Cherry Trade Review - Binary Options Center

Cherry Trade - Binary Options Tested

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[Megathread] XMG FUSION 15 (with Intel)


On September 6 at IFA, press released their first reports about our collaboration project with Intel: XMG FUSION 15.
Community Links:

Press Links:

Video Links:

The following key facts have already been revealed:
Prices and availability will be announced on September 17. → Countdown to xmg.gg
Teaser Trailer on YouTube: XMG FUSION 15 Laptop | A Design Collaboration with Intel
We look forward to your questions and your feedback!

XMG FUSION 15 - FREQUENTLY ASKED QUESTIONS (FAQ)

This FAQ represents Q&A's over the last few days here. Fellow redditor u/iterateandgit was so kind to help me putting this document together. Big shout out to him please! The FAQ will be further extended over the coming days and weeks. Please keep the questions coming!

Sales, Shipping, Warranty


Q: Are you going to sell this on Amazon in the EU?
A: We are working on getting the product up and running on Amazon. But our own BTO shop at www.bestware.com will always be our primary sales channel and will be the only one where you can customize and configure memory, storage, OS, extend your warranty and pick other options.

Q: Do you offer student discounts or other sales compaigns like black friday?
A: In general, we don't offer student discounts. Sales campaigns are planned just in time, depending on stock level and cannot be announced early. If you want to keep up to date about sales campaigns, please subscribe to our newsletter.

Q: Do you ship to the UK? Can I pay in GBP?
A: We ship to the UK - the pricing will be in EUR, so your bank will do the conversion. Warranty services will be available from UK, shipping to Germany. Currently, in the single markets, these resturn shipments are free for the end-user. In the worst case there might be additional customs fees for shipping.

Q: What warranty options do you offer?
A: All our laptops come with 2 year warranty. Warranty repairs in the first 6 months are promised to be done within 48 hours (+shipping). Both the "instant repair" service and the warranty itself can be extended to up to 3 years.

Q: Do you sell outside of Europe?
A: We are able to ship anywhere, but warranty for customers outside the region would always involve additional customs cost and paperwork for sending the laptop back to Germany in the rare event of an RMA. There is currently no agreement to let other Local OEMs (like Eluktronics in the US) carry the warranty for XMG customers and vice-versa. Some parts are customized (in our case the LCD lid and the keyboard) and it won't be easy to agree on how to share handling fees etc. - so I wouldn't expect a global warranty anytime soon.


Hardware, Specs, Thermals


Q: What is the difference between XMG FUSION 15 and other laptops based on Intel's reference design?
A: The hardware of the barebone will be identical. Other Local OEMs might use different parts for RAM and SSDs. Our branding and service/warranty options might be different. We apply our own set of performance profiles in the Control Center. This will rebalance the differentiation between Silent, Balanced and Enthusiast modes.

Q: What is the TGP of the NVIDIA RTX 2070 Max-Q?
A: Officially, it is 80W in Balanced profile and 90W in Enthusiast profile. You can toggle between these modes in real-time with a dedicated mode switch button. Inofficially, the TGP can go up to 115W in Enthusiast profile thanks to the Overboost mechanic, working in the background. However, those 115W may only be sustained until the system has reached thermal saturation, i.e. when the GPU is approaching the GPU Temperature Target of 75°C.

Q: Can I upgrade the storage and memory after I buy?
A: On storage: The laptop has two m.2 PCI-Express SSD slots. This will give you currently up to 4 TB of SSD storage. There is no 2.5" HDD slot available. Instead, the battery is enlarged to 93.48Wh. You can see pictures of the interior layouts here, here and here.
On memory: the laptop has two SO-DIMM DDR4 memory sockets. You can chose during BTO configuration, if you want to occupy both of them when you order the product. We recommend running the laptop in Dual Channel for high-performance usage.

Q: How easy is to upgrade and repair this laptop?
A: Here are the key facts:
We would give this a solid 8 out of 10 which is pretty high for such a thin&light design. The 2 remaining points are substracted for BGA CPU and GPU, which is unfortunately unavoidable in such a thin design.

Q: Does it support Windows Hello?
A: A Fingerprint-Reader is not available, but the HD webcam comes with Infrared and supports Windows Hello.

Q: Can I get a smaller, lighter charger for this laptop?
A: XMG FUSION 15 requires a 230W power adaptor to provide full performance. If you max out CPU and GPU with furmark and prime, the 230W adapter will be fully utilized.
There are currently two compatible 230W adapters. They have different dimensions but similar weight. Please refer to this comparison table:
XMG FUSION 15 Power Supply Comparsion Table (Google Drive)
Includes shop links. Will be updated with precise weight numbers in the next few days. I also included 120W, 150W and 180W in this table. They all share the same plug (5.5/2.5,, diameter, 12.5mm length). But 120W and 150W are only rated for 19V but the laptop expect 19.5V. Usually this will be compensated by tolerance but we haven't tested how a system would behave under long-term usage with such an adaptor.
In theory, 120W to 180W are enough for charing the laptop and for browsing/web/media. Even a full CPU stress test could easily be handled. But as soon as you use CPU and GPU together, you'll run into the bottleneck and your performance will be reduced.
Comparison pictures:
These 5 pictures show only the relevant 230W chargers.
Again, the weight is about the same.

Q: Is it possible to boot and run the laptop while the lid is kept closed?
A: Closing the lid under load is not recommended because it will limit the airflow and have a bad effect on keyboard and screen. The laptop likes to take air in from the keycaps. With lid closed, the performance might be limited due to reaching temp targets earlier.

Q: Can I get the laptop without the XMG logo? I will be using it in public presentations and I would not like any brand names visible.
A: We cannot ship without XMG logo, but you can use a dbrand skins to cover our logo. We have not yet decided if we want to invest into integrating XMG FUSION 15 into the dbrand shop. But you can already buy 100% compatible skins by using the page of the Eluktronics MAG-15 at dbrand. The chassis dimensions are exactly the same. Please be aware: you have to manually select the option "No Logo Cutout" if you want to buy these skins for your XMG FUSION 15. According to dbrand, there will be most likely no import fees when ordering from the EU as long as the order is below 100€. Check this thread for details.

Q: Will you offer thermal paste upgrades like Thermal Grizzly Kryonaut or Liquid Metal?
A: Our ODMs are using silicon-based, high-performance thermal compund from international manufacturers like Shin-Etsu (Japan) and M.G. (USA). Intel is using MG-860 in this reference design.
These products are used in the industrial sector, so they have no publicly known brand name. Nevertheless, their high thermal conductivity and guaranteed durability provide optimal and long-lasting cooling of your high-performance laptop. The thermal compounds are applied and sealed automatically by the vendor of the thermal components. They are applied in a highly controlled, standardized manner and provide the best balance of thermal performance, production tolerance and product lifetime.
We are considering offering an upgrade to Thermal Grizzly Kryonaut due to popular demand. Will keep you posted on that.

Q: Could you please provide an estimate for how much regular usage (~10 browser tabs + some IDE) battery backup would this have? Will there be any way to trade-off battery backup with performance?
A: Battery life vs. peak performance can be traded off by using the "Silent" performance profile. You can switch between profiles using a dedicated button on the machine. Your scenario (10 tabs + some IDE) sounds like mostly reading and writing. I would estimate to get at least 7 hours of solid battery life in such a scenario, maybe more. We have achieved 8 hours in 1080p Youtube streaming on WiFi with 50% screen brightness. Adblock and NoScript helps to keep your idle browser tabs in check.


I/O Ports, Peripherals


Q: Why are there not more USB-A 3.1 Gen2 or even USB 3.2 Gen2x2 ports?
A: USB-A 3.1 Gen1 is basically the same as USB 3.0. There aren't a lot of USB-A devices that support more than USB 3.0 speed. Faster devices typically use USB-C connectors and can be used on Thunderbolt 3, which is down-compatible to USB-C 3.1 Gen2. One of the USB-A ports actually supports Gen2 speed.
For the following remarks, please keep in mind that I am not an Intel rep, so everything is based on our own experience.
The mainboard design and the I/O port decisions have been made by Intel. Feedback and requests from LOEM customers have been taken into consideration. We would assume that USB 3.2. Gen2x2 (20 Gbit/s) was not considered to be important enough to safe space for 3rd party IC (integrated circuits) on the motherboard. Right now, all the USB ports and Thunderbolts are supplied by Intel's own IC, so they have full control over the hardware, firmware and driver stack and over power saving and performance control. The more IC you add, the higher your Idle power consumption will be, plus adding potential compatibility or speed issues as it often happens with 1st generation 3rd party USB implementations. I very well remember from my own experience the support stories during the first years of USB 3.0, before it was supported in the Intel chipset. On the one hand, Intel is aiming high in terms of performance and convenience, on the other hand: support and reliability still seem to be Intel's goal #1. Thus they seem to play it safe where they deem it to be reasonable.
Intel is gearing up for USB 4.0 and next-gen Thunderbolt. USB 3.2 2x2 is probably treated as little more than a roadmap accident. Peripheral vendors might see it the same way.

Q: Do you support charging over USB-C/Thunderbolt? Does it support docking stations?
A: The Thunderbolt 3 port in Intel's reference design does not support charging. As you probably know, the 100W limit would not be enough to power the whole system and it would make the mainboard more complex to combine two different ways of charging. Intel consciously opted against it and will probably do so again on future high-end gaming/studio models.
The USB-C/Thunderbolt port supports Dual-Link DisplayPort signals, directly connected to the NVIDIA Graphics. This makes proper docking station usage very convenient. The user still needs to connect the external power adaptor. Both ports (Thunderbolt and DC-in) are in the back of the laptop, making the whole setup appear very neat on the desk.

Q: How many PCIe lanes does the Thunderbolt 3 provide? Are they connected to CPU or Chipset?
A: XMG FUSION 15 supports Thunderbolt 3 with 4 lanes of PCIe 3.0. The lanes come from the chipset because all of the CPU lanes (x16) are fully occupied by the dedicated NVIDIA graphics. We are not aware of any side-effects of running Thunderbolt from the chipset. It is common practice for high-end laptops with high-end graphics. The Thunderbolt solution is of course fully validated and certified by Intel's Thunderbolt labs.

Q: Does it have a standby USB to power USB devices without turning on the laptop?
A: Yes, the USB-A port on the left side supports this feature.


LCD Screen


Q: Which LCD panel is being used? Are there plans for 1440p or 4K panels in the laptop? How about PWM flickering?
A: The panel is BOE NV156FHM-N4G. It is currently not known if the panel will change in later batches. This depends on logistics and stock. At any rate, the panel key specs will remain the same. There are currently no plans to offer resolutions above FHD in the current generation of this laptop.
There are very wide ranges on reports of Backlight Brightness PWM control on this panel in different laptops. Ranging from 200Hz to 1000Hz to no PWM at all - all on the same panel model number. Intel informs us that there are many factors (e.g. freq., display driver, BIOS settings implementation, type of dimmers & compatibility with the driver etc.) that impacts the quality of panel dimming performance. To Intel's knowledge, no kind of flickering has been reported during the validation process. Furthermore, first hands-on data from Notebookcheck indicates that no PWM occurs on this panel. With a DSLR test (multiple burst shots at 1/4000s exposure time) I can confirm that there is not a single frame of brightness dipping or black screen, not even at minimum LCD brightness. Hence, we can confirm: BOE NV156FHM-N4G in XMG FUSION 15 (with Intel) does not use PWM for backlight control.

Q: Some BTO shops, for an additional fee, manually pick out display panels with the least back-light bleed. Do you offer that? Even better, do you do that without the extra fee?
A: Intel has validated this design to avoid backlight bleed as much as possible. Currently no plans to do further binning. All dozens of MP samples we have seen so far have been exceptionally good.

