Scams in Binary Options - Blacklist of Brokers and Services

Classified: Compiled Intelligence On the Lost Dolls Reclaimer Faction (OC Reclaimer Faction)

Condensed intelligence overview detailing currently known information on the Reclaimer faction known as ‘Lost Dolls.’ Information contained therein has been compiled by Sky Union Intelligence Officer ‘MB.’
Sources consist largely of Sky Union’s own records, as well as shared intelligence reports on the matter, compiled battle data, and found footage shared by Orbital. MB was also able to covertly interview the pilot ‘Port’ directly, though it’s believed that she understood the general purpose of MB’s questioning, and so her testimony must be accepted with a degree of scrutiny.
OVERVIEW
Unit Name: Lost Dolls
“Bringing you the bleeding edge of technology from thirty years ago, today. Let’s get started.”
-MB, initial debriefing.
Time of Operation: Officially, only four hundred and seventy three days. Compiled intelligence suggests that the group has been active in the Oval Link for far longer, with upward estimates reaching as high as twenty years. At the very least, all members were alive at the time of the Moonfall.
Pilots: Five
Affiliations: No known Consortium ties. Joint operations alongside other Reclaimer factions are uncommon, though Steel Knights show up most often with Bullet Works and Immortal Innocence tied for a distant second.
Preferred Mission Profile: Lost Dolls’ mission profile trends toward humanitarian missions. Primarily defensive or retributive actions against Corrupted A.I. incursions, particularly those concerning civilian populations within the Oval Link. It’s generally accepted that this is one of the primary factors contributing to their work alongside Steel Knights.
They are less likely than average to pursue high-risk, high-payout missions such as deep-dives into A.I. territory or the escort of VIPs, such as political or military personnel, out of high risk areas. Conversely, they are more likely to take on high-risk missions with lower pay, such as escorting civilian evacuation caravans in the event of a Corrupted A.I. incursion. This behavior matches with the Dolls’ preference for humanitarian work, as missions fitting these criteria tend to be posted by lower level governmental officials, or even civilians with pooled resources, who have come under sudden attack.
Quirks: All five pilots typically show to missions, in violation of the four-per-squad standard. Normally this would be in violation of the Consortium Treaty, but so far Orbital has refused to take action. It is theorized that this is due to the Dolls’ reluctance to hit military targets, and that Orbital may be letting the behavior slide in the interest of protecting civilian lives.
The Dolls have no known home base. Port has made reference to a ‘bus’ in interviews that she says they use for field repair and transportation; it’s possible she’s referring to an old rapid deployment Arsenal carrier like the ones that were used before the Consortiums established proper infrastructure in the Oval Link, but it’s hard to say where a group like the Dolls could have found an operational one, much less one capable of fielding five arsenals. It’s almost more likely that they actually have two, puttering somewhere around the Neutral Zone. Even that’s a hard pill to swallow, since the old carriers have been out of production for almost thirty years now.
Very little of the Dolls’ equipment is up-to-date. Their plugsuits are all defunct prototype models and in varying states of disrepair; most of their pilots don’t even use the actual connections in the suits themselves, opting instead for permanent ports connecting directly to their nervous systems. I’ve never seen any of them sporting a Blitz, either. At least one, Port, has been observed with what appears to be a traditional slug-throwing sidearm.
The Lost Dolls claim to be a family unit of five sisters. The physical differences between them would imply that this is in a purely symbolic manner (excepting Protoca and Hope. Possibly Port if our facial analysis data is reliable), but the effect is the same. Their loyalty to each other is hard to call into question.
Every one of their pilots has had their age frozen by Outer Syndrome.
It should be noted that all pilots, excepting Earwax, have pilot rankings that do not properly reflect their overall level of competency. The Dolls’ propensity for low-sensitivity missions and unwillingness to work closely to further any Consortium goals aside from preservation of human life has left them low on the leaderboard. In cases where this information is used for planning operations against or alongside the Lost Dolls, assume all pilots are at the level of A rank or higher.
PILOTS/MECHS
“I’ll start off with saying that the Dolls have the most ‘ware I’ve ever seen packed into a unit of this size. Two pilots are almost entirely cybernetic. And I do mean entirely.”
-MB
Callsign: Tachi
Real Name: Tachi Hanamura
Age: Unknown. Appears to be in her late teens.
Height: 197cm outside of Arsenal, 76cm while embarked, 167cm when utilizing her ‘emergency legs.’
Rank: C
Handed: Both
Family: Four sisters
Outer Ability: Unknown. Though she is remarkably receptive to cybernetic augmentations and displays an unusual level of synchronicity with her Arsenal, hovering at anywhere between 91% and 95% at any time.
Piloting Tendences: Aggressive. Highly aggressive. Tachi’s typical M.O. involves charging directly into an enemy formation and smashing the thing to bits before moving onto the next cluster. She often acts as the Dolls’ line breaker and attack dog, flushing high priority targets out of the press or just bowling down the chaff so that the other pilots can focus on more important things.
“The armor is 600mm of over a dozen different laminates and they didn’t include a single thermal dispersion layer for laser fire...”
-Tachi, picking over the husk of a disabled Genbu
Physical Description: Where to start? First, brown hair, cropped into a messy bowl cut. Wide build for a girl. Her entire right arm is cybernetic. Her torso ends above her hips, which have been replaced by a massive version of the nerve-interface hubs found on standard plugsuits. Outside of her Arsenal this is plugged into the top of a massive set of ‘spider legs,’ complete with abdomen, which she uses as her normal mode of transport. When embarked on a mission, she’s lifted off her leg hub and simply plugged into a custom seat in her Arsenal, with a secondary connection at the base of her neck; the normal shoulder connections aren’t used.
The arm and leg hub don’t match any known manufacturer of prosthetics, and the connection format at her hip is dated by at least a full twenty years. A pair of more modern legs are integrated into her piloting seat and act as part of her ejection system should her Arsenal be put out of commission in the middle of combat.
She has a set of rocket thrusters implanted into her back. Actual rocket thrusters; the vents are mostly flush with her shoulder blades, protruding perhaps 5-6cm. Footage loaned from Orbital demonstrates her leaping almost one hundred meters utilizing them while under full load (read: attached to the massive spider leg assembly). Using her Arsenal ejection system, combined with the lighter weight of her backup legs, it’s estimated she could travel as far as three hundred meters on a burst from the thrusters.
Arsenal: Arachne
Weapon Compliment:
Arsenal Characteristics: Beat half to death and heavy.
Arachne’s one of the two Arsenals in the Dolls’ employ that we have a decent technical read on, mostly because Tachi’s a shameless showboat and likes to show off all the tinkering she’s done on the thing. A decent example of the Dolls’ construction strategy, no two armor components on Arachne are from the same model. The left arm is optimized for melee strikes (both the base model, and the aftermarket modifications that have been made by the pilot) while the right is oriented for handling firearms. The unit is sluggish in the air and has middling mobility on foot for it’s durability; fine enough for Tachi’s preferred method of brawling. Combat footage shows she’s the type of pilot that tries to stay grounded anyway.
Tachi’s normal plan of attack is to get in close and personal with the Raven II and Ohabari and shred whatever’s in front of her. The Reaper II is typically reserved for plinking Strais or aerial targets that have gotten spread out. The Agni Flame appears to be used purely as backup.
Frankly, the Reaper II and Ogre Break II are squandered here. With a maximum lock range of only two hundred and one meters, Arachne is right on the edge of it’s rangeband with the Reaper and hopelessly short of the Ogre. That hasn’t stopped the pilot from eyeballing slower moving AI from farther out, but the Arsenal really shows the slapdash nature of the pilot.
“She doesn’t stop. Not for anything. While pouring over the combat footage I actually stumbled onto a sequence where she took a Failnaught round right through the cockpit and all it did was make her angry.”
-MB.
Callsign: Protoca
Real Name: Protoca [no known surname]
Age: Unknown. Appears to be in her late teens.
Height: 182cm
Rank: B
Handed: Left
Family: Four sisters
Outer Ability: Rapid regeneration from injuries, as well as being prone to physical mutation. She can apparently recover from injuries that even most Outers would find lethal; we have combat footage of an ejected Protoca taking a cannon round to the legs, obliterating everything from her hips downward. I met her face-to-face in my interview with Port and she had made a full recovery, complete with a set of genuine flesh and blood legs. You wouldn’t even know it’d happened.
Her mutations appear to be a side-effect of her regeneration, and do not directly benefit her while piloting outside of her absurd physical strength and enhanced reflexes.
Piloting Tendencies: Measured and deliberate, but outrageously dogged. She keeps a wide engagement profile and usually plays mop-up alongside Port when dealing with traditional corrupted AI forces, otherwise she’s running interference when facing off against Arsenals. She’s particularly skilled at close urban combat and swaps between playing rifleman and melee roles fluidly. She also rarely retreats from engagement, regardless of the tactical situation. On at least one occasion, her Arsenal was reduced down to it’s torso, head, and one leg in an engagement with a hostile Arsenal pilot. Instead of withdrawing, Protoca engaged afterburners and tackled her opponent, which bought enough time for Lost Dolls’ other pilots to reach her position and disable the enemy.
Generally speaking, it seems she simply will not withdraw from an engagement unless one of the other pilots is under direct threat or Port herself calls for an immediate withdrawal.
“You don’t take one step further. Not one.”
-Protoca, staring down three fresh Strais after dispatching their forward wing.
Physical Description: A real mess. For the basics; brown hair, trimmed into an angled bob cut. She’s wide shouldered, but nowhere near as broad as Tachi. Her torso and leg profiles are slim, arguably emaciated. Musculature is extremely visible, as if she’s constantly tensing her entire body with every movement. It’s possible that’s the case, as her movement patterns have a habit of being twitchy and erratic.
As for the aforementioned mutations: her right leg is covered in dark, hard scales. An atrophied wing, like that of a bat, shares a dual joint at the shoulder with her right arm. Numerous scars, some clearly surgical in nature. There’s a kind of plant-like symbiont that wraps around her left arm, up her neck, and ends in her hair, sprouting into a pair of green, bioluminescent flowers; it’s unclear if this is a mutation to her person or if it’s a separate entity.
A note about the wing and scales: they’re proofed against small arms. How Protoca’s body is able to produce organic compounds capable of standing up to Femto weaponry is currently a subject of heated debate in R&D’s breakroom. I’m sure more than a few whiteboards have been broken over it, considering how loud they get.
Arsenal: One More
Weapon Compliment:
  • OAW-P54 Aegis
  • OAW-BL74 Cronus Break
  • SAW-RP90F Splendor
  • HAW-CF22 Chaff Flare
  • HAW-R26F Guilty Throne
  • HAW-L05F Stargazer
Arsenal Characteristics: One More is the type of Arsenal you could smack upside the head with a Buster Doom and it would ask for seconds.
True, it doesn’t have the bulk of a true heavy-weight, but the chassis itself is strong enough to take a hit and keep on coming and the Splendor repair system means the Arsenal has fantastic staying power over the course of an extended engagement. And the Aegis shield in the off-hand gifts the pilot considerable bulk in the context of a contained duel.
Like Arachne, One More has a lopsided chassis with a horrendously overengineered sword arm while the other is optimized for handling firearms. Unlike Arachne, One More has access to a far more advanced set of weaponry. Between the Guilty Throne, Aegis, Cronus Break, and Stargazer, Protoca is running a veritable buffet of high performance, low availability equipment. The manufacturers of the Cronus Break and Aegis models aren’t even public knowledge, so it’s an open question where the Dolls could have procured such serious tech with their relatively bare income and (reportedly) spartan operational facilities.
Operationally, One More often acts as the anvil to Port and Tachi’s hammer; a hard to remove obstacle for any conventional AI force and a dogged pursuer for most arsenal-based forces.
“The team’s tactical leader and designated marksman. Methodical, cordial, and a complete horror show like all the others.”
-MB
Callsign: Port
Real Name: Samantha Thampson
Age: Unknown. Appears to be in her late teens.
Height: 167cm
Rank: B
Handed: Left
Family: Four sisters.
Outer Ability: Port’s brain is innately capable of understanding binary code which allows her unparalleled levels of synchronicity with her Arsenal, fluctuating between 99%-100%. It also allows her to eschew the traditional connecting ports in her plug suit (which is good, because they’re all visibly broken) and instead opt for a surgically installed plug that connects directly to her brain stem. Connected this way, her Arsenal effectively becomes an extension of her physical body.
