. They will also be blocked from requesting to be healed when they shouldn't be. Any attempt will produce a chat message visible by everyone that states who attempted to do what.
KNOWN ISSUES :
  • Bot improvements : Under extreme circumstances which should never occur during normal gameplay, the 'Keep Tome' feature can affect performance. This can only happen if all 3 bots are wielding tomes, and there are over 20 medical items laying around in close proximity to them. Honestly though, there's never that many meds around unless you're doing shady stuff, so don't worry about it.
  • Mod Settings menu : May behave strangely when opened after the use of /reload. Closing it and reopening it again should fix this.
INSTALLATION PROCESS :
It still hasn't changed. If you already have an injector (whether it's the last download or otherwise), you will want to overwrite the mods folder and all other files with those from this download. However, be wary of erasing stored data in mods/patch/storage while updating.
  1. Click the link and download the .zip compressed folder.
  2. Unpack the full contents of the .zip in exactly Steam/SteamApps/common/Warhammer End Times Vermintide/binaries
  3. Good to go! Start up your game.
ABOUT :
The Stormvermin Mutation : All slave rats are replaced by clan rats. All original clan rats are replaced with stormvermins. All specials are replaced with ogres. Chaos ensues. Playable on any difficulty, although the recommended difficulty is hard for full, serious group play, and easy or normal for play with bots or with an inexperienced team. Psychopaths may also attempt nightmare and cataclysm. Funeral costs are not covered.
Deathwish Difficulty : If you thought the jump from nightmare to cataclysm was bad, then just you wait. A serious take on "what if there was a difficulty after cataclysm?" to give even the best of the best a serious challenge.
Last Stand - Slayer's Oath waveset : 13 fully custom Last Stand waves compatible with Deathwish Difficulty, but also playable in heroic. Features insane combinations of skaven never seen anywhere before that will make short work of you should your discipline falter. Stand proud and tall, hero, for this is your last chance to do so.
Adventure Mode - Onslaught : "The onslaught will not end, and your only way out is forward. Remember, they're numberless." Onslaught features massively increased spawn rates for ambient rats, hordes, specials and boss events, as well as a crazy redesign of all map specific events. Playable on all difficulties.
IMPORTANT :
This modpack possesses alot of features, not all of which were made by me. In a perfect world, everything should work as intended beyond the known issues, but it is not impossible that problems arise. If this is the case, by all means post the problem in the comments, and I will do my best to have it fixed ASAP.
And obviously, if you have any questions, or suggestions about features I should include, feel free to ask!
Only keep in mind that the purpose of this modpack is to stay away from things that give a significant advantage to a player or allow griefing, and that I also shy away from features that output large amounts of text into the chat box.
Enjoy!
submitted by Grimalackt to Vermintide [link] [comments]

MAME 0.197

MAME 0.197

For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.
As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

One Touch Trading - Binary Options Tutorial binary options Touch/NoTouch - trick signal binary.com  earn money fast Trick binary.com - Strategy Touch Options For Beginner  earn money online TOUCH UP【Forex&Binary】 How to use VertexFX Binary options (Making Orders)

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One Touch Trading - Binary Options Tutorial

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