Q: I'm coming from a 13" MacBook with Retina display. How am I going to fare with this 15.6" FHD screen in content creation?
A: If you got used to editing high-res visual content (photography, artwork) on your 13inch retina, things will change. On the one hand, your canvas will be larger and more convenient and ergonomic to work with. On the other hand, you will find yourself zooming in more often in order to make out fine-detail. Assuming that you have sharp 20:20 vision.
As it is, the screen resolution and specs are not planned to change within the lifetime of this product. The first realistic time-window for a refresh would be whenever Intel is releasing the next "H" series CPU generation. But even then, an upgrade on resolution will not be guaranteed.
Comparison:
Laptop Resolution Pixel per inch dot pitch
13.3" MacBook Pro Retina (late 2013) 2560x1600 226.98 PPI 0.1119mm
15.6" XMG FUSION 15 (late 2019) 1920x1080 141.21 PPI 0.1799mm
To compare: 141.21 is ~62% from 226.98. This represents the the metric difference in pixel density and peak sharpness between these two models.
If you know the diagonal size and resolution of your screen, you can make this comparison yourself with the DPI/PPI calculator.


Keyboard, Backlight, Switches, Layout


Q: What can you tell us about the mechanical keyboard of XMG FUSION 15?
A: The keyboard has already been reviewed in our XMG NEO series as being more crisp than typical membrane keyboards. Most reviewers attested it a very good score, both for gaming and for writing long texts.
The keyboard backlight can be configured per-key. Default mode is all white.
Keyboard Switch Specs:
Having no frame around the keycaps actually helps the thermals. The fans can pull in additional air from the top. This improves airflow and helps to keep the keyboard temperature at low levels during gaming. It also prevents long-term RMA issues on the keyboard. This specific keyboard switch is already in its 3rd generation and very mature by now.

Q: Is it possible to dampen the mechanical keyboard with o-rings?
A: The switch design does not lend itself to further dampening. The switch mechanic is too complex and has more moving parts than cherry. The 2mm travel distance also plays a role in not allowing more dampening.
For reference, please use this video (Youtube). We compared XMG NEO with another membrane-type keyboard. XMG NEO and FUSION share the same keyboard mechanics with the silent tactile switch and the same sound profile.

Q: Do you have LED keyboard backlight on the secondary key function, like Fn key icons?
A: Please have a look at this picture.
Btw, my working sample has blank keycaps. I took the 3 printed keycaps (F8, F9, F10) from a different sample just to demonstrate the Fn lighting for this picture.
Facts:
In my assesment, the Fn function symbols are clearly visible from the backlight in a dark room. A user should have no difficulty to recognize the icon and reach its function.

Q: Which keyboard layouts do you offer in the EU?
A: The following layouts are available, in alphabetic order: Belgium, Czech, Danish, Dvorak German, Dvorak US, Estonia, French, German, Greek, Italian, Norwegian, Polish for Typists, Portuguese, Russia Latin, Slovakish, Spanish, Swedish / Finnish, Swiss, Turkish, UK, US International (ISO)All these layouts are based on the ISO matrix. See differences between ANSI vs. ISO here.


Operating System


Q: Do you support Linux and dual-boot on XMG FUSION 15?
A: We are in discussion to sell XMG FUSION 15 over Tuxedo with official Linux support. It might take 1 or 2 months to get this running.

Q: Which LAN, Audio and WiFi card vendors will be used? Asking for a friend.
A: From our HWiNFO64 report. (Google Drive link)
LAN: RealTek Semiconductor RTL8168/8111 [PCI\VEN_10EC&DEV_8168&SUBSYS_20868086&REV_15]Audio: Intel(R) Smart Sound Technology (Intel(R) SST) Audio Controller [PCI\VEN_8086&DEV_A348&SUBSYS_20868086&REV_10]WiFi: Intel(R) Wi-Fi 6 AX200 [PCI\VEN_8086&DEV_2723&SUBSYS_00848086&REV_1A], can be replaced.
For more information, please check the linked report file.


Other questions


Q: What would you say are the advantages and differences with other laptops due to the fact the laptop was designed in collaboration with Intel?
A: Disclaimer: I am \not* an Intel rep. The following remarks are based on my personal experience and opinion.*
Advantages:
  1. Very strict quality control on all levels. I can't quote numbers due to NDA, but Intel NUC has extremely low RMA rates, compared to average PC mainboards and systems. Intel is driven by strict internal regulation that strifes for perfection - this applies to the whole chassis, assembly and firmware, not only the mainboard. There are also certain regulations in place, for example in terms of electro-magnetic regulation and skin temperatures. The rating label is littered with regulatory seals from every region of the world, making this laptop especially safe to use.
  2. Access to high-quality material: we have not seen any Gaming Laptops based on Magnesium alloy yet, especially not in the ODM/LOEM ecosystem. The battery cells are also much more dense than what we usually see. Intel has the buying power and the vision to not settle for mediocre parts.
  3. Down-to-earth design: Intel has made this reference design for the ODM/LOEM eco-system. The design does not try to follow any specific corporate identity, thus it does not have any unneccessary "bling bling" like all the others have. Even the Razer Blade with it's sleek shape is quite obnoxious (iny my oppinion) with it's big backlit green snake logo. With XMG FUSION however, we can continue our typical style of "Undercover Gaming".
  4. Security: you can expect stellar support in terms of BIOS and Firmware (TPM, Management Engine) updates whenever any security issues are found. This might also apply to global brands, but ODM/LOEM systems have not always been so quick to react. This is due to the huge fragmentation/customizations in ODM/LOEM systems. Intel however does now allow any fragmentation: every LOEM partner is getting the same firmware. There are many hooks for configurations in this firmware, but the source code / binaries are always the same. This makes support much easier down the line.
Disadvantages:
  1. I can't name many, of course. But I would say the strict validation also makes the partnership less flexible from a product management perspective. There is no plan currently to phase-in any 4K or 300Hz screen (FHD/144Hz ought to be enough for everyone this year) or any Core i9 in this system. Other ODMs might be more open for costly modifications based on low quantities. Intel however has streamlined their production and logistics in a way that gives us (the LOEM) very short lead times and competitive pricing, but will not allow any short-notice upgrades or customizations.

Q: Will there be a 17 inch version?
A: We can neither confirm nor deny plans for a 17 inch version at this point.


[to be continued]
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[H] Bunch of Humble games [W] Paypal - Make offers

Wanting to raise some cash at the moment. No fixed prices in mind, please feel free to make offers :) Willing to do discounts and bundles if someone has a few they're interested in. Both Slay the Spire & SQUAD are also an option for trade.

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Help me fix this list of generic engines/staples please?

I made a post a while ago to list EVERY generic engine and staple in the game. Both budget and non-budget options.
I've since quit Yugioh ~6 months or so and I see a lot of new sets have come out. As well as re-prints etc.
Could anyone help me add any new cards, remove any that are no longer staples, and fix any budget/non-budget notes?
Here's the list (formatted much better with links on my site):
(B) = Budget
Brilliant Engine
(B) Predaplants
Toon Chimeratech
Spellbook
Windwitch
Level 7 WIND Synchro
(B) Symphonic Warriors (for an extra Normal Summon and nice pendulum scales)
Frog Level 2 Engine
Bamboo (extra draw power)
Artifacts
Invoked (Very strong. Which cards you choose depend on the deck you’re putting them in, look up Invoked engines for your archetype)
Monsters
Hand-Traps
Other
Spells
Traps
XYZ
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Rank 8
Rank 9
Rank 10
Synchro
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Link
Link 1
Link 2
Link 3
Link 4
Fusion
submitted by ryemck93 to yugioh [link] [comments]

Futopia (Part 1)