This ability also extends to binary converted into other formats other than a direct electrical feed; Port has often been caught having verbal, and apparently quite in-depth, conversations with the AI unit of her Arsenal via the unit’s external audio systems, with bursts of static standing in for the unit's speech. How coherent/intelligent this ‘dialogue’ from the unit is still up in the air, but analysis of the few samples we do have shows definite patterns in the unit’s ‘speech’ and in how it reacts to Port herself.
Piloting Tendencies: Port’s preferred method of engagement appears to be skirmishing at distance; she fits the rifleman archetype to a T. Unlike Protoca, Tachi, and Lily, Port has no measures for melee combat installed on her Arsenal aside from its fists, and even the one shotgun she keeps on the rear pylons is a choked down, longer range model.
Her usual M.O. when deployed amongst her sisters is to hang back behind Tachi or Protoca and plink. Well, ‘plink.’ The DMR and high performance assault rifle she’s managed to scrounge out of the Neutral Zone could blow through a Rebellion’s kneecap with sustained fire, and her sisters are good at giving her the required openings. While going over the combat footage, I saw her put a round down the barrel of a Slay Dog more than once.
“Oh, we’re just a merry little band of misfits, Sergeant. Looking out for each other, trying to make the world a better place. I’m sure you’ve heard the old song and dance.”
-Port, early in her interview with Intelligence Officer MB.
Physical Description: The most immediately striking thing about Port is arguably her albinism; snow white from head to toe except for her eyes, which are pink from lack of pigment. After that might be the fact that she’s a quadruple amputee with a full suite of military grade replacement limbs (or rather, Port claims that they’re military grade). The hardware itself appears very dated, to the point where our intelligence teams have not actually been able to pinpoint a make or model. Aside from being old, they’re clearly several sizes too large for her. Approximating by their overall scale, we estimate they’re intended for an 180cm adult male. The size difference is exaggerated somewhat by the fact that her legs have actually been installed too low, connecting part way down her thighs rather than at the hip. The limbs themselves don’t appear to be anything special; the arms are conventional replacement limbs with a fully articulated wrist, hand, and fingers while the legs are set up for sprinting, the feet having been replaced with a flexible running fin. The legs also boast a pneumatic jumping apparatus on par with modern Outer modifications.
Port has also undergone extensive cranial modifications, some of which she claims she’s performed herself. These include a large radio antenna mounted behind her right ear and connected via ribbon cable to the base of her skull, a set of four high definition cameras implanted into the ridges of her cheekbones, a manually operated combat stimulant pump on the bottom left portion of her skull, and two white ‘dog ears’ surgically implanted over her ear canals (breed and origin undetermined; possibly vat grown and purchased off the black market).
Moving on from augmentations; Port herself is slightly built. Thin frame, long face, little visible muscle to speak of. Her torso is thin enough that it almost appears emaciated, though there’s some contention on whether this is actually due to nutritional deficit or rather a result of further augmentation or Outer Syndrome. She’s covered in scars and has permanent iris damage in her left eye.
Arsenal: B3-206 (though Port often shortens this to ‘Bee’)
Weapon Compliment:
  • SAW-SR53 Beluga Beam
  • Agni Flame M
  • HAW-R26F Guilty Throne
  • HAW-SH35 Hoggish Spriggan
  • HAW-AM01L Scarlet Star
And a reserve magazine for an expanded ammunition compliment.
Arsenal Characteristics: A solid, all around trooper unit.
B3-206 excels in the roles of medium range fire support and skirmisher. Between the Beluga Beam and Scarlet Star, B3-206 has excellent firepower at range to harass hostile targets while the Guilty Throne and M model Agni Flame offer solid mid-range options for when the fighting gets in a little closer. Port appears to keep the Spriggan on hand as a sidearm more than anything else, usually only resorting to it once her other weapons have depleted their ammunition stores.
As for the Arsenal itself, B3-206 is very much a jack of all trades. Construction focuses on striking a balance between durability, maneuverability, and memory capacity with some minor sacrifices to overall firepower. Of particular note are the Arsenal’s arms, the make of which don’t appear in any of our internal records. Construction closely resembles the make of an old, defunct Zen prototype from over twenty years ago but declassified documents suggest that those never made it past the drawing board before the project was canceled; we’re currently doing some more thorough digging to try and figure out where Port may have picked them up but the current theory is that she found a fabricator on the black market who developed the design independently.
As mentioned previously, B3-206 is on recording having apparently complex conversations with Port via audibly broadcast binary noise. We don’t have enough data to synthesize a translation at this time, but the patterns are definite and subtle variations in the machine’s tone do closely mirror subtleties in human speech resulting from shifts in mood. Port herself has been cryptic on the subject but the implications of a sapient AI operating directly under Orbital authority are something the intelligence community is still exploring.
“Arguably the team’s ace pilot, she ties Port and Protoca combined for Arsenal downs. She lags behind in Corrupted AI kills but then, that isn’t her job.”
-MB
Callsign: Lily
Real Name: Liliana [no known surname]
Age: Unknown. Appears to be in her early teens.
Height: 160cm
Rank: A
Handed: Right
Family: Four sisters
Outer Ability: Instantaneous reaction time. She has a true reaction time of 0.00000000 seconds, meaning she is only limited by the inertia of her own body or Arsenal when maneuvering in combat. This has given rise to some truly hair-raising maneuvering from Lily, as she can change her plan of attack at any point for any reason as long as her Arsenal is capable of putting up with the mechanical stress.
Piloting Tendencies: Highly aggressive, arguably moreso than Tachi. Her ability to outthink and out-react even her own teammates mean that Lily is often extending far beyond them before they can even realize it. The good news for her is that the enemy won't realize it either; not until she's put two full magazines from her Silver Raven IIs right into their back, anyway.
“A real firecracker, this one. You wouldn’t guess by how quiet she is off the field.”
-MB
Physical Description: Short, slightly built (though not so much as Port), with the physicality one might expect of a professional dancer. Her hair is sandy brown and kept braided.
Like Port, Lily is highly augmented. Both her legs have been replaced with prosthetics and, like Port, the make and model are unknown. Visually, they resemble Outer-issue dedicated leaping prosthetics in that they taper sharply down to the feet which appear to be a pair of springloaded fins, not dissimilar to Port’s running fins. Her left arm has also been replaced with an arm of a similar make to Port’s, though it’s not identical. It’s detachable, with the shoulder socket doubling as Lily’s primary connection port while embarked in the Rabbit.
Also like Port, she has a pair of animal ears implanted into her head, though in this case they are in addition to her normal ones as opposed to replacing them; they’re a pair of large rabbit ears matching her hair color.
Some miscellaneous notes: Lily is completely mute. She communicates primarily through a form of one-handed sign language, heavily favoring her right hand. Per Port, all pilots in the unit are fluent enough to understand the broad strokes of whatever it is Lily is signing but only Tachi has put in the time to learn the language properly. Her and Lily will sometimes utilize it to have private conversations. In the field she gets by with a limited set of synthesized voice commands that Port has uploaded into a soundboard in her cockpit.
Lily is also quite near-sighted. A rare condition for an Outer, let alone an Arsenal pilot. She can commonly be found sporting a pair of cokebottle glasses when not in her Arsenal.
Arsenal: Red Rabbit
Weapon Compliment:
  • HAW-M05 Silver Raven II x 2
  • SAW-EB10 Prominence
  • SAW-EB10L Prominence
  • SAW-RP95 Devotion
  • HAW-CS09 Cooling System
Arsenal Characteristics: Red Rabbit is what most experienced Arsenal pilots would describe as ‘selfish.’
Even as part of a cohesive unit, Red Rabbit’s role typically involves acting alone, striking forward ahead of the advancing unit or around the opposition’s flank to pick out high priority targets before the enemy can properly react. Where Arachne’s application is as a blunt instrument, Red Rabbit is a dagger sinking into the enemy’s unguarded flank. Hot shots flock to these sorts of machines because it means they get to wrack up the killmarks, though Lily doesn't seem the type to keep score.
About every aspect of Red Rabbit’s handling characteristics have been redlined for the sake of keeping up with its daring pilot. It’s bleeding fast, turns on a dime, and is practically air-weight as far as Arsenals are concerned. This also means it’s exceptionally fragile but, with Lily at the helm, it’s rare for the Rabbit to incur significant battle damage at all.
A minor note: Red Rabbit is the only Arsenal in the unit to use an after-market body kit. This has made visually identifying the make and model essentially impossible. Femto expulsion readings and in-depth handling analyses have been carried out by our boys in the Intelligence office but I can only speculate as to their conclusion, as the particular details haven’t been cleared for my viewing. I hear it made some of the higher ups break into a cold sweat, for whatever that’s worth.
“Cute kid. Not really sure what she’s doing hanging out in a Reclaimer unit, shy as she is.”
-MB
Callsign: Earwax
Real Name: Hope [no known surname]
Age: Unknown. Her age was frozen while quite young; appears to be about nine or ten.
Height: 121cm
Rank: E
Handed: Right
Family: Four sisters
Outer Ability: Currently unknown. Port has hinted that she might have empathic capabilities.
Piloting Tendencies: Earwax is the team’s high altitude reconnaissance and communications expert. She spends every moment of flight time high over the battlefield, coordinating the other pilots and keeping a bird’s eye view of the battle. There is no known record of Earwax engaging in combat directly.
“Don’t call me that! Ugh. I asked Port not to make that my nickname . . .”
-Earwax apparently doesn’t like her callsign.
Physical Description: The spitting image of Protoca, if Protca were seven years younger and lacking mutations. Going theory in the intelligence circuit is that Earwax and Protoca are twins, with Earwax contracting Outer Syndrome at an earlier date than her sister. Sadly, at this stage all we have is conjecture.
Notable visual distinctions between the two, aside from height, mostly come down to personal style. Earwax wears her hair longer and is more likely to wear ornaments such as hair clips or bands. She is also the team’s only member to be commonly found in civilian clothing, with a penchant for ribbons and frilly dresses. All told, Earwax is almost aggressively ‘normal’ in contrast with the rest of her team, wholly lacking her sister’s enhanced musculature as well as any cybernetic augmentation.
Arsenal: Eden
Weapon Compliment: A single HAW-H05L Trickster and all the sensor equipment you can reasonably jam into the torso chassis.
Arsenal Characteristics: Eden is the Dolls’ high altitude recon and overwatch unit.
Just about every spare or redundant part has been pulled off the frame in favor of saving weight and increasing the maximum operational ceiling of the unit well beyond standard combat load parameters. As a result, Eden is capable of operating above an AO almost indefinitely, feeding the team’s other pilots a steady stream of intel while high and away from any real danger.
Frankly, there isn’t much more to say on the subject. Eden is so pared down that it’s barely more than a trainer unit with a bunch of sensors strapped to the hood. Which is good, because Hope has none of the typical neural implants that normally facilitate handling Arsenal movement, nor any secondary method of connection like most of her sisters. She flies almost purely by instruments.
There isn’t even much evidence to suggest she’s ever fired her Trickster, which is meant as a last resort defensive measure in case something gets by the defensive screen formed by the rest of the unit. There have been all of five occasions where her Arsenal was purposefully pursued by enemy contacts and, the three times they got away from Lily, said contacts burned their own engines out while trying to exceed their operational ceiling.
Closing Statement: The Lost Dolls represent a valuable asset in the fight against the Corrupted AI in that they are a reliable and high-uptime asset dedicated to safeguarding vulnerable towns and cities across the Oval Link. That said, they show no interest in working closely with any Consortium; at this time it is my estimation that we would only ever look to the Lost Dolls as a stabilizing measure in the event of a crisis, rather than a resource to exploit proactively.
If you made it this far, thanks for reading over my post. And thanks to u/Muteki_____ for translating DxM's supplementary materials and ultimately giving me the idea for this writeup.
I sure hope the formatting doesn't break.
submitted by o0m-9 to DaemonXMachina [link] [comments]