Futopia (Part 1)
by Jayge
Futopia is a fusion of 'future' & 'utopia'. "The future is what will happen in the time after the present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected time line that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone." -- Wikipedia "A utopia is an imagined community or society that possesses highly desirable or nearly perfect qualities for its citizens. The opposite of a utopia is a dystopia. One could also say that utopia is a perfect "place" that has been designed so there are no problems." -- Wikipedia "The term utopia was coined from Greek by Sir Thomas More for his 1516 book Utopia, describing a fictional island society in the south Atlantic Ocean off the coast of South America. The word comes from Greek: οὐ ("not") and τόπος ("place") and means "no-place", and strictly describes any non-existent society 'described in considerable detail'. However, in standard usage, the word's meaning has narrowed and now usually describes a non-existent society that is intended to be viewed as considerably better than contemporary society. Eutopia, derived from Greek εὖ ("good" or "well") and τόπος ("place"), means "good place", and is strictly speaking the correct term to describe a positive utopia. In English, eutopia and utopia are homophonous, which may have given rise to the change in meaning." -- Wikipedia
The less-traveled path Tim Travers had yet to explore was the one most physicists agreed was possible: the future. CEJ found his Cronosoar galaxy-worthy so Tim made plans immediately for a grand tour of the future Milky Way. He was pretty sure he wouldn't be alone for long. As a matter of fact, the very next day his friend Amby begged him to go along. Her legal name was Ambrosia Bo-Chun, Chinese surname meaning 'precious'-'springtime' & Greek given name meaning 'food of the gods', but she insisted on Amby & promised to tutor him along the way. Her math masters might soften his abhorrence for geometry, along with his barely pair of aces in CC business calculus. With a visage far less schoolmarm & more cherry blossom pageant royalty, trigonometry still loomed like pulling teeth without anesthesia.
“Study the past, if you would divine the future.” ― Confucius
“Remember, today is the tomorrow you worried about yesterday.” ― Dale Carnegie
“You can't change the past, but you can ruin the present by worrying about the future.” ― Anonymous
“The best thing about the future is that it comes one day at a time.” ― Abraham Lincoln
“I never think of the future - it comes soon enough.” ― Albert Einstein
“The golden age is before us, not behind us.” ― William Shakespeare
“The best way to predict the future is to create it.” ― Peter F. Drucker
“Every saint has a past and every sinner has a future.” ― Oscar Wilde
“Our most basic common link is that we all inhabit this planet. We all breathe the same air. We all cherish our children's future. And we are all mortal.” ― John F. Kennedy
“In every conceivable manner, the family is link to our past, bridge to our future.” ― Alex Haley
Travers knew he could choose a vector transfer, but he'd dreamed of romantic views of Earth & Moon, preferring it to instantaneously beaming to his destination. While leaving Earth orbit conventionally to do a lunar fly-by, Tim & Amby were detained by an AI drone, apparently the real reason manned spaceflight had been hamstrung, despite its promising start. When the silent sentry stood as primitive blockade, he insisted, "Take us to your leader!" They found themselves tractor-beamed to a nearby cloaked mothership & perhaps the last entity he expected to meet, Baronne Betty Draculya de Rothschild, 1880s vampire widow moll of bankster Jakob "Mayer de Rothschild...one of the wealthiest women in Europe, and one of the foremost Parisian patrons of the arts." -- Wikipedia Condescendingly, she declared the exosphere & everything beyond it off limits to all Earthlings but Scottish Rite Freemasonry & rarified elite aristocracy they serve. Either she was allergic to goys, required special kosher human blood, or had drunk her fill, for whatever reason she let them go with a warning, "Don't be back." Travers needed no more urging & reversed course away from the hag & her dildroid automaton.
Khazar Khaganate, 650–850 -- Wikipedia
Hapless Hebrews tried to make sense of their era, but were too myopic to understand, as first Egyptians, then Babylonians, & finally Romans made hash of their dominion plans. Now non-Semite Ashkenazis claim land & benefits in their name, cuz it's all about the money in a rigged game where face cards & aces, as well as half the world's wealth, are owned by Revelation's white Jews, the synagogue of Satan. Western Asia's Khazars (Tsars?, Czars?, Caesars?) are revealed both in Arthur Koestler's 1976 book The Thirteenth Tribe & Shlomo Sand's 2010 work The Invention of the Jewish People. "Bulan was a Khazar king who led the conversion of the Khazars to Judaism. His name means 'elk' (Moose) in Old Turkic. In modern Turkish, it means The one who finds (Bul + an). The date of his reign is unknown, as the date of the conversion is hotly disputed, though it is certain that Bulan reigned some time between the mid-8th and the mid-9th centuries. Nor is it settled whether Bulan was the Bek or the Khagan of the Khazars." -- Wikipedia
Reagan-Bush CIA-Al Qaeda & their kissing cousins ISIS: Israeli Secret Intelligence Services, different packaging, similar slime, Zionists who play dress-up in Arab garb, fomenting race war, as well as ubiquitous spying, 'Samson Option', Zionist supremacy, terror threats, main sources of spam, clickbait, computer viruses, Trojan Horses, prions, pornography, disease, disingenuous Canary Mission that smears academics who support BDS &/or Palestinians, & of course usurious international central banking. They used to tell us DDT, fluoride, & shoe store fluoroscopes were safe, along with cigarettes, Agent Orange, & vaccines, based on dubious, pseudo research. Corporate giants pay scientists to say GMOs, microwave radiation, Wi-Fi, RFID devices, cell phones, smart meters, & 'chemtrails' are harmless. Government safeguards are gone. Zio-Fascists will engineer a cashless society, class warfare by the have-it-alls versus us, & some incarnation of Project Blue Beam to install an artificial intelligence god. Who will stop them? Spineless Democrats or Republicans? Gutless Greens or Listless Libertarians? Sissy Spiritualists or Reactionary Religionists? Blabbermouths on radio, boob tube, or YouTube? No, we can expect worse than Orwell-Huxley to become our reality soon.
“Time travel used to be thought of as just science fiction, but Einstein's general theory of relativity allows for the possibility that we could warp space-time so much that you could go off in a rocket and return before you set out.” ― Stephen Hawking
“Even if it turns out that time travel is impossible, it is important that we understand why it is impossible.” ― Stephen Hawking
“The past, like the future, is indefinite and exists only as a spectrum of possibilities.” ― Stephen Hawking
“Look up at the stars and not down at your feet. Try to make sense of what you see, and wonder about what makes the universe exist. Be curious.” ― Stephen Hawking
“We are all now connected by the Internet, like neurons in a giant brain.” ― Stephen Hawking
“Intelligence is the ability to adapt to change.” ― Stephen Hawking
“I believe alien life is quite common in the universe, although intelligent life is less so. Some say it has yet to appear on planet Earth.” ― Stephen Hawking
“If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans.” ― Stephen Hawking
“Life would be tragic if it weren't funny.” ― Stephen Hawking
“Time travel was once considered scientific heresy, and I used to avoid talking about it for fear of being labelled a 'crank.'” ― Stephen Hawking
"Sam Harris: Developing AI is Humanity Building Some Sort of God? 11/8/2016 Some fear a future where humanity are the ants beneath the boots of super-intelligent AI. Artificial Intelligence is set to be a major part of the future of technology. Laboratories all over the world are making algorithms and machines that can do amazing feats, like make music or actually listen and speak like a human. But with this level of progress, many are sounding warning bells regarding the development of super-intelligent AI. In this TED talk, neuroscientist and philosopher Sam Harris examines how and why people should be more scared of AI becoming more intelligent that us. Harris says that this kind of super-intelligence is not only possible, but inevitable. But once we build something as smart as us, it could start improving itself in ways we may have never imagined. One day, AI might start looking at us the way we look at ants, easily brushed aside if our interests don’t align with those of the machine(s). Sam is an American philosopher, author, and neuroscientist. He is famous for his critiques against religion, and has been dubbed one of the “Four Horsemen of New Atheism.” Harris joins a host of technology big shots that are warning us to be more prudent in making AI. Stephen Hawking, Elon Musk, Steve Wozniak, Bill Gates— these are just some of the famous people who want us to start the ethical debate on the development of AI." -- Jalor Gallego, futurism.com
“The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.” ― Edsger W. Dijkstra
“Maybe the only significant difference between a really smart simulation and a human being was the noise they made when you punched them.” ― Terry Pratchett
“By far the greatest danger of Artificial Intelligence is that people conclude too early that they understand it.” ― Eliezer Yudkowsky
“People worry that computers will get too smart and take over the world, but the real problem is that they're too stupid and they've already taken over the world.” ― Pedro Domingos
“Think like A.I. and decide at algorithmic speed, said no mentor, yet.” ― Clyde Dsouza
“What use was time to those who'd soon achieve Digital Immortality?” ― Clyde Dsouza
“Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?” ― Ken Levine
“T[o t]urn technical brute force into real artificial intelligence requires a deeper understanding of human thinking based on knowledge engineering and reasoning mechanisms.” ― Stephane Nappo
“Aim for simplicity in Data Science. Real creativity won’t make things more complex. Instead, it will simplify them.” ― Damian Duffy Mingle
“I strongly believe that we need to embrace Artificial Intelligence and Machine Learning for maximum growth in our day to day activities in order to excel and succeed.” ― Bamigboye Olurotimi
Once they were sufficiently out of range, Tim set the helm for Alpha Centauri system, 5 years ahead & began hopscotching known star systems in our stellar neighborhood. He didn't share Stephen Hawking's theory of hostile aliens. On the contrary, he presumed the vast majority were humane, so to speak. They'd tour our solar system on their return like the Anunnaki, from the outside in. Since most star systems are binary or trinary, upon arrival they scanned for Sol's companions but noticed none. "Alpha Centauri is the star system closest to the Solar System, being 4.37 light-years from the Sun. It consists of three stars: Alpha Centauri A and Alpha Centauri B, which form the binary star Alpha Centauri AB, and a small and faint red dwarf, Alpha Centauri C. To the unaided eye, the two main components appear as a single point of light with an apparent magnitude of −0.27, forming the brightest star in the southern constellation of Centaurus and is the third-brightest star in the night sky, outshone only by Sirius and Canopus." -- Wikipedia "Proxima Centauri is a red dwarf star in the Alpha Centauri star system which bears the distinction of being the closest star to the Sun." -- wisegeek.com
Proxima Centauri
4.22 light years (ly)
Barnard's Star
5.97 ly
Wolf 359
7.7 ly
Sirius A & B
8.6 ly
Epsilon Eridani
10.5 ly
Ross 128
10.8 ly
Procyon
11.4 ly
Tau Ceti
11.9 ly
Altair
16.3 ly
Eta Cassiopeiae
19 ly
"Barnard's Star is a very-low-mass red dwarf about 6 light-years away from Earth in the constellation of Ophiuchus. It is the fourth-nearest-known individual star to the Sun and the closest star in the Northern Celestial Hemisphere. Despite its proximity, the star has a dim apparent magnitude of +9.5 and is invisible to the unaided eye; it is much brighter in the infrared than in visible light." -- Wikipedia
"Wolf 359 is a red dwarf star located in the constellation Leo, near the ecliptic. At a distance of approximately 7.9 light years from Earth, it has an apparent magnitude of 13.54 and can only be seen with a large telescope. Wolf 359 is one of the nearest stars to the Sun; only the Alpha Centauri system, Barnard's Star and the brown dwarfs Luhman 16 and WISE 0855−0714 are known to be closer. Its proximity to Earth has led to its mention in several works of fiction." -- Wikipedia
"Sirius is a star system and the brightest star in the Earth's night sky. With a visual apparent magnitude of −1.46, it is almost twice as bright as Canopus, the next brightest star. The system has the Bayer designation Alpha Canis Majoris. What the naked eye perceives as a single star is a binary star system, consisting of a white main-sequence star of spectral type A0 or A1, termed Sirius A, and a faint white dwarf companion of spectral type DA2, designated Sirius B. The distance separating Sirius A from its companion varies between 8.2 and 31.5 astronomical units." -- Wikipedia
"Epsilon Eridani, also named Ran, is a star in the southern constellation of Eridanus, at a declination of 9.46° south of the celestial equator. This allows it to be visible from most of Earth's surface. At a distance of 10.5 light-years from the Sun, it has an apparent magnitude of 3.73. It is the third-closest individual star or star system visible to the unaided eye." -- Wikipedia
"Ross 128 is a red dwarf in the equatorial zodiac constellation of Virgo, near β Virginis. The apparent magnitude of Ross 128 is 11.13, which is too faint to be seen with the unaided eye. Based upon parallax measurements, the distance of this star from Earth is 10.89 light-years, making it the twelfth closest stellar system to the Solar System. It was first cataloged in 1926 by American astronomer Frank Elmore Ross." -- Wikipedia
"Procyon, also designated Alpha Canis Minoris, is the brightest star in the constellation of Canis Minor; to the naked eye, it appears to be a single star, the eighth-brightest in the night sky with a visual apparent magnitude of 0.34. It is a binary star system, consisting of a white main-sequence star of spectral type F5 IV–V, named Procyon A, and a faint white dwarf companion of spectral type DQZ, named Procyon B." -- Wikipedia
"Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under 12 light-years from the Solar System, it is a relatively nearby star and the closest solitary G-class star. The star appears stable, with little stellar variation, and is metal-deficient." -- Wikipedia
"Altair also designated Alpha Aquilae, is the brightest star in the constellation of Aquila and the twelfth brightest star in the night sky. It is currently in the G-cloud—a nearby accumulation of gas and dust known as an interstellar cloud. Altair is an A-type main sequence star with an apparent visual magnitude of 0.77 and is one of the vertices of the asterism known as the Summer Triangle. It is 16.7 light-years from the Sun and is one of the closest stars visible to the naked eye." -- Wikipedia
"Eta Cassiopeiae is a binary star system in the northern circumpolar constellation of Cassiopeia. Its binary nature was first discovered by William Herschel in August 1779. Based upon parallax measurements, the distance to this system is 19.42 light-years from the Sun. The two components are designated Eta Cassiopeiae A and B." -- Wikipedia
“People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.” ― Steven Moffat
“Know that love is truly timeless.” ― Mary M. Ricksen
“If time-travel is possible, where are the tourists from the future?” ― Stephen Hawking
“The danger of the past was that men became slaves. The danger of the future is that man may become robots.” ― Erich Fromm
“Fill your heart with the creative power to accept the past, decorate the present and transform the future.” ― Osho
“The past is a ghost, the future a dream, and all we ever have is now.” ― Bill Cosby
“If we open a quarrel between past and present, we shall find that we have lost the future.” ― Winston Churchill
“Isn't it a shame that future generations can't be here to see all the wonderful things we're doing with their money? ― Earl Wilson
“The illiterate of the future will not be the person who cannot read. It will be the person who does not know how to learn.” ― Alvin Toffler
“The distinction between the past, present and future is only a stubbornly persistent illusion.” ― Albert Einstein
"WAS I A TOPIC AT BILDERBERG? by Miles Mathis, June 14, 2018...It is being leaked that I may have been a topic at Bilderberg last week. The 66th Bilderberg meeting opened on June 6 in Turin. That's 6/6, if you missed it, but there is no numerology there I am sure. Anyway, I have received an anonymous tip that my work was discussed under the topic “The Post Truth World”. Bilderberg itself released a list of topics, and sure enough that is on the list. 1. Populism in Europe 2. The inequality challenge 3. The future of work 4. Artificial intelligence 5. The U.S. before midterms 6. Free trade 7. U.S. world leadership 8. Russia 9. Quantum computing 10.Saudi Arabia and Iran 11. The "post-truth" world 12. Current events What is a post-truth world and what does Bilderberg mean by that? Well, mainstream sources are telling us Bilderberg is “concerned about” a post-truth world, but my guess is that is an inversion. They aren't concerned about a post-truth world, they are concerned about a world where more and more people have access to the truth. They are concerned about a post-lies world. What happens if people don't believe the lies anymore? I call it a post-Hawking world. The crash and burn of that project back in January obviously got these people's attention. But we have already seen their response, since it is already out there, and has been for a long time. They have been in crisis mode since 911, since nobody bought that one. Their response was not to back off the fakes for a while, it was to ramp up the fake events. If they couldn't create belief, at least they would create confusion. They have been trying to bury the truth under an avalanche of competing lies, surrounding every truth with a thousand lies. But even that isn't working, since the truth tends to shine out with its own light. It is like the Arkenstone hidden in a vast dark hall. But introduce one moment of light—let Smaug roar for the tiniest moment—and the jewel flashes out. We also saw a response with the recent events at POM, RatWiki, and other places. Orders came down from above to blackwash me on several fronts. We can't know how high the orders for that came down from, but it is possible they came from the top. That also failed. However, looking at who they assigned that project to tells us they still don't take the threat too seriously. They sent in another gaggle of junior college flunkies, so no one can be surprised they blew the assignment. Plus, the project seems to be less about utterly defeating me and more about wasting my time and trying to divert me. Anyway, if we have learned anything about the opposition in the past decade of engagement, it is that he is his own worst enemy. And that isn't just true at the POM level, it is true all the way up. The Bilderberg bozos are also their own worst enemies, since they seem to have the uncanny ability to do the wrong thing at all times. They haven't seemed to recognize that Project Chaos only works on a slow burn. It doesn't work as a 24-7 conflagration. The past decade has proved that. Yes, a lot of confusion has been created, but that has just made people more hungry for the truth and more hungry for normalcy. The governors seem to have forgotten how well the pre-911 project was working before they kicked it into overdrive and broke the mechanism. Just to remind them: were they losing money back in the 1950s? Not that I remember. Were we right on the cusp of a revolution? Not according to the history books. Things were pretty quiet, and it wasn't because of the recent war. It was because the levels of propaganda were so much lower then. Yes, everything was a lie even then, but it was a smaller, less noisy, more believable lie, so fewer people questioned it. The propaganda now is way too in-our-faces, and we are spitting it back out. The blue pill ingestion requires a subtle massaging of the throat, not a violent force-feeding. For a somewhat humorous comparison to show my point, look at the difference between the Andy Griffith Show and the Family Guy. Or the difference between Bonanza and the Simpsons. Or the difference between Bewitched and Game of Thrones. TV was being used to create and control culture then as now, but just look at the difference in form and content. The older shows were infinitely subtle, quiet, and tasteful compared to the newer ones. All were and are intended to create an audience of complacent consumers, but there are many types and levels of complacent consumers, as we now see with hindsight. The point is, I am not the problem. The governors themselves are the problem, since they have forgotten how to govern. They are creating their own problems with these overblown projects. If they wish for things to calm down, all they have to do is calm down themselves, and order Intel to calm down. If they want more stability, they can create it. All they have to do is quit creating instability on purpose. Insert people back into families, create some normalcy, and slow things down. As an another example of how they can't even create the right propaganda anymore, we just return to that “post-truth world” topic. If they were smart, they wouldn't list that as a topic. This released list is another example of propaganda, but it isn't good propaganda. Masters of propaganda would release a fake list that had this as #11: “how to return to the truth”. They should make you think they are coming clean even if they aren't, you see. They know you are hungry for the truth, so they should try to trump me by making you think they are coming clean. If they want to be trusted again, this is their only hope. They don't have to admit to all the lies, do they? They just have to once again make some real effort to appear like white hats instead of black hats. Most of us now think these people are evil, which is not surprising since they make very little effort not to look evil. But since they have all the resources of the media, it seems like they could cleanse their image if they wished. Apparently they have forgotten how. In other words, the hired PR firms are failing. Intel is failing. The whole structure of governance is unwinding, and it would be unwinding with or without my papers. As I have said many times before, there are many splits in the ruling families and in Intel, and we see that again here. Number 11, however stated, indicates the ruling families are worried about their image, as they should be. But shutting me down won't change that. They need to do some housecleaning. Whoever thought it was a good idea to go down this current path in 2001 should be fired or sent to Elba or something. The faction promoting the post-911 world needs to be purged. As I have also said before, it is one pretty obvious faction that is creating all the problems from top to bottom, and it is because this faction thrills in the jackboot. They figure why massage your throat when they can ram it? They will lie even when they don't need to, because the lie tastes better to them. They prefer theater to reality, since their own private realities are so paltry and unsatisfying. But this faction is a new phenomenon, as we can see by the rapid changes of the past 60 years. Yes, the world has long been run on theater, but not the pseudo-Satanic theater that has completely taken over. It used to be that was a small part of the entertainment offered, but now it is pretty much the whole package. This indicates the worst faction was not in charge back then, and they are still only a part of the machine. They have been resisted and are still being resisted, but not forcibly enough. I would say the families must deal somehow with this faction if they are re-create any semblance of stability, not only for us but for themselves. It is time to reign Loki in. Some will say, “Why are you giving them hints how to govern? Aren't you Revolutionary #1? You have shown the crisis, why not call for the overthrow?” Well, any least consideration of the question would provide the answer: there is no possibility of such an overthrow, given the state of the world. My job is to promote a successful revolution, not a failed one, right? In my opinion, a successful revolution will be achieved by talking sense to everyone, them included. I am not just talking you off the ledge, I am talking them off the ledge. The world has gone underwater, and the governors are in the deepest part. They are full fathom five hundred and their brains are starved for oxygen. They have lost all sense of direction and don't remember where the surface is. If they would just drown themselves and we could be rid of them, that would suit me, but unfortunately these families continue to spawn at depth. There is always a newer generation arising, breaking the surface for a few moments of sunshine before they too dive down and head for the abyss. So I try to land and meet them at the surface in that brief space of sanity, while their eyes are still open to the light. I point out to them that there is no need for them to dive just because their fathers did. There is nothing down there but mud and bones. Why not stay up here in the clear air and swim for shore? Find some joyous island large or small and tend a garden, husband a flock of geese, and have some normal bright-eyed children who love the truth? If they do that, they may find their lives are not so paltry and unsatisfying after all, and they may not need to hide out in a dark theater, rolling their dice and spinning their webs." -- Miles Mathis, milesmathis.com
submitted by anti-ZOG-sci-fry to u/anti-ZOG-sci-fry [link] [comments]