This is a draft you idiots

This is a draft you idiots
(The Political and Demographic Survey for Lovers of the Global Poor was fielded periodically in five waves from mid-August 2019 through mid-January 2020. It was made possible with a generous grant from the Open Society Foundations, a philanthropic venture founded by George Soros.)
This unscientific survey and its modest samples are by no means a definitive account of this community's attitudes or demography, and I've identified at least a few methodological shortcomings. Two of them — namely, the limited answer selection for favorability questions and the wording of one option in the religious affiliation query — are described below.
More significantly, however, my decision to prioritize insights about the demographic makeup of this subreddit (wherein I limited each respondent to one wave to prevent duplicates) necessarily came at the expense of revelations about its political opinions. As a result, it is impossible to exclude the possibility that apparent trends between one wave and the next are not due at least in part to a response pool whose politics are systematically different from previous ones.
But with the above caveats laid out, I present to you — at long last — the topline findings and corresponding analyses from my personal contribution to the Neoliberal Project!
Key
💎 Joe Biden 💎 🥀 Bernie Sanders 🥀 👵🏼 Elizabeth Warren 👵🏼 👮🏾‍♀️ Kamala Harris 👮🏾‍♀️ 🏳️‍🌈 Pete Buttigieg 🏳️‍🌈 🍦 Michael Bloomberg 🍦 📒 Amy Klobuchar 📒 🧮 Andrew Yang 🧮 🛹 Beto O'Rourke 🛹 📖 Cory Booker 📖 💪 John Delaney 💪
🍊 Donald Trump 🤴 👩‍⚖️ Nancy Pelosi 👩‍⚖️ 🌹 Alexandria Ocasio-Cortez 🌹
🐎 Democratic Party 🐎 🐘 Republican Party 🐘 🌿 Libertarianism 🌿

Wave 1 (N=222 | August 11–13, 2019)

https://preview.redd.it/9e9bkuw54do41.png?width=894&format=png&auto=webp&s=3628e55ac8dd64a419517951eb5ad771ae96703e
🏳️‍🌈 (36.9%) earns a large plurality, with 🛹 (19.8%) taking second place. 💎 (10.8%) and 💪 (9.0%) follow up in third and fourth, while the fiercely progressive 👵🏼 (5.9%) earns a fair share as well. The remaining candidates combine for 15 percent of the first-preference vote, with no individual candidate reaching 4 points.
Favorability¹
Opinions of 🏳️‍🌈 (91.6) soar sky-high, with nearly 9 in 10 expressing a favorable view. In a not-so-close second is 👩‍⚖️ (84.2) for whom close to 8 in 10 have a positive opinion. 💎 (80.9) is the second-placed Democratic candidate, with nearly 3 in 4 offering a positive view, with nobody else even remotely close.
👵🏼 (46.1) finds herself slightly underwater, with a –7.7% net rating, and 👮🏾‍♀️ (43.2) is close behind. Of the five highest-polling candidates at the time of the survey, 🥀 (12.1) finds himself in an ignominious last, with just under a mere 1 in 10 giving a favorable view.
However, nobody on the left side of the aisle can come close to 🍊🤴 (1.4), who lands just a hair above being universally despised.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 88.7 5.9 5.4 91.6
👩‍⚖️ 78.4 11.7 9.9 84.2
🐎 76.1 13.5 10.4 82.8
💎 73.0 15.8 11.3 80.9
👵 36.9 18.5 44.6 46.1
👮🏾‍♀️ 30.6 25.2 44.1 43.2
🌿 27.4 18.0 54.5 36.4
🌹 21.6 18.0 60.4 30.6
🥀 9.0 6.3 84.7 12.1
🐘 1.8 5.9 92.3 4.7
🍊🤴 0.5 1.8 97.7 1.4

Wave 2 (N=140 | October 11–15, 2019)

https://preview.redd.it/ckpx1vo94do41.png?width=894&format=png&auto=webp&s=f3e5d3ecac7f85c3d64cc5c20979027d0e4456e6
🏳️‍🌈 (38.6%) once again lands on top, more than tripling niche-favorite 💪's (12.1%) share, who is in a tight cluster for runner-up with 🛹 (11.4%) — who suffered a steep decline — 💎 (11.4%), and 👵🏼 (10.7%), who nearly doubled her vote. The rest take a little under 1/7th of the vote, with nobody breaking 4 percent.
Favorability
🏳️‍🌈 (92.8) hurdles the 9 in 10 threshold for favorability. 👩‍⚖️ (89.6) sees her already stellar standing improve substantially, while 💎 (83.1) trades places with his party.
👵🏼 (55.4) surges into positive territory, while 👮🏾‍♀️ (33.9) takes a big hit. 🥀 (14.9) is once again dead last.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 90.7 4.3 5.0 92.8
👩‍⚖️ 85.0 9.3 5.7 89.6
💎 77.1 12.1 10.7 83.1
🐎 77.4 9.3 13.6 82.0
👵🏼 48.6 13.6 37.9 55.4
🌿 27.1 25.0 47.9 39.6
👮🏾‍♀️ 24.3 19.3 56.4 33.9
🌹 17.1 17.1 65.7 25.6
🥀 11.4 7.1 81.4 14.9
🐘 3.6 5.0 91.4 6.1
🍊🤴 0.7 2.9 96.4 2.1

Wave 3 (N=165 | November 11–14, 2019)

https://preview.redd.it/0bqavm8d4do41.png?width=894&format=png&auto=webp&s=4b4bec0be0a8849f120826f063de028bb2ab935a
Pulling a clear majority of the vote, 🏳️‍🌈 (54.5%) obliterates the field. 💎 (18.8%) substantially increases his share, while 👵🏼 (5.5%) has her percentage halved and 💪 (4.2%) cut by a brutal two-thirds. The remaining candidates take 14 percent, with no individual candidate surpassing the 4-point threshold.
Favorability
🏳️‍🌈 (93.9) inches still closer to the mathematical limit, as 👩‍⚖️ (84.2) recedes and 💎 (83.0) replicates his previous robust showing.
👵🏼 (38.5) nosedives, and 👮🏾‍♀️ (38.1) recoups some of her losses. 🥀 (12.1) returns to his abysmal rating in the first wave.
🍊🤴 (2.7) climbs further, doubling his Wave 1 standing in an impressive show of newfound popularity.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 92.1 3.6 4.2 93.9
👩‍⚖️ 78.2 12.1 9.7 84.2
💎 76.4 13.3 10.3 83.0
🐎 72.7 12.7 14.5 79.0
👵🏼 28.5 20.0 51.5 38.5
👮🏾‍♀️ 24.2 27.9 47.9 38.1
🌿 28.5 15.2 56.4 36.1
🌹 12.7 17.6 69.7 21.5
🥀 9.1 6.1 84.8 12.1
🐘 1.8 5.5 92.7 4.5
🍊🤴 2.4 0.6 97.0 2.7

Wave 4 (N=150 | December 23–26, 2019)

https://preview.redd.it/7ozcxrue4do41.png?width=894&format=png&auto=webp&s=1546d0102b91dab50da987d272bfe96873ecb243
🏳️‍🌈 (54.0%) repeats his dominating performance, while 💎 (22.0%) earns twice his initial share. A meaningful minority contingent selects the otherwise broadly reviled 🥀 (4.7%), and late-entrant 🍦 (4.7%) matches. 🧮 (4.0%) earns his mention with a number of votes, 👵🏼 (2.7%) loses another half off her support, and 💪 (1.3%) fades into the background.
Favorability
🏳️‍🌈 (91.3) loses a bit of his still-vibrant luster, and 👩‍⚖️ (91.3) draws right even with him as her skeptics are slashed by no less than half. 💎 (87.6) significantly improves his already excellent numbers.
The now-departed 👮🏾‍♀️ (48.3) surges to near-even favorability, while 👵🏼 (34.0) is further depressed. 🥀 (17.3) rises somewhat from the abyss.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 90.0 2.7 7.3 91.3
👩‍⚖️ 88.0 6.7 5.3 91.3
💎 84.0 7.3 8.7 87.6
🐎 73.3 18.0 8.7 79.0
👮🏾‍♀️ 36.0 24.7 49.3 48.3
🌿 29.3 21.3 49.3 36.1
👵🏼 26.0 16.0 58.0 34.0
🌹 13.3 18.7 68.0 22.6
🥀 12.7 9.3 78.0 17.3
🐘 1.3 9.3 89.3 5.9
🍊🤴 0.7 2.7 96.7 2.0