Anti-Meta Control Citron Deck + Detailed Guide

Hey guys, it's SuraF and today I'll be sharing the Control Citron deck I've been using with great success over the current and last season, as well as presenting an in-depth guide on its pros and cons and how to play it.

Contents:

Why Play Citron?

Because it's not Cancer Flare, A Heal Deck, Pineclone, or Clique Peas
The biggest reason is Citron's two classes, Smarty and Guardian. I strongly believe that these two classes are the best plant classes at the moment due to there versatility as well as their access to amazing cards. These include:
  • Strong Early, Mid and Late Game cards
  • Cheap, Excellent Environments
  • Anti-Meta Cards such as Brainana, Cool Beans, Galacta-Cactus, Doom-Shroom
Smarty and Guardian also have some of the best cards the game at the moment, and they are all very "independent". Between the two classes, there is almost no zombie decks that has a clear advantage over well-build citron deck.

Why not Beta-Carrotina?

The difference between Beta-Carrotina and Citron is the superpowers, and I consistently find that Citron's superpowers are better, Invulnerable is such a strong ability and can fuck with deadly as well as crazy direct damage AND bonus attacks. Carrotina's super powers are fun but they are unreliable. Conjuring takes up the bigger portion of three powers, while the last super-power is kinda weird. Going to quote GiantShyGuy from his(her?) post
Carrotina finds herself being less about living through the early game and more so trying to win by the early and mid game.
Also on a standalone, I find that citron's superpowers are just better. Nut signal is Card Draw (Not Conjuring), Transmogrify is insane after the buff, Root Wall is decent and Peel Shield can win you the game by itself.
Also Control Citron "feels" like it as endless potential, whenever you lose, you almost always know that you misplayed somewhere, and you feel like you can get better instead of being salty about a bad draw.

Deck & Explanations

Decklist: http://imgur.com/bVan7Jd

Card Explanations

*Note: I don't recommend you reading all of this, you should just look at the ones that you have questions about.8
  • Galacta-Cactus: Staple card for guardian class. Insanely helpful at clearing out imp rush decks as well as exerting heavy pressure on the zombie hero due to it's bulls-eye ability, and can also trade up to Arm Wrestler on turn 1. Also GC is on of the only AoE's in the game, which is MASSIVELY helpful when helping our midrange minions clear the board of stronger ones. You can easily combo two together to wipe out 2 health minions. It's effect may have a little repercussions since it can blow up your own Spyris.
  • Spyris: Spyris isn't just a card that can peek under graves, its also a handy counter to Toxic Waste Imp and Octo-Pet, especially since guardian and smarty doesn't have direct removal to TWI. Later on its also a pretty hand way to isolate and track the Pogo Bouncers after MuG so that you can Spikeweed them.
  • Planet of the Grapes: Honestly I have this just because I love its combo potential with Sportacus and Galacta-Cactus. It's still a good card for cycling but mostly it's used to win environment wars as well as trigger leaf blowers ability.
  • Sow Magic Beans: Buffs to this card (it now draws a card), makes it insanely strong. It is (or was) a good response to T2 Medulla Nebulla. It gives the deck is strong turn 2 play which both Guardian and Smarty lacks. Later on the 4/4 minions are great for trading the board or pressuring the opponent. Pro Tip: Always use Sow Magic Beans on the Zombie Hero's Face
  • Spikeweed Sector: Amazing card, it does so much for you, it can allow your Zucchini to hit face, lets you facecheck gravestones (clears out electrician, pogo-bouncer and stealthy imp), as well as being a great counter to Arm Wrestler + Sumo Wrestler. Mostly importantly, you can easily kill the pogo-bouncer to disrupt the Pogo+MuG combo.
  • Cool Beans: If you haven't read PvZTryHard Freeze Rose guide, I highly suggest you do, and especially, look at the Vanilla section. tl;dr 3/3 is a magic body because 3 attack is prefect for dodging most zombie removal, and 3 health is so that it can almost always go even with all zombie 1,2 and 3 drops. It's a good body and its effect is just devastating against MuG, (it's even better because if it's the only minion on the board the zombie player is forced to bounce it so you can re-freeze). Not only is it good against MuG, since graves are prominent in almost every deck now, its also a tempo play since it can potential save some minions (Especially those people that use Electrician as removal).
  • Shamrocket: Surprisingly this card felt really hit or miss, sometimes you get to Sham a Nurse Garg and Defensive End, but sometimes you end up with 2 in your hand. However since we already have a lot of anti-aggro elements, (Galacta-Cactus, Spikeweed), it's helpful for dealing with big threats later on.
  • Sportacus: Just like Cool Bean, its a 3/3 body with a 3 drop. The ability is also quite useful at chipping at the zombie hero's health or triggering Planet of the Grapes. Keep in might that Control doesn't mean 20 to 0 in one turn, even though our late game cards can deal a lot of damage, these midrange cards helps us chip down at the zombie hero.
  • Leaf Blower: After a lot of testing I realized that this deck was really weak to Space Cowboy, and double DEnds from Rampbolt can lock me out of Shamrocketing. Enter Leaf Blower. It's 3/4 body is also quite sturdy when trading against smaller minions and the bouncing ability can snag you some tempo. Due to the prevalence of environments in the current meta (especially medulla nebula which is why you need bounces anyways) you can get it's effect off consistently. It also has amphibious which can occasionally be helpful in killing water lane stuff early if you didn't draw spyris, but that's really it's secondary tertiary role.
  • Doom-Shroom: Good counter to Pet Decks, Sports Deck, Swimmer Decks, King Decks, etc. Rarely do I see people playing around this card, they all go full overboard with their gargs and their zookeeper buffs. Unfortunately, the Brainana "buff" made it so that it's vulnerable to Doom-Shroom now, but nevertheless its still a handy tool in the Guardian kit and one of the only "board-flips".
  • Brainana: Brainana is just such a good card in general, especially since Brainy classes have pretty much always been some of the best decks and Brainana is great at shutting down their strategies. It's also a good tempo play against Hearty and Beastly at times too, since they will run out of the brains to Camel Cross/Maniacal/Vita Z, which will often turn the trade in your favor.
  • Poppin' Poppies: PP does two things in the deck, 1) protect our midrange/late-game minions from deadly 2) heal our hero up against the constant strikethrough spam. Turn 7+ you can also combo Poppin' Poppies with Citron's Superpower, basically giving you 3 lanes of defense. It has been super helpful at healing up the recoil from Galata-Cactus and Anti-Hero spam early on.
  • Dark Matter Dragonfruit: Don't know why there is so much hate directed at this card. The only weakness is its vulnerability to bouncing, but thanks to spikeweed sector and maybe spyris, most pogos should be rooted out by now. It functions as an insanely strong board clear, since without Cut Down to Size, the zombie player doesn't have any tricks that can remove it, AND EVEN IF THEY DO, it's still worth since they will spend more brains removing it than you spent casting it. It's amphibious ability is no slouch either, you can often drop it in the water lane for lethal since its 6 attack is devastating. Its ability and Splash Damage 6 is so amazing, its basically a pseudo brainana + bigger cherry bomb.
  • The Great Zucchini: Mostly play testing with this card since it got a minor buff, at the moment it has preformed quite well. Zucchini combos well with Spikeweed Sector, since you can often deal 7 damage to the face, you can also use it to clog the lanes especially since you have the healing from Poppin' Poppies. When Full Moon Rising comes out I'll probably replace it with another DMD or Wall-Nut Bowling.
  • Wall-Nut Bowling: The Premier Guardian finisher, can potential deal 18 damage in one turn. It's pretty versatile, and you can also use it to clear the ground lanes since 6 damage is enough to kill big threats such as TricksteDEnd/Nurse/Plankwalker.