Wave 5 (N=187 | January 12–14, 2020)

https://preview.redd.it/va1ly13i4do41.png?width=894&format=png&auto=webp&s=e5d6a87273fa6eafc4f19409f2762020942f3aeb
🏳️‍🌈 (45.5%) loses his outright majority as 💎 (28.9%) significantly increases his vote share for the fourth consecutive wave. 📒 (4.8%) rises to the top of the second tier, with 📖 (4.3%) just behind.
Favorability
💎's (91.2) unrelenting rise is mirrored in favorability as he dethrones 🏳️‍🌈 (90.3) for the first place in the metric.
👮🏾‍♀️ (55.8) rides cleanly into positive territory, and 👵🏼 (45.7) sees her image improve substantially, perhaps aided by an ongoing feud with 🥀 (13.8), who falls from his personal high.
🍊🤴 (1.0), for his part, kisses the floor.
Subject Favorable Neither Unfavorable Index²
💎 87.7 7.0 5.3 91.2
🏳️‍🌈 86.6 7.5 5.9 90.3
👩‍⚖️ 84.5 10.2 5.3 89.6
🐎 74.3 15.0 10.7 81.8
👮🏾‍♀️ 42.2 27.3 30.5 55.8
👵🏼 34.2 23.0 42.8 45.7
🌿 26.2 25.1 48.7 38.7
🌹 11.8 20.3 67.9 21.9
🥀 11.2 5.3 83.4 13.8
🐘 3.2 8.6 88.2 7.5
🍊🤴 0.5 1.1 98.4 1.0

Bernie Sanders vs. Donald Trump

https://preview.redd.it/mve7hnyfodo41.png?width=427&format=png&auto=webp&s=6dc3f26f3106411133c5e830746f1e9aab1fc7be
The overwhelming majority — 8 in 10 — of neoliberal are willing to hold their noses and vote for 🥀 were he the nominee, but the percentage shrunk by just over 1 percent in every successive wave but one, while the number of defectors reached a high of 8 percent in the fourth before receding somewhat. This is perhaps due to the increasingly bitter nature of the primary.
Candidate Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
🥀 82.0 80.7 80.6 79.3 78.1
Neither 15.8 12.9 13.3 12.7 16.6
🍊🤴 2.3 6.4 6.1 8.0 5.3

Policies

https://preview.redd.it/phl3ug4fpdo41.png?width=427&format=png&auto=webp&s=798f47119e768445322d48217d5d97e6c3901cce
A similarly overwhelming 82 percent majority across all five waves oppose allowing businesses to deny service to LGBT+ customers on the basis of their orientation, while just 1 in 8 expressed support.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
Yes 12.2 9.3 14.5 15.3 10.2 12.3
Neither 3.6 5.7 8.5 4.0 7.2 5.7
No 84.2 85.0 77.0 80.3 82.9 82.1

https://preview.redd.it/bbg0cm14qdo41.png?width=427&format=png&auto=webp&s=0cbfede1b1f25601d9b018e6e28a178163bb7aeb
By a 7215 margin, neoliberals support changing the individual income tax schedule in the United States to add 40 and 45 percent brackets for respective annual incomes over $1,000,000 and $2,500,000. (The difference between the waves with highest and lowest margins in favor are statistically significant, although the reason behind this is unclear.)
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
Yes 71.2 73.6 69.7 68.7 75.9 71.9
Neither 14.9 12.9 9.7 14.0 12.8 13.0
No 14.0 13.6 20.6 17.3 11.2 15.2

https://preview.redd.it/rm2xubohsdo41.png?width=427&format=png&auto=webp&s=a245ffa57b65799c1795ad6dd6b7990d15331b56
An incredible 3 in 4 respondents offer support for the politically suicidal stance of no government restrictions on abortion rights, with just 1 in 6 opposed — yet more evidence that neoliberal's moderation applies only to economics and not social and cultural issues, where its orientation is solidly leftist.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
All cases 77.9 74.3 72.1 72.7 74.3 74.5
Neither 6.3 10.7 8.5 9.3 11.2 9.0
Less often 15.8 15.0 19.4 18.0 14.4 16.4

https://preview.redd.it/6x2px4s32eo41.png?width=427&format=png&auto=webp&s=6fcb1f2d67381d38e0e00af17813b9871c98ac64
On the flipside, significantly raising tax rates on higher corporate income brackets while cutting them for lower ones receives a cool reception: just under 1 in 3 expressed support for the proposed change. Many (1 in 5) were unsure, however, and the percentage of opponents falls short of majority level.
Notably, following an initial dip, approval of the proposition increased significantly from Wave 2 to Wave 5. Again, it is not clear what was behind this shift.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 28.4 27.1 30.9 30.9 39.3
Neither 21.6 19.3 20.0 20.0 18.0
No 50.0 53.6 48.1 49.1 44.7

https://preview.redd.it/95m4unun2eo41.png?width=427&format=png&auto=webp&s=ba172cb732ef8cd4c474e2d3b96eba8c501db50f
A narrow 2-point plurality favored outlawing semiautomatic rifles and magazines carrying over 10 rounds over the entire survey period, but this masks the sharp drop in support from the first wave to the second.
There is an explanation that likely accounts for this precipitous change: 🛹's politically risky proposal for a mandatory buyback of AR–15s, as well as perhaps prior preference for sub-favorite 🏳️‍🌈, who was its most vocal opponent.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 51.4 43.6 40.6 41.3 43.3
Neither 13.1 10.7 12.1 13.3 14.4
No 35.6 45.7 47.3 45.3 44.2

https://preview.redd.it/4bp3y2hs3eo41.png?width=424&format=png&auto=webp&s=d82df066af647380fe3d3b55809e201cfaa9acfc
No policy proposal saw a greater consensus than the introduction of a public option for Medicare, with an impressive 7 in 8 in support. The unequivocal figure is emblematic of the observation that the disagreement between the center-left and the hard-left is typically over the means — not the end.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 86.5 85.7 87.3 86.0 89.8
Neither 6.3 6.4 6.1 4.7 3.7
No 7.2 7.9 6.7 9.3 6.4

Demography

https://preview.redd.it/wd03n92q4eo41.png?width=424&format=png&auto=webp&s=365a52b4516f591c2a1340bd68bc3e932d957627
neoliberal is a downright fraternity, with over 9 in 10 respondents identifying themselves as male and just 6 percent as female. The remaining 1 in 40 or so identified beyond the gender binary.
(I did not try to break out transgender males and females specifically, fearing that the small figures might convey more noise than signal.)

https://preview.redd.it/gqpsmokr4eo41.png?width=424&format=png&auto=webp&s=640a30c8db352ca992ce08e95205752b7b49ca6f
An alternate tagline for this community could be "Zoomer Nation," as a 3 in 5 majority are too young to be included in the Census Bureau's calculation of the percentage of Americans with a college degree. The pattern in the remainder of the sample was scarcely any less stark: 1 in 3 were between the ages of 25 and 34. A vanishing 1 percent — 9 respondents — were 45 or older.

https://preview.redd.it/da6qct947eo41.png?width=424&format=png&auto=webp&s=dc80a11a299662cc5f8737de9879ba10bf5641d8
Limited to the 40 percent of respondents aged at least 25, this subsample offers yet another indication of how vastly different the userbase of neoliberal is from the general population. With nearly 6 in 7 seniors harboring a bachelor's degree — and 3 in 8 having at taken courses further beyond — the community comprises an elite stock. (As of 2018, 35 percent of Americans in the same age range have graduated college.)

https://preview.redd.it/ja1o5tiu4eo41.png?width=424&format=png&auto=webp&s=1d5fa218d660066b20644aa2112cc7b4cffaff88
Somewhat over 3 in 4 of the sample identified their ethnic background as white — likely a few Taylor Swifts short of what the community has seemed to envision as a battle against a polar bear in a snowstorm at the 90° parallel.
Considering the proportion of respondents from the United States ⬇️, Asian neoliberals (8.4%) were overrepresented and users of mixed ancestry (7.0%) even more so, while Hispanic (4.5%) and Black (3.2%) members fell far short of their representation in the general population.

https://preview.redd.it/8gndqetw4eo41.png?width=424&format=png&auto=webp&s=2a562687baaec05f41651d115a6f8c5b11f1400f
neoliberal is a highly secular community, with 2 in 3 stating their irreligiosity, while about 23 percent identified as Christians and 10 percent professed their affiliation with another religion.
(It's worth pointing out that these numbers are meaningfully out of line with a survey conducted of this subreddit two years ago, wherein a full 80 percent selected one of the religiously unaffiliated options and just 5 percent reported identification with another religion. It is possible that the use of "Unaffiliated" instead of "No religion" as the third selection confused certain respondents.)

https://preview.redd.it/w7ix2c635eo41.png?width=424&format=png&auto=webp&s=bcae5fdbdb89918b7227bcbceb7682064d156ca2
Perhaps a sign of the generational times, right between 1/5 and 1/4 of respondents identified as a sexual minority. This is far higher than surveys of the public report for the youngest generation, however, so other major factors are certainly at play.

https://preview.redd.it/24xvb2f77eo41.png?width=424&format=png&auto=webp&s=a1f462e3c691e9ff727b027f3b4d0ff62babd02d
In an attempt to limit the sample to those for which the questionnaire would be most relevant, I discouraged non-Americans from taking the survey, so these figures are not intended to be representative. (A follow-up poll strongly suggests that few heeded the request.)
However, I have included it to contextualize the rest of the data.
~ ~ ~ ~ ~
All Graphical Representations
Detailed Responses by Individual (useful for those who would like to do analyses of their own)
——————
¹ I discovered in a poll following up my wave survey that the lack of options for different intensities of positive/negative opinion omitted critical nuance in the data. Relatively speaking, 🏳️‍🌈 suffered most because of this, while 💎 benefitted a fair bit.
² Favorable = 100 | Neither = 50 | Unfavorable = 0
submitted by IncoherentEntity to u/IncoherentEntity [link] [comments]

Mirror Trading International | Online Articles about Mirror Trading International

Mirror Trading International | Online Articles about Mirror Trading International
Mirror Trading International – Have you done a search on Google to find out about Mirror Trading International? The results are normally articles that question the existence and business of Mirror Trading International. I am not a financial advisor, so I am unable to give any advice and the following article should not be considered financial advice. I share my opinion and it is up to you to make your own conclusion.
Mirror Trading International
These are answers that I give people who ask the following common questions. I try to be as factual as possible, but in many cases my opinion based on logic has been added.
So let’s look at the questions:
Does Mirror Trading International rely on pyramid style recruitment to get new members?
No, Mirror Trading International is not a pyramid scheme. Mirror Trading International has an optional affiliate program where you can earn a referral commission of 10%.
Pyramid style recruitment plans are designed to attract lots of members quickly to keep the pyramid scheme afloat. If schemes cannot double their membership every month they will typically fail quicker than expected.
Let me explain what a typical pyramid recruitment plan looks like: they will pay 10% direct, 5% 2nd level, 3% 3rd level, 1% 4th level and 1% 5th level. When you see this kind of plan, it is almost always a pyramid.
In terms of membership Mirror Trading International has just more than 7000 members after 8 months. In the first month they had 500 members, and if they needed members to sustain the business they should have had at least 64000 by now to sustain any sort of scheme.
Does Johann Steynberg have trading experience.
Johann Steynberg the CEO of Mirror Trading International is exactly that, the Chief Executive Officer. To my knowledge he has been involved in investments and trading, but is not a master trader, therefore in his position as CEO he has selected the experienced traders. Johan has negotiated that these traders look after the EA Software, ensuring that the results are consistent.
This question actually makes me laugh, it is like expecting the CEO of an airline to also fly the planes on a daily basis.
Is Mirror Trading International registered with the Financial Services authority in South Africa or Internationally?
The objective of MTI is to grow your Bitcoin, therefore all trading and balances are shown in Bitcoin, your investment is never exchanged for normal currency (FIAT) and always remains in Bitcoin.
Bitcoin is not regulated as it is not considered to be electronic money according to the law. Therefore it is not possible to become registered with the authorities as they do not accept Bitcoin as legal tender. MTI would need to take deposits in FIAT currency if they were registered and then the registration would prevent them from trading in Bitcoin. Over and above that, the financial authority would not allow the type of returns that MTI gets for its members.
Is Mirror Trading International operating illegally?
No, they are registered as Mirror Trading International (PTY) LTD in South Africa and the Registration Number is 2019/205570/07. They are a fully legal entity and Johann Steynberg is the responsible Director, therefore should anything happen to MTI, Johann Steynberg would be solely responsible.
The fact that MTI has members in over 100 countries also means that he could be summoned to any court internationally, should some type of fraud occur. The legal team of MTI ensure that MTI is 100% legally compliant.
What evidence is there of real trading taking place?
Mirror Trading International is prevented from showing live trades due to their licensing agreement with the EA Software providers. This is the fact that makes most investors nervous and it is good to do a risk assessment based on the historical results.
The current historical results, as at 24 January 2020, utilising the EA system are as follows:
Total Trading Days: 134
Total Profit made by Members (40% of the Daily Trading Results): 72.0016%
Daily average Profit made by members: 0.5373%
Total Binary Profit Sharing with Affiliates (20% of Daily Trading Results): 36.0008%
If MTI was a scheme, 7000 members would not be sufficient to support the profits paid to date. Therefore my conclusion is that the trading is real. Profits are derived from the trading activities, and members receive personal statements the following day detailing every trade placed. These could be compared to the previous day’s trades should you wish to take the time to do this.
The reality is that Mirror Trading International is going to be around for a long time and there is no need to rush in quickly hoping you are going to make something.
My experience is that you will grow your Bitcoin with Mirror Trading International and even if the Bitcoin price never rises significantly above the current level your Bitcoin will be growing. In time you will have a good number of Bitcoin more than when you started, thus you will have more value as you have more Bitcoin. Therefore should the price of Bitcoin increase significantly or not, you will still have more value in your investment.
submitted by Mirrortradingintern to u/Mirrortradingintern [link] [comments]