Why Not...

  • Gravebuster: Just hate how hit/miss this card is. It's even worse than Shamrocket, while most if not all Zombie Decks have minions with more than 3 attack, not every deck has graves. What's worse the niche that Shamrocket fills is indispensable, while I don't find much problems dealing with graves at the moment with Spikeweed and Cool Bean. Maybe if I start see more Binary Stars/Teleportation Zombies I might start including more.
  • Plantern: Just don't have enough space for this card, the 3 sun slot is already pretty packed. Even though it has a good ability, it not as good as Sportacus or Cool Beans.
  • Soul Patch: 7 Sun is just too much of an invest without instant impact (Before you say it, DMD has an instant impact, removing 6 brains from the zombie hero). Although Soul Patch does have good synergy with Citron's invulnerable powers, I didn't run into much cases where I lost due to being rushed down.

Replaceable Cards

I'm going to rank the cards by how important that card is in the deck, from easily replaceable to unreplaceable. I'm not going to include any uncommons/rares.

Low Priority

  • Spyris: Something that can kill TWI/Octopet, ex. Sea Shroom
  • Dark Matter Dragonfruit: Another late game Control Card ex. Soul Patch
  • Great Zucchini: Another late game Control Card ex. Soul Patch

Medium Priority

  • Sow Magic Beans: A good T2 Tempo Play or Card Cycle/Draw ex. Corn Doge, Jugger-nut, Mayflower
  • Sportacus: A T3 Tempo Play ex. Plantern, Mayflower
  • Doom-Shroom: Removal/Bounce ex. Jumping Bean/Leaf Blowers Guac
  • Poppin' Poppies: T5-6 Tempo Play, preferably if it can protect your hero ex. Gravitree, Body Gourd, Sapfling (maybe?)

High Priority

  • Cool Beans: Gravebusters
  • Shamrocket: Removal/Bounce ex. Jumping Bean/Leaf Blowers Guac
  • Wall-Nut Bowling: A finisher.

Irreplaceable

  • Galacta-Cactus: It's AoE, ability to pressure the opponent and ability to trade with all T1 drops makes it irreplaceable.
  • Brainana: Brainy + Tricks is just too prevalent in this meta to not have at least 3.

Mulligan

Will talk more about mulliganing in each specific matchup

Cards you should always aim to have:

  • Galacta-Cactus: Keep up to 2
  • Spikeweed Sector Keep 1 if you feel that the zombie hero is unlikely to use environments (Sneaky, Hearty) 2 if you feel like you need to engage in environment wars against Medulla Nebulla users.
These cards are your core early game control cards. Galacta-Cactus, as stated before, can trade up against all T1 drops as well as potentially check Impfinity's Superpower. Spikeweed Sector can kill almost every zombie two drop, Vengeful Cyborg, Cosmic Scientist etc.. If you have these two cards you are almost guaranteed a smooth start. In fact, you can pressure the opponenet really heavily if you have 2 Galacta-Cactus, I once won on turn 4 when I got an insane draw and the opponent was ran 16 and used Hot-Dog Imps.
NEVER trade these away unless you already have two copies of Galacta-Cactus or Spikeweed Sector.

Cards you should aim/keep for in specific matchups

  • Spyris: Keep Sypris against sneaky heroes (especially neptuna) to counter Octo-Pult, if you are not against a Sneaky hero and you HAVE Galacta-Cactus, mulligan it away.
  • Sow Magic Beans: Great against players that you except to pass/trick turn two, these include Medulla Ramp, and Beam me Uppers.
However if the rest of your cards are 3 cost or more, I would still keep them since at least you are guaranteed a T1/2 play.

Conditional Keeps

Keep if you have a combo card or already a really strong start, if you don't have Galacta-Cactus/Spikeweed Sector Mulligan these, if you do keep these.
  • Planet of the Grapes: Only keep if you have Galacta-Cactus or Sportacus, if you don't mulligan it away. Never keep more than one.
  • Cool Bean: Only keep if you are against sneaky, you can also keep it if you have a really good hand and you anticipate a Kite FlyeElectrician. Never keep more than one, we have 4 in the deck, drawing one before the opponent starts MuGing is pretty decent.
  • Sportacus: Keep this if you have Spikeweed Sector or Galacta-Cactus. Only keep one.
If you have to choose between Sportacus and Cool Bean, keep Sportacus if you have Planet of the Grapes, Cool Bean against Gravestone users, then Sportacus.
Never keep anything else unless in very sketchy situations. Which will be talked about in the matchups sections below.

Sample Mulligans

I didn't record any game play vods so I just mulliganed against the AI

Excellent Mulligan

Good Mulligan

Decent Mulligan

Bad Mulligan

Gameplay

Turn 1

Galacta Cactus
Hopefully you have a Galacta-Cactus in your hand. If they don't play a minion, great! Play Galacta-Cactus in lane 2 (this is so that you can potentially put down a Planet of the Grapes). However if they play a minion, you have to decide whether or not you want to front the minion with Galacta-Cactus.
If it's a high priority threat like Arm WrestleCheese CutteDisconaut/Cat Lady front it and they'll trade. However if you're playing against immortica, ALWAYS TRADE, this is to prevent Secret Agent + Swimmers shenanigans. (You can apply this to other beastly heroes as well but Immortica does this the most, especially with Lep Imp)
Spyris
Generally don't Spyris turn 1. The point of Spyris is to trade against t2 octo-pet and TWI, if you play it turn 1 they wouldn't play TWI/use Octoput, wait for them to use/play it. And then do it on Turn 2.
However if you are against brainstorm/immortica and you don't have Galacta-Cactus, I would still drop it because you can start pressuring them with chip damage.
Others
Generally Nut-Signal always because if you don't have Galacta-Cactus you really need to draw an early game card. Transmogrify can be used if you're really scared of a mini-ninja.

Turn 2

Planet of the Grapes
Generally you can just play this on the same lane as Galacta Cactus since it guarantee a card draw, however you shouldn't play it if you don't have a three drop since it can easily be replace and you lose a card.
Spikeweed Sector
If you have a Spikeweed Sector thats great! But don't play it if the zombie hero doesn't play any minions on the ground, this is because it can be easily replaced (essentially losing you a card) and the zombie hero can just avoid playing zombies in that lane. Use spikeweed sector to kill most zombie minions like Cyborg or use it to facecheck graves.
Sow Magic Beans
If you happen to have Sow Magic Beans and it's your only play/the zombie hero didn't spend any brains you can Sow your beans for card cycling and the potential to draw a Beanstalk later on.

The Mid-Game

Turn 3-4 is where you fall back on the back foot and play the response game. You can't really pressure the opponent but your 3/3 can contest the board fairly well. You should also start trying to spam cycle cards so that you can thin your deck so that you can draw your appropriate response cards.
Turn 5 is where you are the most vulnerable, at this point zombie minions can easily overpower your 3/3's so you have to play smartly so you don't make too many two for one trades, this can't really be described too well but you will get the feel for it after a few games.
After Turn 6 and the zombie hero doesn't have too big of an advantage, you should be in good shape. However if you fucked up/got unlucky, you can a) hit the panic button and use Doom-Shroom b) try to stall with Poppin' Poppies and your superpower so you can Zucchini and Wall-Nut Bowling c) stomach the hits and use leaf blower + shamrocket to take out a few high priority threats (Imp Mascot, DEnd, etc.).
However don't think that this deck is purely control, if you manage to get a few Beanstalks and Well Timed Cool Beans/Brainanas, you can easily wrest control the board, and use Poppin' Poppies to keep your minions alive. Winning off tempo is something that this deck can easily do as well.

The Late-Game

At this point you should be hoping to clear the ground lanes so that you can use wall-knight bowling.
You should also be more greedy with your Shamrokcets if you still have them at this moment.
Most of the time the zombie hero wants to use the tricks phase to close out the game, but then you can just spring your Braianana's and DMD and cuck them. Brainana and DMD are 70% of the time your win cons, and Wall-Nut Bowling is the other 20%.

Final Thoughts:

Obviously this deck is not perfect, at the moment I'm looking at whether or not Spyris is pulling its weight, and if you find success with Soul Patch/Gravebuster that's great!
I'll add the Matchups in the comments soon, as well as some gameplay pics!
And also... my AT2020 Finally arrived in the mail today! I have to move over the weekend but next week I can probably start streaming/starting a Youtube channel! Setup
submitted by SuraF to PvZHeroes [link] [comments]

My Battlecon Diary, ep 4

Welcome back Battlecon fans. This is my series where I keep a journal about my Battlecon game days. My main goal is to get some content and energy going. I talk about the tournament structures and matchups we play, try to provide insight, either on things I did that went really well or things I learned. Maybe a highlight or two. Some mindset. A little humor. But most of all, I just hope you enjoy reading about Battlecon.
My series has gotten good feedback so far, with many thumbs up. As long as people seem to enjoy it, I'll keep producing content when I can. Also, Aliphant, one of the best players in the game, seems to stop by and give some feedback, so if you see her - either here on Youtube - you can definitely learn a lot.
Ok so this game day was with Devin, my main Battlecon buddy, and good friend. We actually started out the day with 2 games of Mottainai, a really obtuse card game by Carl Chudyk. Don't know if anyone here knows of it; it's more well known on the boardgames sub. Ok, so for BC, we played 2 "tourneys," if you will (just the 2 of us). We have what we call a Type A and a Type B tourney. A Type A tourney is where we pick simultaneously, one at a time, and we pick characters with the aim of having the best team to defeat the other. Type B is relaxed. We simply grab our team out of the box, and we stay away from our "mains," instead just picking people we "feel like playing." So A is us really competing, B is us just playing.
If you already know my tourney structure, skip down to the first row of ampersands (&&&&&).
In either case, we each pick 4 fighters. Then we each simultaneously perma-ban one fighter from the other team; that fighter can not be used in this "tourney." Then we play best of 3 with the remaining fighters, with no fighter being able to fight more than once. In game 1, we each "temp-ban" one fighter (that fighter can't fight in game 1, but will in game 2 or 3). Then from the remaining two fighters, we pick them at the same time. In game 2, we simultaneously pick one of our 2 remaining fighters. If there's a game 3, well, it's just the final unused fighters.
&&&&&&&&&&&
Ok so, our picks were (me, him) : Sarafina, Zaamassal. These are our two mains.
Next: Burgundy, Orianna. I have only used Burgundy once, against Joe, my more casual opponent, but I liked him. I think Burgundy will have game against all of Devin's mains (Zam, Ori, Adjenna, Trias) so I picked him. Orianna is Devin's second main.
Next: Hepzibah, Runika. These two picks surprised each other. I picked Hep because I think she has game against Zam, Ori, and Adj. Hep can stun more reliably than almost anyone in the game, and that's exactly what the doctor orders against his team. Zam loses his paradigms when stunned, Adjenna can't give Petrification, and Orianna can't unleash Unstable shot or Unstable Meteor, the two most volatile attacks in her kit. I'm not sure why Devin picked Runika; he knows she's susceptible to running out of gas, but she is a stat monster, so, why not.
Finally: Alexian, Cherri. Both of these picks surprised the other. I have been playing Alexian recently and gaining respect for him. Decided to let him fight with the big boys. Additionally, I thought having one juggernaut would do well against Adjenna (if he picks her) and Zaamassal. As for Devin, he has never played Cherri before, but she's a main for me. He wanted someone "disruptive" and chose her as the most disruptive character he could think of.
&&&&&&&&&&&&&&
Ok, the perma-ban. I banned Cherri and he banned Sarafina, same time. To him, Sarafina is untouchable. He hates her. The constant mixups with projection and the dodge at range 1 just make her a nightmare. I banned Cherri because she's just so tricky. You're never sure if you should play optimally or suboptimally, in case she clashes you. I didn't wanna deal with that, even if he first-timed her (hmmm, my audience is primarily adult here, maybe I should insert an analogy/metaphor for "first timing her"..., on second thought, maybe not).
Ok our game 1 "temp bans" were Zaamassal and Hepzibah. Ok, so what thought process goes into picking who you're going to ban for 1 game? Is it just random? I mean, whomever you ban in game 1 gets to come back, so what's the point, right? Well, no. Without the game-1 temp-ban, just picking 3 fighters became totally random and arbitrary. But with a ban, you reduce it to a binary choice. So on the temp-ban, I try to figure out who he's going to ban, ie who he doesn't wanna face. I ban someone who I want to fight later with my temp-banned character. I figure he'll ban Hep, and I think Hep has game against Zam, so I ban Zam, and indeed he does ban Hep.
&&&&&&&&&&&&&&&&&
Game 1: My Alexian vs his Runika.
So I didn't play this one well. First of all, he made a huge gambit on beat 1, overcharging his Range weapon and ignoring my stun guard. I found myself at 13/14 on beat 1, but he lost his range modifier. Well, Runika normally has poor hit confirm, so evading her, creating distance, and then charging in for large hits seemed the way to go. But ultimately, I played predictably, got a few key moves clashed, and focused too much on creating space. Runi was able to hug me, as she should. Also, Devin patiently waited for Regal and Dodge to be down (regal negates chivalry token bonuses) before unleashing hell. Consequently, he had a couple unbeatable attack beats. Also, when I did use regal, it was telegraphed and it didn't "own" him. Runika takes game 1 for team Devin.
&&&&&&&&&
Game 2, my Burgundy vs his Orianna. Ok, time for me to see if Burgundy can play with the big boys. Spoiler: he can. This was not good for Ori. Creating distance was really key. I constantly threatened Slaughter (unique base, BA: teleport to a paint marker and remove it), a base that evades at range 3+, and of course, Dodge. Consequently, Ori - a character who relies on going "all in" on a few key spots - could never commit comfortably. She only landed one hit on me. I made a couple good reads and was able to teleport inside her min range a few times, and I also dodged all her yellow plays (when she plays yellow, she wants to get hit, gaining MP), and when I didn't, I used Burgundy's UA to "refuse to throw a punch," so to speak. I think I won this with 15 life.
&&&&&&&&&&&&&&&&
Game 3: my Hepzibah vs his Zaamassal. So I wasn't sure how to predict this one. I feel like Hep's ability to nearly stun at will would just destroy Zam, but she has poor movement and hit confirm, and I was worried about her being across the board from him, unable to get close enough to hit.
So one key play was this. I was in space 7 with Zam in 6. I couldn't dodge and neither could he. I remember him commenting once that in this situation (or in the middle with the paradigm that prevents adjacent opponents from moving) he likes to use Sturdy Strike: he's stun immune and can't be moved, and hits for 5. So I was looking at my options and I came up with one that he didn't notice. I played drive, advanced 2 spaces and hit him from space 4 (anteing the Range dark pact, among others). He was deflated. He thought he had a sure trade. But I made a hard read and was correct. Anathema drive was just phenomenal all game. He couldn't handle it. I don't think he dodged enough. Well, he didn't hit me much, but I anted liberally, and we found ourselves at 4 v 4. On one beat, he was threatening Plane Divider, Blue Grasp, and Yellow Strike. I couldn't come up with an attack pair and ante combo that could hit first guaranteed. I had to go first, or lose to his super, but I couldn't out-prio his fastest attack. And I couldn't dodge. So what do I do? I change my thinking. I ask: what's an attack pair and ante combo that doesn't DIE to anything he has? I come up with a 5-prio attack and I think I anted 2 things (my first ante was free), prio and soak! Can you believe that, prio and soak. Well the prio was enough to stun his super, and the soak was enough to brunt his faster attack and be left at 1. Well, he supered and I stunned him, but for 1 damage, hah! I beat him on the next beat, winning the tourney down at the wire.
So my lesson there was in a different way of thinking about the attack pairs. Sometimes you just need to play something that can't lose, as opposed to looking for something that can't be beaten, cuz sometimes that thing doesn't exist.
&&&&&&&&&&&&
Dinner time! So Devin made us an unusual dish, but it was great. So we were in Mexico the other day and he got some authentic Tamales, which he loves. So he pan fried some Tamales with some eggs, scrambled them, and put over a bed of white rice, topped with pepper. I was getting pretty damn hungry, so I ate 2.5 plates of it in about 7 minutes! Yum. Ok, back to BC!! Woo.
&&&&&&&&&&&&&&&&
So now, a Type B tourney. More casual. My picks would be Bruce Lee, Lucida, Seth, and Luc. His would be Iaxus, Hayden, Kehrolyn, and Hikaru.
In this Type B format, we don't pick at the same time and react to the other guy's picks. We just grab some dudes. So, Bruce. Devin has been trying to make Bruce work, but is pretty convinced that he's underpowered. Neither of us can figure out why Bruce, one of the greatest martial artists of all time, has -1 power on almost all his styles, and really struggles to land hits, but some chick in a dress with high heeled shoes and earrings and long fingernails has +1 damage styles. Makes no sense thematically.
So I picked Bruce to try to prove that he's not terrible. Lucida is my other friend, Joe's, main. But he is still learning the game and learning her, so I wanted to try her out and see how good she is. Seth, well I had a bad loss to Zaamassal a few months back where I just couln't get close enough to land a hit, so I wanted to give him another chance. And Luc, well, I've been watching Aliphant play him, and reinvigorated me about Luc's potential and I wanted to try him out. Namely, I wanted to try out hoarding time tokens to gain soak, that looks fun.
Ok, so the perma-bans were Seth and Kehrolyn. He didn't want to deal with a predictive tricky character like Seth, and since my whole team was melee, I wanted to get rid of Kehrolyn since she's a stat monster in melee and her big weakness is fighters who run. I thought she would be way too comfortable exchanging blows with anyone on my team.
&&&&&&&&&&&&&&&&&&&&
Ok, game 1 temp-bans: my Luc and his Hikaru.
Game 1: Lucida vs Iaxus. He chose Iaxus, basically, to try him out again. Had played him months ago but forgot what he does. He started out in his Tidal plane, allowing him to move me, which helped, but from there he didn't really know which plane to utilize. He misplayed a few beats. I was testing out a line of play for Lucida. My thinking was: use green dodge to get free reward tokens, get the Prio token early, wait till he dodged, then hit him on the next beat, giving him "lose soak and SG" the next beat (dodge in discard 2), then ante prio, out speed him, and auto stun. Well, Iaxus didn't dodge much so I ended up getting the power token and holding onto it. I didn't want to spend it either until his dodge was down. I think that with Lucy (Lucida), she loses a lot of value if her antes get dodged. So in the meantime I kept cycling in the life gain/life loss token and it really helped. I ended up winning this one with 13.
&&&&&&&&&&&&&&&
Game 2: my Luc vs his Hayden. He had tried Hayden before and didn't really get her rhythm down much. I'm working on the theory that Hayden, while technically labeled a beginner for her easy mechanics, is anything but a beginner character. It requires planning to set up for the next beats, some plays are telegraphed, she has extremely explosive attack pairs, but they have poor hit confirm, and if her plans get ruined, she ends up with the wrong balance of fury and control and no way to quickly change it.
So I dodged around and collected time tokens. Then, whenever possible I tried to connect with Eternal Shot. I used my time tokens to soak, never overspending. Ie, I chose to, say, take 2 damage having SG 2 than to burn my last two time tokens to soak that damage. I only soaked as much as I had to not to get stunned, figuring I could soak more later if needed. Devin commented that he wasn't expecting that line of play at all.
I had one masterful play, MASTERFUL. So, Hayden was at space 3 and I was at 6. I wanted to do Eternal shot, but her green style would let him retreat 2 and Shot me at range 5. I made a hard read that this play was coming. So I parried it by playing...Eternal Grasp! This is so unusual because Eternal has -4 prio. So, imagine playing a 1-prio grasp. Pretty shitty. But he played green shot as predicted, and I clashed (parry) it! Then I played Eternal Shot. He played drive, and advanced into me, hit me, which I soaked, and then I hit back. It was very satisfying. I mainly tried to keep out trading him with Eternal, and be careful not to walk into one of Hayden's 10 damage attacks. My problem with those is that they're predictable when Hayden is showing 5 fury.
Devin later admitted that he wanted to dodge a lot, but realized that that was bad for him since I kept getting free time tokens. I won this pretty easily, concluding with a memento drive, hitting twice.
&&&&&&&&&&&&&&&&&&&&
So, I won that tourney but we decided to play the game 3 because this was our little controlled experiment. I was going to prove that Bruce is a viable fighter.
Game 3, my Bruce Lee vs his Hikaru. So after every match that he has played Bruce, if Bruce loses, we always wonder if it's a bad match-up. What would the ideal match up be? I'm not really sure. Well, my strategy with Bruce was to ante follow-up attacks very liberally. Couple reasons. 1. This causes confusion when you ante bluff and can get the opponent to waste resources. 2. Bruce is never really sure which beats he'll hit, so if he refrains from anteing a follow up attack and ends up connecting, he cries. So, I think lot of antes are good, even if you dodge.
So I set up a great play on beat 1. I wanted Hikaru to waste his Earth token as soon as possible. That was my goal. So, to that end, I started with my Ignore-Soak Style in Discard 1, and right away, I anted a follow up attack that was NOT "ignore soak." Thus, Devin could clearly see that my two anti-soak tools were not in use this beat, and he happily anted Earth. Turns out, I dodged! I was really proud of that. Sure one of my follow up attacks was down now, but it paid off. I made a few more sweet ante bluffs like that, and I kept him off balance.
Well, Devin did a nice job regaining tokens. Last time he played Hikaru, he ran out and didn't manage his resources well. This time, he didn't make the same mistake. One thing I could have done better would be to keep dodge up against his fire token. I think, psychologically, Hikaru only wants to ante fire when dodge is down, because he doesn't wanna waste it. Another way to land fire, though, would be Geomantic Shot, ante earth, and then SOB add fire if applicable.
Well, I did find Bruce to be a little underwhelming. It's impossible to trade well. All his styles are -1 power. So he HAS to connect with his follow up attacks, and his unique base is dogshit and he's really not THAT fast. He's also quite predictable. I mean, I definitely mixed it up with a few unsuspected bursts, but it's tough.
It came down to one beat. 4 to 4 life. Here's the epic play. I'm in space 1, he's in 3. His fire and earth are down, but he has his Super. His super is Range 1, but it applies all available tokens to the attack, which would make it 8 prio, range 0-2, power 7. What can I do against that? I had a super too, but it was slower. I don't remember if I had my dodge. I'm thinking i did. Well, I did a corner cross for the win. My style advanced 2 spaces, and I played burst. Ironically I only had a range 2 follow up to burst. So, if I bursted back to range 2, he'd kill me, so I had to burst to range 3, but my burst without a followup attack wouldn't be enough to kill him, but he'd be without tokens. Well, when he saw the corner cross, he conceded. I only realized on my drive home that he wasn't actually dead. But when I told him, he said he would have scooped anyway.
So after winning with Bruce in an effort to prove his viability, Devin responded that he still wasn't convinced. I asked him jokingly what I had to do. He commented that I severely outplayed him the entire game and still barely won. He then posited that every match-up is bad for Bruce.
I'm not sure. Bruce is no Tier 1, but I think he's playable, albeit quite predictable.
&&&&&&&&&&&&&
Well, that's it folks. We had fun, but today was my day. Some good hard reads, some good parries, and lots of fun. Hope you enjoyed, see you next time.
submitted by zebraman7 to Battlecon [link] [comments]

Bye everyone, see you soon! Epic journy ahead!