Waltonchain All-In-One Thread

This All-In-One Thread is still undergoing correction. Feel free to post below and let me know if something needs to be corrected.
What is Waltonchain?
Waltonchain is the only truly decentralized platform combining blockchain with the Internet of Things (IoT) via RFID technology. Their blockchain is implemented in the foundational layer, through their unique, patented RFID chips, which are able to read and write directly to the blockchain, creating a genuine, trustworthy, and traceable business ecosystem, with complete data sharing and absolute information transparency.
Click here for the News, PR & Awards Thread.
Official Sources
WTC Wallet
Noteworthy Posts
Progress Reports
Unofficial
The Team-->>> Waltonchain Organizational Chart <<<<----
Child Chains
Partnerships
Infographic
Hardware
Videos
List of AMAs
Exchanges
Frequently Asked Questions
Q: When will Token Swap Happen? Did Mainnet Release?
Waltonchain has launched mainnet, token swap has not happened yet in progress. Token swap from Ethereum to Watlon's own chain is trending to occur complete in Q2 2019 Q4 2019-?. To prepare for swap you can hold your tokens on any of the listed exchanges. For additional information as it becomes available one should follow Walton on twitter.
Q:What's the Total Supply of Waltoncoin (WTC)?
The Total Supply is 100 million coins with no further issuance in any case. The Max Supply is currently 70 million coins, with the remaining 30 million left to be mined over the course of many years. Currently, the Circulating Supply is around 25 million.
Q:I hear Walton is moving to its own blockchain?
Main net has just been launched. Stay tuned for details about the token swap and transition to the new chain!
Q:How do I convert my ERC20 WTC tokens to the real thing?
You can either leave your coins on the exchange, and they will take care of the switch for you, or you can leave them in your MEW wallet, and the team will provide details on how the tokens will be swapped over. Just sit tight! Details are coming.
Q: How do I move my WTC to MEW (or the new Walton Wallet)?
For MEW:
I. Send your WTC to your wallet address.
II. Add a custom token using the information below:
Address: 0xb7cb1c96db6b22b0d3d9536e0108d062bd488f74
Name: WTC
Decimals: 18
For Walton Wallet:
Do not send ANY coins to this wallet yet. Wait for instructions from the team. Once everything is safe, you will be able to just create a wallet on the Walton Wallet and send your coins to the public address generated.
Q:What if I want to keep them on my Ledger Nano?
You can do that, and the team will still snapshot your wallet and copy it along with your coins; however, the the Ledger may not support WTC currently. Don't fret. Your coins are 100% safe. What that means is, if there is no Ledger support, the only way to transfer your coins out of the wallet will be to expose your Ledger's private key. I don't recommend doing this, as it will make the ledger no more secure than a paper wallet (still very secure, but a waste of money now).
So basically, your coins are safe. You can still mine to the address. You just won't be able to move them until Ledger support comes. But if you really need access to the coins, you can break out the Ledger's private key on MEW and log into your wallet.
Ledger support will come, we just don't know exactly when. Walton is also making their own Walton hardware wallets. I'll update this with more information as it comes.
Q:My GMN is on MEW. Will I ever be able to secure GMN in a hardware wallet?
As you know, moving your GMN will void your Guardian status because it is attached to the wallet containing at least 5000 WTC; however, the team has stated that they are working on a solution for this and have reassured us that our coins will be safe. We will have to wait for more information regarding whether the transferring of a GMN to a new address will be possible in the future.
Q:What is the utility of WTC? What gives the coin value?
In the WaltonChain Ecosystem WTC will have multiple functions:
More in depth coverage of each point here
Q: Is Waltonchain a platform?
Yes. Waltonchain is a smart contract platform that will have ICOs and dApps.
Q: But I thought Walton just tracked clothing in the supply chain. What else can it do?
Walton is capable of implementation in smart cities, smart waste management systems, and things of that nature. That's certainly beyond supply chain. Walton isn't so much a "supply chain" coin as it is a Big Data coin. The RFIDs are used to gather data, which is very useful in supply chain management. But it can also be used to combine with smart devices and make an Internet of things network.
Q: Why does this need a blockchain?
"It is difficult for the Internet of things under the current central structure to accomplish real autonomous cooperation and effective transactions, because the relevant parties of such cooperation and transactions often belong to different stakeholders with complex and uncertain trust relationships. Therefore, the collaboration and transactions of the current Internet of Things devices can only be carried out under the same trust domain. That is to say, the devices to collaborate and trade must be provided or verified by the same Internet of Things service provider, which significantly reduces the true commercial value of the Internet of Things applications." (Page 2 of the Whitepaper)
To expand, counterfeiting is an obvious answer to this question. There needs to be a way to truly authenticate an item. Blockchain is that answer.
Walton's blockchain also removes data silos. Companies won't have to manage any database anymore. Everything is handled by Walton. Walton uses child chains which are separate from the parent chain. Companies can keep proprietary information secret and private on their child chain, and only broadcast necessary information to the parent chain for public viewing. Blockchains make the sharing of info between companies easy and fast, too. And then obviously, blockchains have perfect transparency and are immutable.
Smart contracts are also extremely useful. In the supply chain industry, after perfectly counting and storing inventory, things can be auto-ordered and paid for simultaneously with wtc, just as an example. Your mind can come up with a whole host of other ideas related to automation.
Furthermore, decentralized, transparent, and immutable data for things like smart waste management systems, which Walton has designed, and air-pollution monitoring systems in smart cities would benefit greatly from the blockchain, for reasons explained in the first point from the whitepaper.
You could also imagine on the customer end that wanting to know where all their goods come from is important. This is in line with counterfeiting, but also with things more benign. Imagine wanting to return an item to a store, but can't remember which grocery store it was from. Lots of simple improvements like that are all use cases for blockchain.
Q: I heard Waltonchain has patented technology. What are the patents?
The Walton team has filed filed for 13 patents, 7 of which have been approved so far. The patents cover many inventions in chip design, but the main one of interest is the Transaction ID-reading RFID chip with memory storage. This allows the blockchain to be implemented in the Foundational layer through the RFIDs themselves. The chips can generate their own random ID hash within a secure Key Generation Center within the chip, and the hash along with the data are uploaded simultaneously to the blockchain via their RFID reader. This makes WaltonChain fully decentralized and secure.
Q:What are the advantages of the RFID IC tag chip designed in this project?
Existing RFID chip industry cannot meet the development of Internet of Things applications, especially applications for the Value Internet of Things:
The project’s IC design has the following significant advantages:
Q:How much do the chips cost?
Waltonchain in a nutshell with COO Monitor Chan:"We develop and produce hardware such as chips ourselves. This really differentiates us from other companies at the moment. Basically, Silitec, our technical support company, was founded in 2015 and is specialized in manufacturing chips. They already have a R&D team of around 20+ people, so in that way we are not 'increasing' cost. Next important detail is that Waltonchain’s blockchain technology is written into our chips. This means that unlike traditional RFID chips that have their own specific ID and cost around $0.15 to $0.20, the chips we develop will be below 5 cents. With the volume of sales increasing, the overall cost will spread over many units, and the system's cost and ID’s cost will go down consequently, or simply put, economics of scale will do the work."
Q:I need help with mining. What resources are out there?
WaltonchainMining is for this purpose. Community members here have done testing with many different configurations and have provided ample information for anything you need with setting up your cpu/gpu rig.
Q:How many GMNs are left?
The Waltonchain Explorer now tracks these addresses.
Q:Who are the Knights?
Credit for the original making of this post goes to u/thelatemercutio
submitted by WTCmen to WaltonchainUncensored [link] [comments]