Well I traded rare goods untill i could afford a Cobra MK III along with some nice upgrades. Then I got bored quickly. So I mounted an Detailed surface scanner and an advanced discovery scanner on my her. Chaff luancher and heatsink. Other than that the old ship is heavily upgraded to be able to travel far and scoop fuel from suns.
Now i'm on a journy towards our galatic centre. Hopefully i'll make it past the frontier worlds, into the unknown and maybe, just maybe all the way to Sagittarius A*, what we all revolve around.
First goal is to reach the NGC 6357 Nebulae. I reckon it will take some time... The supermassive black hole. I wonder... Will i survive the encounter?
Will update this log with more information as my journey goes by. Hopefully my transmitter will be strong enough for someone to hear...
Exploration Waypoints
All Waypoints listed we're scanned with an Advanced Discovery Scanner and each stellar body was scanned with a Detailed Surface Scanner.
My Journey so far
Clarification on Update 30: While the game only lists 200 systems or 100 systems in the dialog, new ones keep loading as you sell system data off. There isn't any bug as far as I've been able to see after testing and selling data for more than 200 systems.
Conclusions
submitted by SuperEliteMegaPoster to EliteDangerous [link] [comments]

Centauri Dreaming, or: How I Learned to Stop Worrying and Love the Meson

T S Eliot was wrong. Not about most things, arguably, but in one particular instance in 2016 CE, a bang nearly ended the world. A multitude of bangs, technically, but the first bang was the most important of all.
North Korea, drunk on power from developing a hydrogen bomb alongside an effective ICBM delivery system, did something most would regard as foolhardy at the best of times. With the initial missile strike, Seoul ceased to exist. China attempted to step in and control the situation, primarily in an attempt to not have radiation spread wide across their lands from United States retaliatory strikes. They declared that any further aggression would be met by equal force. With the public outcry against North Korea globally, however, it was not enough of a deterrent. Retribution from the United States was swift--molten glass where mountains once stood. Chinese leadership, already feeling the effects of the radiation and understanding that if they didn't act in desperation that they would lose everything they've worked decades to achieve, launched their own nuclear warheads. Soon, NATO was involved. Russia jumped in on the side of China, hoping to at least curb the American aggression. Even Israel got caught up in the mix.
By 2017, over 5 billion people were dead.
The first world power to act in the wake of such devastation was India. Before Pakistan knew what was happening, the invasion was already over. The new Indian Empire consolidated under an oppressive new regime, realigning its political process under the guise of order and democracy of the people. Administrator Agneya Singh was quickly "elected" under a new constitution, and assumed "emergency powers for this time of crisis."
In the months following the devastation, South America became a haven for refugees, especially from the former NATO countries. Normally, this influx of desperate, hopeless people would have caused instability, but through cultural, spiritual, and ethical standards, the newcomers were integrated and the bonds of a new identity, forged in the face of apocalypse, arose. It took several years, but the countries in the area banded together, forming a new federation, the South American Confederation. With a constitution based on a combination of the various nation states, and strict democracy becoming enforced heavily on a cultural level, the new nation saw massive rebuilding and development begin to occur.
The final geopolitical force to arise from the ashes of the old world was Africa. In practice, it might have been a stretch to call it a unified force. Regardless, there was no doubt in anyone's mind that despite the many warlords and generals running around claiming authority, only one woman ruled Africa. Self-declared Queen Maritjie Dippenaar, First Warlord of the Legions of Apollyon, was the lunatic in charge of the asylum. The only saving grace for the rest of the world was the corruption, fragmentation, and constant struggle for supremacy from dozens of would-be rivals and assassins. It was only a matter of time for the others though, as Africa had the biggest surviving industrial base and the largest cohesive population.
It was in South America, at the end of 2024, that the scientists interpreted the first signs of a new area of physics--materials capable of redefining the physical rules that once stood firm. Ironically enough, it took the hydrogen bombs' widespread destruction to detect these new materials, and in the newsfeeds worldwide it was heralded as the dawn of a new age of humanity, albeit shadowed in horrible tragedy. And so it was, following all too brief joyous feeling of united humanity in beginning of 2025, that the three Terran power blocs, began their race to the stars.
Initial gains were slow. The three nations, having greatly limited access to research capabilities, struggled for years to crack the secret into making the wondrous Trans-Newtonian Minerals into viable materials for mass production. Tensions continued to rise between the three, almost culminating multiple times in armed conflict, but finally, the South American Confederation cracked the secret. It was swiftly followed by the Indian Empire, and by 2033 both nations were developing as rapidly as possible new engines to explore the distant worlds of the solar system. The First Great Space Race was on.
This time, India won, launching 4 of the Nirbhik class Geological Survey Vessels out into the solar system. Pulses skyrocketed in the other nations for a few days, but they quickly became convinced that the Nirbhik was not armed, and therefore only a threat economically in the rush to find more TN minerals. The Confederation quickly responded with two Parati class Exploration Ships, slower than their Indian counterparts but more capable when it came to surveying. The two different philosophies of the nations were quickly becoming apparent, even more so when the targets of the searches are considered. Unknown to each other, the Empire and the Confederation had very different ideas about what the future looked like. The Empire's mentality focused around exploitation of minerals, especially on the vast quantity of easily accessible asteroids in the system. Serious consideration was not given to colonization yet, rather than getting more of the minerals that would certainly run out on earth.
South America, on the other hand, was feeling the pressure from the tension of the other two nations. The African Union and the Indian Empire had been at each others' throats for a decade, content to ignore the smaller, less well armed nation. The balance had stood so far, but only because all three nations knew that any aggression must be met swiftly and firmly by both of the others. Even with Africa's terrifyingly huge build up of infantry and tanks, they were not big enough to overcome the defenses of the other two nations combined.
This situation could not last, however. South America, with the smallest industrial base and population, was trying to leverage its superior research facilities, but it was still falling behind India's superior researchers in several key areas. In light of this, they focused on establishing a power base elsewhere. Their geological surveys were focused entirely on planets and moons, particularly those they could colonize. In this, they failed miserably. Despite the wealth on Earth, the rest of the solar system was almost barren. Nothing on the moon or Mars, three minerals on Mercury, with one being "high accessibility" at 0.2. Venus had four minerals, with only a single 0.6 in addition to its 0.3 and two 0.1s. Europa had only one mineral at 0.4 accessibility. There was nothing else, anywhere inhabitable. Even sorium was woefully lacking, with only two of the four gas giants having any--Saturn with 5M at 0.3, and Neptune with 99k at 0.5. Depression was heavy on everyones' hearts in the Confederation capital of Sao Paulo.
The Indian Empire was finding the same shortcomings systemwide. It quickly found the wealth of the comets and some of the asteroids, but even with the tens of thousands of tons present at many of them, it would not be enough. Tensions began to rise again, and many civilians of the world, kept in the dark by propaganda, were not even aware of why.
June 8th, 2037. The day that everything changed. An impending boronide shortfall, combined with the completed geological survey, had led the Indians to the decision to militarize space as quickly as possible for the sake of securing as many minerals as the Empire could. Two Rana class Missile Bases came online that same fateful summer day. Any doubt the other two nations had to the intentions of the Ranas was quickly put to rest by the Indian Propaganda Minister. It was made clear, in no uncertain terms, that any extraplanetary mining site claimed by India was Indian territory and would be defended with the full force of the Indian military. The other nations protested vehemently, but no attacks were launched. For the moment, India had the upper hand. To Administrator Singh's credit, they did not push that too far. He understood clearly that another extended nuclear bombardment could all too easily wipe out the remnants of humanity, so the deterrent stick was enforced with a carrot--anything not possessing Indian people or equipment was fair game for the others, if only they could get there.
The magnanimous attitude of Singh's was not mirrored by African Queen Maritjie I or South American Primeiro-ministro Luis Caldeira. For the Queen, having recently broken through to the Trans-Newtonian technology, was desperate to maintain her grasp over Africa and not allow the other nations to intimidate, coerce, or, worst of all, conquer her lands. For decades, Africa was behind the other nations, entirely due to research deficiencies. No longer. She demanded research labs built, with as much industry continuing to convert as she dared. She would not be cowed into submission. She would fight, and gods willing, she would emerge victorious over her two rivals. For the time being, she was content to keep those emotions to herself. In diplomatic discussions, she emphasized the African Union's desire to only maintain sovereignty over her continent to the others. She found open ears in South America, even if India was more skeptical. And it had to be said, for all of the vast armies she had under her warlords, not a single armed conflict had erupted on earth in over twenty years. Maybe it was possible to avoid confrontation after all. Whatever anyone thought, Queen Maritjie I quietly ordered the development of the Osiris class Battlecruiser. It would be years, almost a decade, before it would be completed with the rudimentary research available to the Africans, but their labs would be of one mind in this. Content to let the others play their games in space, distracting their efforts, the Queen was patient. Her time would come.
South America, however, did not share the Queen of Africa's patience. Despite the continued peaceful diplomatic ties between it and the other two nations, no one in the government believed that ambition would always give way to humanism or even pragmatism like it had for India. Additionally, a strong fear existed that the wrong spark could end the human species forever. Tempered by the realization that it could easily doom humanity, the Confederation started research into tech that would allow them to selectively neutralize enemies, hopefully without any of the unfortunate side effects like widespread devastation and radiation poisoning. This dream was realized two and half years after the Indian Ranas went online. As a 2039 Christmas present to themselves, the South Americans presented to the world the Tapajo class Point Defense Base. Three of them, in fact. The exact weaponry was kept a closely guarded secret from the rest of the world, but they heavily hinted at nuclear retaliation capabilities. This was a misdirection. Each Tapajo was built around four quad meson turrets, each capable of firing every 10 seconds. The nature of the material penetrating mesons, combined with the natural armor of the Andes mountains in which they were housed, led to a confident belief among defense scientists that any Indian strike anywhere in the world could be neutralized, without any unreasonable amount of civilian casualties. The Indians, seeing the small size of the Tapajos (each was only 5,400 on their active scanners, compared to the 10,300 ton Ranas), took the South Americans at their word and assumed it was just enough launchers to ensure Mutually-Assured-Destruction existed. After all, the Indian scientists had been swearing for years that missiles were superior to any of the theoretical projectile or energy weapons in every way--those couldn't even operate in atmosphere! Unfortunately the Indian grad student in charge of meson research was more interested in studying biology and anatomy than weapon physics, so any hope of catching that error was buried underneath a pile of other responsibilities. In all of this, the Africans were unusually silent. Most analysts assumed they were attempting to develop a weapons platform of their own; correct, in a fashion. In private, the Queen of Africa was a bizarre mix of livid and hopefully with the revelation of the American bases. She felt even more vulnerable to the others, but her diplomats assured her that any aggression on India's part against Africa would be met with swift retaliation from America. The balance must continue, so she was content to continue waiting for her moment.
The next year, 2040, was momentous for several reasons, all of which favored India. While India had already set up a couple mining colonies systemwide, it took another huge step for humanity in the spring of that year. It dropped infrastructure on Luna, and within what seems like weeks, "independent" ships from the Indian "public company" Athani Shipping and Trading sprang into existence. India claimed Luna with a vengeance, quickly moving population up there in droves. Shortly after that, Indian "private companies" set up several mining facilities systemwide. Most importantly, unknown in part to either of the other nations, India had secured every major source of Boronide in the system. It controlled over 90% of the remaining stock, even factoring in what was left on Earth. India, of course, did not share this with the other nations.
The most momentous occurrence of 2040, however, was the introduction of the first true military spaceship. India had long had a history of dominating spaceflight by this point. When the Acheron class Light Cruiser launched on September 30th, 2040, there were only 3 non-Indian ships in the entirety of the solar system (all South American). This was compared to the 9 official Indian ships (5 Trinkat class Cargo Ships and the 4 Nirbhik class Geological Survey Vessels), plus their various "civilian" vessels, maybe a dozen colony and freight ships. These numbers are important to put into perspective, because India launched five of the Acherons at the same time.
The Acheron class is a smaller vessel, built on the same 4000 ton frame as the Nirbhiks. Several important differences however--the more efficient engines of the survey vessels gave way to more integrated and compact military grade engines, giving plenty of room for the two missile tubes each Acheron carried. Indian doctrine called for vast numbers of ships, so each of their shipyards had multiple slipways on which to lay down hulls. While this left smaller and less capable ships, India was not concerned about their dominance in space. Even though the Acherons did not have an active sensor capability on board, any military threat would almost certainly have to come from Earth and the active sensors on the Ranas were deemed more than enough for the time being. Plans for a new sensor platform were drawn up as a medium term solution, but the Albatross class Recon Frigate was not put into production at that time in order to get more of the Acherons out of their only (heavily slipweighed) military shipyard.
The final thing to happen in 2040 was a scientist in South America putting forth a new and exciting theory about the effects of Trans-Newtonian minerals and the fabric of space-time. He proposed that there could be "jump points," areas of space weak enough from solar gravitational pressures that ships could punch through into another nearby solar system. Further research was required, of course. So began the Second Great Space Race.
With Africa once again on the sidelines watching, India and America worked tirelessly to be the first to discover and exploit the new theory. All three nations, while still comfortable from the wealth of the Earth, were well aware of the vast mineral wealth that could be uncovered across the stars. Queen Maritijie I seethed with envy over once again missing out on the initial pickings, but consoled herself with the inevitable comeuppance each of her rivals had on the way. Over the next two years, the nations struggled, each getting the much-needed research that fit their long term goals, and it was another year before the first fruits of that labor emerged--the Brahmaputra class Gravitational Survey Vessel. India once again beat America to the punch, and once again leveraged their massive shipyards to pump out ships. Four of the Brahmaputras were unleashed on the same day, spreading out through the solar system to quickly do their scans. This time, however, the Americans were right on their heels. Two of the Parati 2.0(R) class Exploration Ships launched less than two weeks later. While the Indian ships were capable of over 210 billion kilometers, much more than the 180 billion km of the Paratis, the American vessels had almost 14% more speed. The contest raced forward into the next stage, seeing who could discover the future of humanity's salvation.
The discovery of the first jump point proved to be one of the most significant events in human history. It wasn't so much the existence of jump points (very important!). It wasn't the even presence of a terrestrial planet within the jump point that was almost perfect for human habitation. It was the jump gate constructed on top of the jump point that shook the world and turned everything on its head. Proof. Definitive proof of extraterrestrial existence. And it was in the home star system of the human race. Policymakers worldwide (the discovery was too big for India, the original discoverer, to keep quiet) had many long nights working out what to do for first contact situations, and other contingencies. Humanity would never be the same.
The race to discover new jump points continued. After they passed 3 jump points, they were starting to feel ecstatic--plenty of potential space to jump into, even if most of them didn't have jump gates yet. After 5 jump points, apprehension was building. What if Sol was some kind of interstellar hub for travel? This was confirmed in many people's minds with the discovery of the 6th jump point. This one too had a jump gate already on it--two alien constructions pre-existing in Sol! How long had they been there? Was something going to come out of them?
As it turned out, Sol had 7 jump points. Soon, both India and America had at least transited the two jump gates, into Barnard's Star and Wolf 359. Barnard's Star was a very small system with only three planets, all of which would fit inside Mercury's orbit in Sol. The farthest was only 56M kilometers from the thankfully very dim, very small red dwarf star. Of the three planets, two were gas giants, which later scans revealed to be completely devoid of TNMs. This meant the only thing of any note was Barnard's Star II, a terrestrial planet with a very faint existing oxygen-nitrogen atmosphere only a little ways below the temperature tolerance range of humanity. Fairly easy to terraform, and scans revealed that it had 12.5M tons of Duranium and 10M tons of Sorium. Unfortunately, these were both at 0.1, but given the lack of sorium in Sol, this was proof that at least there would be a decent supply if absolutely necessary, if someone should claim the planet soon. Wolf 359 is a more interesting find. Twelve planets, dozens of moons and asteroids, and eight potential sites for human inhabited colonies. Unfortunately, none of these sites were particularly good for colonization--only two could ever be human perfect, and that would take extreme effort. Still, preliminary geosurvey results have been very positive, with millions of at least middling accessibility for several key minerals, including duranium, boronide, and corundium.
In a rare win for the Americans, early January 2045 saw the unveiling of the Pampeiro class Jump Scouts. They were small and unassuming, 4500 tons with little more than a commercial engine and a commercial jump drive. But, they were cheap, quick to research, and quick to make, and they paid off vast dividends. Within four months, the jump scouts had transited all 5 unexplored jump points, and very roughly mapped out what each contained. No geosurvey information is currently available.
JP1: Lalande 21185 - Unassuming star, with one planet and 5 comets. Speculation in astrogeological circles places high mineral value on the comets, given experiences in Sol. The planet is very close to the very dim star, at only 9.1M orbital distance. With a gravity of two, atmospheric pressure of 168, and a surface temp of 772.9, it is not a very inviting planet. However, it could be a decent place to have automining facilities on the comets mass drive their minerals, and it might even have TNMs itself.
JP2: Proxima Centauri - Similary to Wolf 359, with 7 planets, and dozens of moons and asteroids. Highly interesting find: a derelict wreck drifts in the inner system, inside the orbit of planet IV. The wreck is 9000 tons, so bigger than any non-commercial vessel in Sol space. It seems too small to be a commercial vessel, although the possibility that it is a survey vessel can't be ruled out. Plans are drawn up to research salvaging ships for possible exploitation of this discovery.
JP3: Barnard's Star, above
JP4 & 5: Sirius and Alpha Centauri, much more interesting, and will be discussed soon.
JP6: Ross 128 - Seven planets, several dozen moons, one potential but difficult perfect human world, with a half dozen nonperfect terraforming targets. The real draw in this system is the 160 asteroids floating around the sun. Another small system, with the farthest object less than a billion km in orbital radius.
JP7: Wolf 359, above
When Capitao-de-Corveta Ernesto Murillo Gamez, captain of the JSC Pampeiro 001, first jumped into Sirius, he was a little unimpressed. Binary star, the A component only has one venusian-type planet with two moons. B component has 5 planets with 69 moons between them. Almost easy to overlook, but Captain Gamez looked a bit closer and saw that 5 of the moons were terraformable to human range tolerances, and another 5 moons weren't perfectly terraformable but could definitely be the site of some genetically modified denizens. 10 potentially habitable planets within a 620M km radius...this has some fantastic potential, economically as well as astrogeologically. Unfortunately, the lack of asteroids or comets limits some of the easier mining potential, and the B component's orbit will eventually take it 9B kilometers away from the Sol jump point. Still, Sirius looks like it has some serious potential. Captain Gamez is relieved of command for making that pun.
Capitao-de-Corveta Nelson Santos, commanding officer of the JSC Pampeiro 002, discovered Alpha Centauri. Binary star, 6 comets, over 2 dozen asteroids...these parts are fairly mundane. However, Alpha Centauri has, between the two component suns, 12 planets with 77 moons. Alpha Centauri A-II is near perfect, with a colony cost of 0.49. Additionally, Alpha Centauri B-IV-Moon 7 is only lacking oxygen to make it a perfect world. Finally, Captain Santos found something fairly unique--a terraformable asteroid. The asteroid, creatively named Asteroid #6 of the B-Component, has a surface temp of -18.6, and no atmosphere. It could be very interesting to develop that soon. Altogether, Alpha Centauri has 3 close to perfect bodies, in addition to 3 that could be made perfect with enough time. Four more bodies could be made perfect for a bioengineered race with higher cold tolerances. As the final cherry on top, a wreck is also in Alpha Centauri, with a size of 17,800 tons. This would undoubtedly reveal some very useful and interesting technology...
The date is April 22nd, 2045. In the past 4 months, the South American Confederation has gained a huge negotiating leg up on the Indian Empire. The Confederation has just under 900 million people, with 10 research labs, 638 construction factories, and 488 mines. They have 10 ships--2 freighters, 2 colony ships, 2 jump scouts, 2 gravsurvey ships, and 2 geosurvey ships--in addition to the 3 Meson bases on Earth. Diplomats and bureaucrats are already trying to come up with ways to annex Alpha Centauri, and keep the other two Solarian nations out of it. They are considering three options--1) approach India with the offer of giving them Sirius, with its serious potential for close range terraforming, and as a sweetener offering them the derelict in Proxima Centauri as free salvage, 2) calling a diplomatic summit between the 3 nations, to negotiate with a heavy hand and hopefully gain Africa's support in forcing India to bow, and 3) preemptively striking against the Indian Empire with meson fire. Military analysts believe that the ten 4000 ton warships that the Indians have been sending on blatant training missions around Earth are too small to have decent active sensors, leaving only the Rana PDCs. With the meson cannons, it should be possible to completely cripple the Indians before they can even get a shot off. That just leaves the ground forces, but Primeiro-ministro Caldeira hopes that a ceasefire can commence after the Indians realize that they've lost. This won't do much for immediate relations, but hopefully in time that can be mended. Alpha Centauri looks like too big a jewel to let out of grasp.
Africa has been biding its time carefully. The Queen, First Warlord of the Legions of Apollyon, Empress of the Savanna, Duchess of Sand and Fire, sees the options ahead with a military glint in her eye. There is little doubt that she will need to bring the others down to size at the earliest opportunity, and is thinking about making overtures to the South Americans for an offensive war against the growing military and economic might of India. Africa has yet to launch a single ship, but with 75 maintenance facilities, 950 construction factories, 490 mines, and 15 research labs, she is gearing up to conquer. She has come a long way since the 2 research labs she started with. She has the biggest armies, but they are low tech. Still, with 17 legions of armor and 14 legions of infantry, the deterrent power of that many raw people is powerful. The Osiris class Battlecruiser is almost fully complete, and the Aucamp-Erasmus Shipyard has been designed to pump them out fast, with 3 slipways of 15,000 capacity.
The Indian Empire, under the watchful eye of Administrator Agneya Singh, has keep close tabs on its neighbors. Spies have attempted to keep abreast of all the major happenings, but recently the entire Indian spy network got a shock when it discovered the Project 2401: Osiris in Africa. Singh has no doubt at all that the Africans mean to declare war when profitable to do so, and with that in mind, a military strike has to be taken into account. Singh is still not comfortable firing missiles at the Earth, given the results from almost 30 years ago, but he sees little option, as the Indians are still convinced that energy and projectile weapons cannot work in atmosphere. He is playing with the idea of a diplomatic summit to unilaterally disarm Africa, and believes that South America shares his opinion that more devastation would be a bad thing. Ultimately, Singh believes it is India's destiny to rule the Earth as one united people, and given that he has as many warships as South America has total ships, he is disinclined to be swayed from his opinions. His military advisers are warning him that he still cannot project power at all without a mobile active sensor platform, but he's unconcerned. Not even evidence of alien artifacts and ruins could sway his mind from this. India has humanity's only extraplanetary colonies. Luna is at 33M people, Mars (which India picked up sometime in the last 5 years) is at 15M people, and India has two comets as automated mining colonies. Additionally, there are 6 civilian mining colonies, with 19 civilian mines between them. India has 3 shipping lines, with a combined total of 28 ships, which are mostly colony ships. It also has 32 ships under direct control--6 colony ships, 8 cargo ships, 4 gravsurvey ships, 4 geosurvey ships, and 10 of the Acheron class Light Cruiser--as well as the 2 Rana PDCs that caused so much controversy. They are unaware of it, but they currently have the lowest amount of research labs, at 8, construction facilities, at 576, and mines at 424. To be fair, if you count CMCs, that adds an additional 190 mines, which is technically more than anyone else. It is just costing them wealth (which they have huge amounts of, thanks to trade) to extract it.
What will happen next? Will Earth survive the coming storm? Are aliens living among us? In all seriousness, I've had more fun with a multination start than I ever expected I would. It adds immediate tension, a fight for resources and a fight to get to the asteroids as soon as possible. I didn't expect some of the shortfalls that came up, but it has definitely been a learning experience! I hope you enjoyed Part 1 of Centauri Dreaming!
Part 2 is here.
Edit: Grammar and such.
submitted by Malikane7 to aurora [link] [comments]

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