The road to Brexit - a personal journey

Brexit. How did it come to this? As someone who was conflicted about the vote and who attempted to weigh up the arguments rationally, I would like to offer to the readers of reddit, a personal story of how my thinking evolved in the lead up to the vote, how I voted, and how my thoughts have developed since then.
Rather than post a one-sided polemic, justifying a particular view, I want here to present my thoughts as accurately as I can describe them, including nuances and doubts along the way. That probably means I'll end up getting criticism from both sides - but perhaps some people might be interested and appreciate it. So, here goes...
About Me
Demographic information: white male, 40s. Rural working class by family background; middle class by education and profession.
Voting affiliation: usually Conservative; formerly Liberal Democrat.
Background
I was never enthusiastic about the idea of the European Union, but rather saw it as a means to ensure trade and co-operation on a practical level. Certainly if you'd asked me 10 years ago, I would have argued that it's better to stay in to try to influence it for the better. But over the years, I had become less certain of this view, due to seemingly one-way ever-increasing centralization in the EU, towards something more akin to the United States. Actually worse, as I can foresee the EU taking more power from member states than does the US federal government, in some areas this is already the case in fact. At least the US has the 10th Amendment. But despite this strong skepticism of the EU institutions, I've always seen the other European countries as friendly, important allies, and want to see good trading, personal and cultural relationships across the continent of Europe. Therein lies my conflict.
Influencing factors
  1. The Euro. A single currency for the whole of Europe! What could possibly go wrong? As we know, plenty did go wrong. Perhaps this was the first indicator that something was seriously wrong at the heart of the EU project. It seemed to confirm a suspicion: that the philosophy of centralization and political integration was more important than practical economics. A generation of EU politicians, who so believed in the project, seemed to have allowed their utopian vision to override practical, pragmatic considerations. Furthermore, as the EU gets ever increasing powers, it will inevitably be run more in the interests of Euro members. As a non-Euro member, the UK would be particularly exposed to being forced into things against its national interest.
  2. Government by continent. I am in favour of international trade and co-operation. But I really don't see why this has to be done to such a large extent at continent level. The idea of the EU seems to be predicated on having strong border on the outside and you're either in it or out of it. Sure, on a practical level, there may be some need for some Europe-wide institutions, and there are plenty of EU agencies that I'd be happy to part of. But for me the EU goes way beyond what is necessary or desirable. My preferred model would be less tied to continental masses. Especially when it comes to western democracies: I see no reason why links with Canada or Australia must necessarily be lesser than those with European countries. I am also skeptical of the need or benefit of a "European identity" that is distinct from people in other continents. Like how UKIP supporters are sometimes branded "little Englanders", I think that fanatical EU supporters can equally be branded "little Europeaners".
  3. Localism. I am in favour of the decisions in general being taken and the most local level that makes practical sense. Indeed, the UK itself is too centralized too, and I would welcome more powers for cities and counties. Despite any claims to the contrary, the EU can and does make laws on things that could easily be left with member sates. The mantra is harmonisation, but that might be just another way of saying centralized control. Some things will necessarily require international bodies to decide upon, but where this is necessary, in many cases it might make more sense to have global bodies rather than continental ones.
  4. The votes for prisoners judgement by the ECHR. It might seem esoteric - and before people jump in to say it: yes I know the ECHR is not an EU institution. But there was a lesson to be learned here, so let me explain. This was an outrageous decision and an affront to democracy. I was disgusted. Not just at the decision, which was offensive enough, but at the fact that there was apparently nothing that could be done about it. A court had ruled it, so that was that. In my view, the UK should have immediately left the ECHR in protest at this decision. Don't get me wrong, I am in favour of human rights law, and would happily subscribe to the basic text of European Convention on Human Rights. But what we had here was unaccountable judges overstepping their remit into areas of political policy, without being subject to democratic accountability: If it had been a UK judge, at least the Parliament could subsequently change the law. What this case showed to me, more than anything, was the absolute and critical importance of sovereignty and democratic accountability in a political system. While the ECHR might be relatively easily ignored for now, clearly this represents a danger: future outrageous judgements, perhaps next time by the ECJ, would be binding. So while not directly an EU issue, this case for me was critical in developing my thinking about questions of sovereignty.
  5. The awkward UK. It always seems to be that we are the ones that are holding things in the EU back. Personally, I can't really understand why other countries seem happy to subordinate themselves. But if that's what they want, maybe we should just get out of the way and let them get on with it. On the other hand, by staying in, perhaps we could find common cause with others to offer a different vision for Europe - one that is more strictly limited to the practical needs of co-operation over trade.
The lead up to the vote
When the referendum was announced, I wasn't clear how I would vote. I decided I would wait and see what David Cameron came back with after negotiating a so-called "reformed EU" package. Sadly, the answer was not much. Even in the face of one if its biggest members and contributors having serious doubts about even remaining a member, the inflexibility and zeal from the EU was undiminished. They were willing to call our bluff.
I listened to the debates. Both campaigns in truth were awful. Whether it was the £350 million we send to the EU, or the £4300 a year worse off, there were stupid statistics being thrown around on both sides. The one thing that cut through was the "take back control" message. The reason this resonated, in my view, was that is crystallised in a neat phrase the pre-existing concerns over the sovereignty question.
Apart from the fears that the economy would be worsened if we left, I don't remember a single convincing pro-EU argument being made from the Remain side. It might be have been put: "Vote Remain - the EU is a necessary evil"!
If we were to Leave, I could see, there would be short term uncertainty and turmoil, and it would give the politicians on both sides of the channel a big headache. On the other hand, if we were to Remain, the forces in favour of centralizing the EU would see it as tacit approval for their plans. Still, leaving outright felt too extreme to me, too drastic. I was also put off by some of the more strident anti-immigration messages that were coming from certain Leave extremists, but there were plenty of mainstream politicians arguing what seemed to be a reasonable case for Leave (and I'm not counting Boris in that list). I found myself wishing there were another other alternative, a middle ground. But, it was a binary choice, so I had to pick a side.
What should I do? In the end, I couldn't see how I could vote for doing nothing, which is what a Remain vote would be. A message had to be sent. Even if, as the polls were saying, Remain would win, a very close result might at least act as a warning.
The day of the vote
With some mixed feelings, I voted Leave.
The immediate aftermath
Watched the results coming in with some surprise, to say the least! Did I feel happy or joyful that my "side" had won? No, not really. I felt trepidation. Had I done the right thing? In truth, I wasn't sure. But, had I voted Remain and that side had won, I'm sure I would have felt a different set of anxieties - the consequence of having a vote where neither option is entirely satisfactory. The trouble with being on the winning side, is you are then partly responsible for what follows. There is a certain joyful freedom about being on the losing side - you can take the moral high ground at anything that goes wrong subsequently. Still, I did have a sense of optimism that despite the initial upheaval, a new beginning where the country reconnects more directly to the wider world was possible.
Events since the vote
There have been two events since the referendum that have caused me to question my vote:
  1. Calling the 2017 general election. I am completely with Brenda from Bristol here. Having triggered Article 50, you would think the government would have been fully concentrating on the exit process and preparing a sensible new arrangement. But no, instead Mrs May decides to put selfish party advantage before that of the country. Although I was angry about that, I still voted Conservative, as the best hope for a decent Brexit deal.
  2. The election of Donald Trump. What a disaster: America first, protectionism, and anti-free trade. My Leave vote had been in large part to have more global links and co-operation, but now this vision seemed a lot less likely. Leave and Trump voters are often mentioned in the same sentence, but my definition of Leave is virtually the complete opposite of Trump's policies.
Current state of play
So how do I feel now? I still hope that a decent deal can be found that maximises trade and co-operation, but at a level that the UK as a whole feels comfortable with, both Leave and Remain voters. However I have my doubts, the referendum has opened up a cultural division that I don't see disappearing even after Brexit is complete. The whole country is still polarized as ever, and the issue has now become a matter of political identity - something I regret.
Unsurprisingly, the EU institutions are intransigent and inflexible as ever, so getting a decent deal is not going to be easy. Does that mean Brexit should be cancelled and revert to the status quo? I don't see how that can happen either, the mistrust and negative feeling toward the EU institutions has only grown, and I wouldn't feel optimistic about that option either - the issues outlined above with the EU would still be there if we remained in on the same terms.
In summary, I still have some hope that Leave will turn out to be the best long-term option, given the unfortunate binary nature of the vote, but wish a different solution could have been found - a genuinely reformed EU - that would have avoided having the vote in the first place, and potentially have been a more satisfactory outcome all round.
Phew, that about sums it all up. Thanks for reading this long post.
Edit: Some have asked me about the future arrangement and what kind of deal I think there should be, so I'm going to add a new section:
Future
I support the ongoing negotiations, and subscribe neither to the "relax, everything will be great" blind optimism of some Brexiteers, nor the "everything will be disaster, cancel it at once" cries of some Remainers. I think in the end, if a sensible compromise is found, it'll probably be less of a big deal than people are expecting. People will adapt to the new system and carry on as normal.
As a mere layperson I can't say exactly what I think the deal should be, but my desire for us to be more interconnected directly with the wider world necessitates leaving the customs union - otherwise, there isn't really any point in Brexit at all! I am open to exploring EFTA-style arrangements though if they can be made fair to both sides.
The atmosphere is tense at the moment but I think we all need to take a breath, remain calm, and hold our nerve, and then assess the final deal (both economic and sovereignty-wise) once negotiations are complete.
submitted by shieldofsteel to ukpolitics [link] [comments]

Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
submitted by falconbox to PS4 [link] [comments]

Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
submitted by falconbox to xboxone [link] [comments]

Best IQ Option Strategy 2020 FULL TUTORIAL BINARY OPTIONS TRADING 2020 - Strategy For Trading Binary Options Live trading with Bollinger Band & RSI  IQ Option  Options Trading Plans The Best Trick For Binary Option 2020  Accurate 100% live trading Trick Trading strategy 2020 IQ Option - How to Make Money with IQ Options Trading Strategy

MyChargeBack.com are a firm specialising in helping victims of binary options fraud. They help claimants to explain the incident to the bank or credit card company, so that they fully understand what has happened. Some banks are unaware of binary trading and are unwilling to listen to claims. MyChargeBack help in this situation. Compare commissions from broker, trading and financial affiliate programs. Forex Referral. Forex Binary Options Spreads CFDs Forex Binary Options Spreads CFDs Best Affiliate PRograms Add. forex affiliates are private individuals with large volumes of web traffic rather than a formal company. Option trading is for the DIY investor. Typically, option traders are self-directed investors, meaning they don’t work directly with a financial advisor to help manage their options trading portfolio. As a do-it-yourself (DIY) investor, you are in full control of your trading decisions and transactions. But that doesn’t mean you’re alone. Are you also still doubting whether binary options trading is gambling or not? Let us answer all your questions in this article. Binary options trading is a hot discussion topic anywhere in the world. There is a lot of information out there and it is difficult to make sense of it all. The Binary Options market has experienced incredible growth since 2008 when the US Securities and Exchange Commission (SEC) ruled that Binary Options no longer had to be traded on an exchange and the advent of online trading kicked-off.

[index] [6619] [28422] [8496] [2587] [25822] [12790] [6004] [14009] [17767] [5422]

Best IQ Option Strategy 2020 FULL TUTORIAL

10. twenty-five. During this further information for binary options trading, you will understand everything you need to know about this binary options strategy method in Internet binary options ... Including how to connect the dots, probability binary options trading, Binary Options trade entries and angle on the development lines. Furthermore, I define the varied stages of the craze ... It is extremely uncommon and tough to outperform binary options trading system the industry consistently. Meaning that options traders generally have to engage in several transactions as a way to ... SUPER TRAP IQ Option High Accuracy Options Trading Method FREE BINARY B0T D0WNL0AD https://bit.ly/31VECDN FREE SIGNAL & SOFTWARE https://bit.ly/32sPyZJ Disclaimer: As per CFTC Rules, U.S Traders ... This video may include affiliate links, which means that if you use any of those links I may get a small commission. ... options trading, options strategy and option trading, binary options ...

Flag Counter